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that's correct, enemies doesnt lag at all. only actors will over time.
I plan on converting to MV as soon as it's out to get rid of it. obviously it won't be ready right away, l have to work with my scripter to remake the scripts in javascript form.
I do this sorta thing when I feel it is necessary, to polish a game further.
An example would be in a game I got recently, "Ori and the Blind Forest", as there is a part where a rope holding up a log appears to just be floating there due to lack of texture.
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=409432508
I do believe I can qualify for becoming a part-time editor as well, so if I notice any non-character lines that seem excessive / too short, I'll simply point them out; I won't actually change it, I'll just point out where I think more or less explanation / description is needed or recommended.
I also won't be devoting all my time into this, but I'll pick it up where I can and try to both enjoy and watch thoroughly.
thank you for playing, l hope you enjoyed.
I'm not updating the workshop version anymore, l can't copy paste into the workshop project, it will just override itself with the old version over and over again. I'm not going to wait 5 days at every save. You can still support the game by subscribing anyways or rating it up.
and is not the V1.60