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it would be awesome to have a time loop in space.
and, here's an idea:
multiple brain implants. Some allow retaining of memories and mood, (at some sort of cost. Images of the future, which can drive you temporarilly insane? A more basic one causes just the body to survive, but wipes everything (to pre-loop standard), or keeps memories, but skills are damaged (Or, more realisticly, the other way around))
I want to build a colony around a time loop but for now my only options for a loop lasting a week (even after reducing the power draw to 250 by editing the xml) are spamming debug functions or mods that give literal infinite energy and I wish to accomplish it without using either of theses
Normally I'd just save scum but mods that let me accomplish similar things through ingame mechanics are always really nice, this one especially.
Plus I have like 300 mods and there don't seem to be any issues at all.
2: The entire world is reset, so any pawns will be reset (and pawns with a memory implant will remember everything set), including those on caravans or out in the world somewhere
Also what about colonists which are not in your homebase?
also nice pun lol
With moodlets being preserved just before the loop ends (especially via death in combat) it could make for an interesting drawback with an extreme break risk from witnessing ally death, saw corpse, mind-shattering pain, etc. However you would have to find a workaround for pawns losing memories on death, maybe have the loop actually set to end if the pawn's health or blood loss reaches a certain stage so it can snapshot the memories before they're wiped.
For example, rather than having to activate the loop through the machine, then having to wait for the reset, one could instead set the start of the loop through a gizmo when the pawn is selected and the loop ends when the pawn dies (or give the player direct control to end the loop as well through a gizmo on the pawn). 1/2