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btw when i said wold i meant to say wolf below :)
Some mod's use of similar materiels (Concrete and Cement in particular for Rimfactory, as an example) are inconsistent and don't translate perfectly. (Mortar and Gravel as seperate items in Wolfhaul) I'd say your onto something though in terms of a quick compatibility fix for other mods.
if you are making some items which are base elements (common items) in other mods, maybe an easy way to add compatibility could be this (especially with several mods)
1) to have your unique name/ xml id for all your items in your mod (stand alone mod)
2) to add into this mod (or 1 general patch mod) the following:
2a) 1 custom building unique to your mod (as a convertor building) using recipes.
2b) your "wold copper" can be converted into "mod x's copper" (at a rate you feel is most balanced etc), via a bill recipe.
2c) same for other conversions. :)
this way you can then copy paste and flip the recipes in xml, (and with a slight tweak) for the reverse
A note for future though, it'd be a lot easier for myself and for others if you could share all of these in one comment, rather than a long chain of comments :)
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2505778174
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1736127702