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Then I recommend [NS] Dress Code , which might fit your purpose.
Sorry for bad english.
It's safe to use CL(this mod) and CE together without hard incompatibility. Just keep in mind don't set CE_loadout "drop undefined" on, if you having active CL_loadout with item.
> Any chance we could get something like this for drug use?
This is pretty much just the vanilla system, I don't see a reason.
As for the number(s) issues, they've been fixed, small oversight on my side.
I'm getting the same error, but I don't even have numbers installed.
"[CL] Failed to apply 'Numbers' compatibility patch, Loadout overview column will not show up. "
immediately followed by
"Error while instantiating a mod of type Inventory.ModBase: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> HarmonyLib.HarmonyException: Patching exception in method static System.Reflection.MethodInfo"
This happens even if Compositable Loadouts (and Harmony) are the only enabled mods.
Full text of those two errors: https://pastebin.com/Y5rTs4F2
"[Loadout Compositing] Error in transpiler for JobGiver_OptimizeApparel.TryGiveJob - Pawns drop apparel from outside their loadout if the setting is set will not work."
Please fix.
I created my rimatomics "M.O.P.P Suit" tag but I only want them to wear it when I assign them to the "Radiation Outfit" state. Do I have to manually go through all the pawns to then assign the "Radiation Outfit" state to their "M.O.P.P Suit" outfit tag?
Its a great mod but I find I so rarely use it and just use the vanilla system.
Plus I have space base furniture :(
Has it been removed? It was pretty handy because I didn't have to select the materials one by one for all the bills.
https://imgur.com/a/jsFSEot
Notably I've added the space base furniture mod as an explicit incompatibility.
https://gist.github.com/HugsLibRecordKeeper/a22f608a6820577463607fd2d31bfd7d
Dark red error, so game still runs.
"Loadout Compositing] 0 Failed to apply Better Workbench Management's workbench transpiler, will not be able to count pawns that are off map"
??
Is there an option to add "one of" items, or do I have to make a tag for each possible combination?
Exception in Verse.AI.ThinkNode_Tagger TryIssueJobPackage: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 170D6A80]
at Inventory.Loadout+<>c__DisplayClass36_0.<WeightAtWhichLoadoutDesires>b__0 (Inventory.Tag t) [0x00000] in <0c5d8c8493714fdca9766caba86a7ab5>:0
https://gist.github.com/HugsLibRecordKeeper/0b4f5c8c5235d5753673adb3d2da99c9