Barotrauma

Barotrauma

Into The Abyss + REALLYBIGMAP
13 Comments
Berri 20 Feb, 2022 @ 6:55am 
hope it helps, would love to have a more dynamic map experience.. and if possible some control over the generation probabilities over the vanilla and modded Locations in a map. (sometimes i see only one or two military outposts for the entire REALLYBIGMAP mod once i teleport throught the campaign map)
Berri 20 Feb, 2022 @ 6:52am 
<DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59

((( part three, final part )))
Berri 20 Feb, 2022 @ 6:52am 
<DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\Map\Map.cs:line 431
at Barotrauma.CampaignUI.UpdateMap(Single deltaTime, GUICustomComponent mapContainer) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\CampaignUI.cs:line 327
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at Barotrauma.GUI.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1254
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 962
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in

((( part two )))
Berri 20 Feb, 2022 @ 6:51am 
Exception: Index was outside the bounds of the array. (System.IndexOutOfRangeException)
Target site: Void RemoveFogOfWar(Barotrauma.Location, Boolean)
Stack trace:
at Barotrauma.Map.RemoveFogOfWar(Location location, Boolean removeFromAdjacentLocations) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\Map\Map.cs:line 196
at Barotrauma.Map.RemoveFogOfWar(Location location, Boolean removeFromAdjacentLocations) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\Map\Map.cs:line 214
at Barotrauma.Map.LocationChanged(Location prevLocation, Location newLocation) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\Map\Map.cs:line 192
at Barotrauma.Map.Update(Single deltaTime, GUICustomComponent mapContainer) in

((( part one )))
Berri 20 Feb, 2022 @ 6:50am 
@Deepfield I did end up running into this issue on a campaign. The i launched a new game and tried using ToggleCampaignTeleport to see when or why it was happening. @MasonMachineGuns was exactly right, as soon as you started to move backwards (or more often, going to the top and bottom of the map repeatedly) the game will crash. I will post as much of the error log as Steam lets me in my next comment.
MasonMachineGuns 25 Dec, 2021 @ 4:53pm 
praying they fixed it
Deepfield  [author] 25 Dec, 2021 @ 9:25am 
@MasonMachineGuns Hey! I'll keep an eye on it. Hopefully someone is able to provide a description and log file of what is happening. I haven't experienced it myself yet.
MasonMachineGuns 19 Dec, 2021 @ 8:06pm 
Hey, creator of DE here. I just wanna warn you about the reason I had to make my mod not big like it used to be. DE used to be exactly like Really Big Map, but there is a bug where if a player goes backwards on the map it will permanently corrupt a save file because a fog of war vector cannot be negative. You gotta watch out for that as you make this mod.
Deepfield  [author] 16 Dec, 2021 @ 3:36am 
I've never used Dynamic Europa so I can't answer. You can open the MapGenerationParameters xml of each and compare to get an idea
Deepfield  [author] 16 Dec, 2021 @ 3:33am 
@Grimshad It decreases the VoronoiSiteInterval so it will create a more dense map.The height is increased by 250% while keeping the width vanilla. Connections points between biomes are also increased to scale with the increase of height
Grimshad 15 Dec, 2021 @ 10:34pm 
Yes I understand that. I tried them both. This seems to do what it says, create a huge map.

DE seems to utilize Reallybigmap to make the map bigger, but creates a narrow map that's mostly big horizontally. Does this add the generation settings that DE does? or is it just a vanilla map that's really big?
Deepfield  [author] 15 Dec, 2021 @ 9:25pm 
@Grimshad Seems about the same. To be clear this is a version of Reallybigmap that is edited to run along side ITA. It will not function alone.
Grimshad 15 Dec, 2021 @ 8:24pm 
How does this compare to dynamic Europa?