Europa Universalis IV

Europa Universalis IV

Fun with Ducats+
18 Comments
Mutante de uma Figa 15 May @ 10:26am 
I don't play the game without this mod anymore! Do you plan on including an option to expand governing capacity?
The Notorious Garangus 21 Mar, 2024 @ 2:27pm 
I remember it working randomly in the past when I used it in Anbennar and found the hashtag

Tell me....
Miritek  [author] 20 Mar, 2024 @ 9:03pm 
@Maiven, Hehe you've been browsing the code I see... I put it in there for testing and to create certain situations. Or just blow up a country I was mad at. :) You sure you want to know? You can't go back once you learn this knowledge.
The Notorious Garangus 20 Mar, 2024 @ 5:58pm 
How do I get the nuke country decision
Miritek  [author] 28 Feb, 2024 @ 10:03pm 
@Mutante, It is not from this mod. Glad the mod still works.
Mutante de uma Figa 28 Feb, 2024 @ 1:57pm 
Damn, I won't play this game without it anymore! I'm playing as Icenia and there's a decision to Establish a Sacred Site. Is this from this mod too or from Extended Timeline? The religion is Druidist.
Meat Storm 14 Aug, 2023 @ 9:52pm 
im late af but does the ai use these?
LegallyADwarf 12 Mar, 2023 @ 3:25pm 
The mod doesnt work anymore ?
Miritek  [author] 10 Jan, 2022 @ 10:14pm 
@Klutz2020, Its tied to your countries yearly income. As it grows so does the cost. Its a percentage.
Klutz2020 10 Jan, 2022 @ 11:05am 
I'm loving the mod so far. I have one question though that i'm curious about. how is the cost for everything calculated. I notice as the game goes on everything costs more but it doesn't seem to be related only to my inflation. Does total dev or time have something to do with it as well?
Klutz2020 6 Jan, 2022 @ 11:48am 
I was trying to change an accepted culture before removing it from the accepted list. Thank you.
Miritek  [author] 5 Jan, 2022 @ 9:52pm 
@Klutz2020, The requirements:
Province owned by Root(Player) or Subject
1k Infantry Unit (NOT another type)
0 Seperatism
No owner culture
No owner accepted culture
No construction = Core, Culture, Building

I use this option all the time. Works as intended.
Klutz2020 5 Jan, 2022 @ 6:15pm 
I have 1k infantry at the location 0 seperatism but it only comes up with remove fort
Klutz2020 5 Jan, 2022 @ 6:11pm 
Ah i typed the code into my calculator and got 1039
Klutz2020 5 Jan, 2022 @ 6:10pm 
I also cant find out how to do the change function, i just dont see it popping up any option to change culture
Miritek  [author] 5 Jan, 2022 @ 5:59pm 
@Klutz2020, I literally typed in the formula into the windows search bar to get the answer which is definitely in the list of numbers I wrote out in the code. Seems to be a user error not a mod error. :/
Klutz2020 5 Jan, 2022 @ 5:46pm 
i dont understand the safe code it just keeps popping up and the spoiler there didnt give me any hints the code you show doesnt match any on screen i even tried them all after it kept popping up but nothing happens
Ex Ossibus Fumus 1 Jan, 2022 @ 3:17pm 
Can the foreign manpower decision also give sailors at some point?