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alguna ayuda por favor?
Totally Guns (Arms of 3rd Republic, Axis Firearms)
VFE
and etc
Just tested, and it's not this mod causing that.
If you have any gun overhaul mods, sometimes they change the weapon upgrade system where you need custom modded items to change attachments.
Я, наверное, не в том порядке загрузил модификации, что ли... Почему на MSR 700 вместимость на 10 патронов, а у MSR788 тем паче на 20?? Я вроде не устанавливал никаких оружейных модов..
Hello Francis, thank you very much for your kind words.
It's been quite some time since I worked on this mod, but I remember having the same problem with Firearms B41.
I believe I changed this by changing the Mod ID instead of the folder name or title name.
As an example for simplicity, Firearms B41 would be loaded before InternalRifleMagazine because of the alphabet, but Vanilla Firearms would be loaded after.
Once again, this has something to do with the Mod ID instead of folder name or title name.
Feel free to mess around with the code as much as you want to.
Finally, if all else fails, you could go into the Vanilla Firearms files and change the values there.
Just make sure to make it in a separate folder, so your changes won't get overwritten once the mod updates.
all guns have different aim skill scaling now, so some are user-friendly at low level but don't scale up as much, and others are more for high-aim skill characters that are gun-focused.
thanks! yeah, i was looking at the github page and saw that they used the */ to comment stuff out. Was pretty sure that's what you'd done. I have made all manner of other little tweaks to the other vanilla guns now as part of my own mod, which hopefully will make all of them more "worth using" in their own ways. tried to make their pros/cons more distinguished so that there's always a better tool for a given job, rather than just having 2-3 guns that are the all-around 'best' period.
CONT
Most of the time, PZ mods tend to overwrite each other alphabetically, meaning if you named yours something that comes before "i" as in internal, then my mod would overwrite yours.
Because my mod only affects the bolt action rifles, I think you should make your own complete overhaul and remove mine from your server to avoid conflicts.
Feel free to copy the code you found in my script and use it in your own, and thank you for reaching out!
Hello Ronald McDonald!
It's always great to see someone else interested in modding for PZ, and it's a great game to learn since it's simple most of the time.
You're correct.
For the VarmintRifle, the magazine is already commented out from vanilla with "*/" so all I did there was change the capacity from 3 to 5.
With the HuntingRifle I just commented the line that says MagazineType = Base.308Clip,
and then once again changed the capacity from 3 to 5.
A very simple tweak, but it has to be done as a mod since messing with vanilla files directly rarely works out instead of overwriting with a new script.
CONT.
hey, I just wanted to ask you a quick question- I think I figured out how you achieved this in the items.txt file, and I wanted to double check if I've understood it correctly. You've just basically removed the line of code that specifies a magazine at all, correct? you put the "*/" at the start and end of the "magazinetype" variable line or whatever to occlude it from the settings, right?
I'm making my own mod that is a balance overhaul of all the vanilla weapons, and I'm trying to understand how some of it works. I am fairly sure that this is what your mod did to that script file, and want to either remove this mod from our modpack to prevent conflict with my new one. We've loved playing with your mod, but I'm worried it will create conflicts with mine if I start making edits to the bolt action rifle stats such as sound radius, damage, etc...
If the guns have an internal magazine with the mod you wouldn't want that trash lying around :P
You're very welcome!
Correct!
Just like old rifles, and many modern hunting rifles, it doesn't have a box magazine that you stick in, but you load the bullets into the gun, which holds them instead!
Exactly like famous rifles from other games and history, such as the Mosin Nagant, and Kar98 and the SKS like you mentioned.
Thank you very much for letting us know!
Then you have to find out why it's not working for you.
A large group of friends and I have been using the mod together, and it works just fine.
Make a test save with only this mod enabled, and enable all your other mods until you find the one breaking the mod.
Hope it works out for you :)
Most likely!