Barotrauma

Barotrauma

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Into The Abyss + REALLYBIGMAP
   
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10 Dec, 2021 @ 12:56am
10 Dec, 2021 @ 3:30am
3 Change Notes ( view )

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Into The Abyss + REALLYBIGMAP

Description
Update v0.15.22.1 compatible.

Allows for the same map generation REALLYBIGMAP gives while using Into The Abyss. It also keeps the changes ITA makes to location types.


-You do not need REALLYBIGMAP. ONLY this mod and Into The Abyss
-Place above Into The Abyss


Incompatible with:
Anything that changes map generation. ie. Dynamic Europa
Anything that changes location types
Incompatibility issues can be solved by placing this mod above the conflicting mod most of the time.


Credits:
Into The Abyss
REALLYBIGMAP


Please report bugs in discussions
Popular Discussions View All (1)
0
16 Dec, 2021 @ 3:25pm
PINNED: Bug Reports
Deepfield
13 Comments
Berri 20 Feb, 2022 @ 6:55am 
hope it helps, would love to have a more dynamic map experience.. and if possible some control over the generation probabilities over the vanilla and modded Locations in a map. (sometimes i see only one or two military outposts for the entire REALLYBIGMAP mod once i teleport throught the campaign map)
Berri 20 Feb, 2022 @ 6:52am 
<DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 504
at Microsoft.Xna.Framework.SdlGamePlatform.RunLoop() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\SDL\SDLGamePlatform.cs:line 94
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 398
at Microsoft.Xna.Framework.Game.Run() in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 368
at Barotrauma.Program.Main(String[] args) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Program.cs:line 59

((( part three, final part )))
Berri 20 Feb, 2022 @ 6:52am 
<DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\Map\Map.cs:line 431
at Barotrauma.CampaignUI.UpdateMap(Single deltaTime, GUICustomComponent mapContainer) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Screens\CampaignUI.cs:line 327
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at Barotrauma.GUI.Update(Single deltaTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GUI\GUI.cs:line 1254
at Barotrauma.GameMain.Update(GameTime gameTime) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\GameMain.cs:line 962
at Microsoft.Xna.Framework.Game.DoUpdate(GameTime gameTime) in <DEV>\Libraries\MonoGame.Framework\Src\MonoGame.Framework\Game.cs:line 656
at Microsoft.Xna.Framework.Game.Tick() in

((( part two )))
Berri 20 Feb, 2022 @ 6:51am 
Exception: Index was outside the bounds of the array. (System.IndexOutOfRangeException)
Target site: Void RemoveFogOfWar(Barotrauma.Location, Boolean)
Stack trace:
at Barotrauma.Map.RemoveFogOfWar(Location location, Boolean removeFromAdjacentLocations) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\Map\Map.cs:line 196
at Barotrauma.Map.RemoveFogOfWar(Location location, Boolean removeFromAdjacentLocations) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\Map\Map.cs:line 214
at Barotrauma.Map.LocationChanged(Location prevLocation, Location newLocation) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\Map\Map.cs:line 192
at Barotrauma.Map.Update(Single deltaTime, GUICustomComponent mapContainer) in

((( part one )))
Berri 20 Feb, 2022 @ 6:50am 
@Deepfield I did end up running into this issue on a campaign. The i launched a new game and tried using ToggleCampaignTeleport to see when or why it was happening. @MasonMachineGuns was exactly right, as soon as you started to move backwards (or more often, going to the top and bottom of the map repeatedly) the game will crash. I will post as much of the error log as Steam lets me in my next comment.
MasonMachineGuns 25 Dec, 2021 @ 4:53pm 
praying they fixed it
Deepfield  [author] 25 Dec, 2021 @ 9:25am 
@MasonMachineGuns Hey! I'll keep an eye on it. Hopefully someone is able to provide a description and log file of what is happening. I haven't experienced it myself yet.
MasonMachineGuns 19 Dec, 2021 @ 8:06pm 
Hey, creator of DE here. I just wanna warn you about the reason I had to make my mod not big like it used to be. DE used to be exactly like Really Big Map, but there is a bug where if a player goes backwards on the map it will permanently corrupt a save file because a fog of war vector cannot be negative. You gotta watch out for that as you make this mod.
Deepfield  [author] 16 Dec, 2021 @ 3:36am 
I've never used Dynamic Europa so I can't answer. You can open the MapGenerationParameters xml of each and compare to get an idea
Deepfield  [author] 16 Dec, 2021 @ 3:33am 
@Grimshad It decreases the VoronoiSiteInterval so it will create a more dense map.The height is increased by 250% while keeping the width vanilla. Connections points between biomes are also increased to scale with the increase of height