Europa Universalis IV

Europa Universalis IV

Fun with Ducats+
18 kommentarer
Mutante de uma Figa 15. maj kl. 10:26 
I don't play the game without this mod anymore! Do you plan on including an option to expand governing capacity?
The Notorious Garangus 21. mar. 2024 kl. 14:27 
I remember it working randomly in the past when I used it in Anbennar and found the hashtag

Tell me....
Miritek  [ophavsmand] 20. mar. 2024 kl. 21:03 
@Maiven, Hehe you've been browsing the code I see... I put it in there for testing and to create certain situations. Or just blow up a country I was mad at. :) You sure you want to know? You can't go back once you learn this knowledge.
The Notorious Garangus 20. mar. 2024 kl. 17:58 
How do I get the nuke country decision
Miritek  [ophavsmand] 28. feb. 2024 kl. 22:03 
@Mutante, It is not from this mod. Glad the mod still works.
Mutante de uma Figa 28. feb. 2024 kl. 13:57 
Damn, I won't play this game without it anymore! I'm playing as Icenia and there's a decision to Establish a Sacred Site. Is this from this mod too or from Extended Timeline? The religion is Druidist.
Meat Storm 14. aug. 2023 kl. 21:52 
im late af but does the ai use these?
LegallyADwarf 12. mar. 2023 kl. 15:25 
The mod doesnt work anymore ?
Miritek  [ophavsmand] 10. jan. 2022 kl. 22:14 
@Klutz2020, Its tied to your countries yearly income. As it grows so does the cost. Its a percentage.
Klutz2020 10. jan. 2022 kl. 11:05 
I'm loving the mod so far. I have one question though that i'm curious about. how is the cost for everything calculated. I notice as the game goes on everything costs more but it doesn't seem to be related only to my inflation. Does total dev or time have something to do with it as well?
Klutz2020 6. jan. 2022 kl. 11:48 
I was trying to change an accepted culture before removing it from the accepted list. Thank you.
Miritek  [ophavsmand] 5. jan. 2022 kl. 21:52 
@Klutz2020, The requirements:
Province owned by Root(Player) or Subject
1k Infantry Unit (NOT another type)
0 Seperatism
No owner culture
No owner accepted culture
No construction = Core, Culture, Building

I use this option all the time. Works as intended.
Klutz2020 5. jan. 2022 kl. 18:15 
I have 1k infantry at the location 0 seperatism but it only comes up with remove fort
Klutz2020 5. jan. 2022 kl. 18:11 
Ah i typed the code into my calculator and got 1039
Klutz2020 5. jan. 2022 kl. 18:10 
I also cant find out how to do the change function, i just dont see it popping up any option to change culture
Miritek  [ophavsmand] 5. jan. 2022 kl. 17:59 
@Klutz2020, I literally typed in the formula into the windows search bar to get the answer which is definitely in the list of numbers I wrote out in the code. Seems to be a user error not a mod error. :/
Klutz2020 5. jan. 2022 kl. 17:46 
i dont understand the safe code it just keeps popping up and the spoiler there didnt give me any hints the code you show doesnt match any on screen i even tried them all after it kept popping up but nothing happens
Ex Ossibus Fumus 1. jan. 2022 kl. 15:17 
Can the foreign manpower decision also give sailors at some point?