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at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59
((( part three, final part )))
at Barotrauma.CampaignUI.UpdateMap(Single deltaTime, GUICustomComponent mapContainer) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\CampaignUI.cs:line 327
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at Barotrauma.GUI.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1254
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 962
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in
((( part two )))
Target site: Void RemoveFogOfWar(Barotrauma.Location, Boolean)
Stack trace:
at Barotrauma.Map.RemoveFogOfWar(Location location, Boolean removeFromAdjacentLocations) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\Map\Map.cs:line 196
at Barotrauma.Map.RemoveFogOfWar(Location location, Boolean removeFromAdjacentLocations) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\Map\Map.cs:line 214
at Barotrauma.Map.LocationChanged(Location prevLocation, Location newLocation) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\Map\Map.cs:line 192
at Barotrauma.Map.Update(Single deltaTime, GUICustomComponent mapContainer) in
((( part one )))