RimWorld

RimWorld

Rim of Madness x Medieval Overhaul Bones Compatibility
34 Comments
QeoJin 16 Jul @ 12:25am 
1.6?
Holgast  [author] 6 Jul @ 2:55pm 
no, the error says that there's a duplicate 'bone amount=0' tag, it doesn't really do anything but it probably should be a conditional instead
gunns22 6 Jul @ 7:11am 
@Holgast
LOG! https://gist.github.com/HugsLibRecordKeeper/3be9d3187f34519e4a22b16d2a0ad4f2

Something about a missing reference to Toxic Environment Resistance?
I'll have to look into it further, because I found another red error with this mod and another mod; I was testing to find a glitch with Medieval Overhaul, and I was testing a bunch of mods together and reporting every red error I found.
Holgast  [author] 17 Jul, 2024 @ 2:53pm 
yeah, it could be an issue with that mod, this one sets the global RoM bone rate to 0. I will have to look into it when I have time
gunns22 17 Jul, 2024 @ 6:47am 
Unsure if this has to do with Butcher Rotten compatibility issues, but it mainly happens when a colonist butchers a rotten or desiccated corpse.
gunns22 17 Jul, 2024 @ 6:44am 
Um... I'm still getting Rim of Madness Bone drops from butchering. This wouldn't be a problem if everything else in the mod worked fine, but since all the crafting recipes use Medieval Overhaul Bones, Rim of Madness Bones are useless except for building stuffed walls.
Holgast  [author] 2 Jul, 2024 @ 4:00am 
It should be fine, I don't believe it changes any of the recipes
Kae Eff 1 Jul, 2024 @ 4:35pm 
Does this work with the (Unofficial) Medieval Overhaul 1.5 mod?
Bananabob 7 Jun, 2024 @ 4:04pm 
thanks by the time ive made it through my mod list you'll probably be done updating this lol
Holgast  [author] 7 Jun, 2024 @ 3:22pm 
ah rom is updated now, yeah I can put it on the trello
Bananabob 7 Jun, 2024 @ 3:21pm 
any update planned for this?
Kaies 12 Sep, 2023 @ 8:44am 
If I install this midsave will it convert anything using rim of madness bones?
Betute 24 Apr, 2023 @ 9:15pm 
Ugh, tough luck
Holgast  [author] 24 Apr, 2023 @ 6:04pm 
hey, I have thought about this, but there isn't a way in XML that I know of to remove Outland's bones or tweak a setting to change drop rate to 0 like RoM has
Betute 24 Apr, 2023 @ 6:40am 
Hello, can you add a patch for bones from the Outland series? So, instead of dropping both bones, it only drops MO's? Thanks in advance
Holgast  [author] 18 Dec, 2022 @ 2:56am 
ah, they are both in 1.4 now aren't they. I think it should work fine as is, tbh?
Rex705 18 Dec, 2022 @ 2:24am 
1.4?
Holgast  [author] 12 Nov, 2022 @ 3:38am 
It looks like Primitive Tools adds a bone knife, but it should recognise this mod is on and only use RoM bones if not :P
Holgast  [author] 12 Nov, 2022 @ 3:30am 
haha, I'd be happy to add it once we know what mod adds it
Nanoro 12 Nov, 2022 @ 3:23am 
Oh, damn - it could be? If that's the case then my mistake, I've got a /lot/ of things modded for medieval level. Either way that seems to be a bit of a rub when using Rim of Madness and MO.

Don't suppose you've got any patching planned for this exact situation, lol?
Holgast  [author] 11 Nov, 2022 @ 4:16pm 
ok weird, I didn't make any changes to a bone knife at all, and I'm not finding one in MO files, unless it's a non steam version. is it perhaps added by another mod like primitive weapons?
Holgast  [author] 11 Nov, 2022 @ 4:00pm 
looks like MO hasn't been updated in 6 months, so I must have just forgot about it :P
Nanoro 11 Nov, 2022 @ 6:09am 
Unfortunately, it's not a stuffable item. My game does state it as originating from MO, maybe it's a newer addition?
Holgast  [author] 10 Nov, 2022 @ 1:42pm 
Weird 😂 yeah I'll have a look at it later. that said, I don't recall 'bone knife' being a separate item in MO, if it's stuffable that would mean you can use either
Nanoro 10 Nov, 2022 @ 9:35am 
Hey, could a small update be made to this? There's at least one thing not covered by the mod - bone knives for some reason use RoM bones rather than MO, despite being /from/ MO.
Holgast  [author] 16 Apr, 2022 @ 6:19am 
I didn't touch any of that, it's all dependent on the original mod. 🤷🏼‍♀️
MercuryDoll 16 Apr, 2022 @ 5:56am 
One suggestion: Make the research for bone refining medieval tech and not dependent on biofuel refining. :steamthumbsup:
PORCINE DRIED BLOOD MEAL 31 Dec, 2021 @ 2:52am 
YAAAY, FINALLY! Thanks for making this!
Alleykat 27 Dec, 2021 @ 2:13pm 
Thanks for making this, will try it today!
Holgast  [author] 26 Dec, 2021 @ 6:00am 
Thanks, should be fixed now?
Holgast  [author] 26 Dec, 2021 @ 5:54am 
aww crumbs I'll have to look into that. Very weird, didn't come up in testing
Nukular Power 26 Dec, 2021 @ 3:41am 
seems to be throwing a compat error as its lookign for dependency "rim of madness - bones" without caps rather than Rim of Madness - Bones
Chicago Ted 26 Dec, 2021 @ 3:41am 
Hello, it looks like you confused the packageID and displayname with each other in the about.xml as far as the bones mod is concerned, which means that it's throwing a harmless error.
Nukular Power 26 Dec, 2021 @ 3:38am 
thank god, been praying for this for so long