RimWorld

RimWorld

Rimloop
92 Comments
Zegian 19 Sep @ 8:20pm 
this mod was awesome, can somebody update it to 1.6?
it would be awesome to have a time loop in space.
ParasiticSquid 23 Sep, 2024 @ 3:37am 
Here's a idea, why not have a upgraded version or something that instead of looping works like the time displacement equipment from the terminator franchise? How it can function is when used you can select a pawn and save file and with a very large amount of power to run the thing it will essentially load the chosen save file.. with that selected pawn or pawns imported into it. It's a one way trip and the pawn fully remembers. As a result you now have two save files, the old one the pawn left which now lacks them but can still be played and the new one thats effectively a new 'timeline' due to the pawn going to the past save and can be played from there. Could even keep relationships if the pawn is related to existing pawns since it's technically still the same save, just earlier in the playthrough. Maybe a implant or building they can take that adds the future saves research to the colony
Aphasia 24 May, 2024 @ 12:54pm 
this needs a 1.5 update, my game is incomplete without time travel
CTH2004 20 Feb, 2023 @ 7:20am 
great!

and, here's an idea:

multiple brain implants. Some allow retaining of memories and mood, (at some sort of cost. Images of the future, which can drive you temporarilly insane? A more basic one causes just the body to survive, but wipes everything (to pre-loop standard), or keeps memories, but skills are damaged (Or, more realisticly, the other way around))
catcraft  [author] 19 Feb, 2023 @ 9:33pm 
yes
CTH2004 19 Feb, 2023 @ 10:37am 
will things like bionics be kept if they are brought back?
SariusSkelrets 11 Feb, 2023 @ 9:12am 
Could there be a way to reduce the power increase curve or having some option to reduce the power drain?

I want to build a colony around a time loop but for now my only options for a loop lasting a week (even after reducing the power draw to 250 by editing the xml) are spamming debug functions or mods that give literal infinite energy and I wish to accomplish it without using either of theses
Wreive 18 Nov, 2022 @ 2:17am 
epic W mod by the way!
Wreive 18 Nov, 2022 @ 2:16am 
Lets GO bless up fam squad!
Vardath 15 Nov, 2022 @ 10:45pm 
Yes, yes and probably. Oh wait, I found it. For some reason it wasn't showing up before. Thanks and sorry.
catcraft  [author] 15 Nov, 2022 @ 10:36pm 
did you check in the dev mode spawn list? are you sure the mod is enabled? it could also be a mod conflict
Vardath 15 Nov, 2022 @ 10:34pm 
Correction, it is not appearing in my game, looked in dev mode for a temporal displacement device and it isn't there.
Vardath 15 Nov, 2022 @ 10:31pm 
What is the machine called? I can't find it amidst the hundreds of other things I've added with mods.
Endymion 14 Nov, 2022 @ 2:16am 
Not sure how the power usage on this works. If I wanted to try a scenario using this instead of typical save/loading, what buildings would I reasonably need to go with it?
catcraft  [author] 13 Nov, 2022 @ 9:36pm 
sorry. updated to 1.4 now
Wreive 13 Nov, 2022 @ 3:45pm 
Is this abandoned?
Wreive 29 Oct, 2022 @ 5:38pm 
this is a cool mod I would love to see updated to 1.4!
Present Day 24 Sep, 2022 @ 11:58pm 
@archon Nomai/Stranger/Timberhearthean mod when lol
catcraft  [author] 31 Aug, 2022 @ 5:26am 
set a planetkiller for 79,200 ticks and boom
net 31 Aug, 2022 @ 5:09am 
Now all we need is a scenario where the sun goes supernova every 22 IRL minutes and it's perfect.
dgrb 17 Jul, 2022 @ 10:12am 
Just had a massive insect raid and had built the looper just a little bit ago, great chance to try it out and what do you know, the wife of my favourite couple died but no worries, the time loop had me covered and now everything is fine again, God this mod is cool.

Normally I'd just save scum but mods that let me accomplish similar things through ingame mechanics are always really nice, this one especially.

Plus I have like 300 mods and there don't seem to be any issues at all.
Gore 17 May, 2022 @ 10:50am 
Totally dig it. Dope mate.
Xtract 31.4 18 Mar, 2022 @ 4:06am 
This is the choice of Steins;Gate.
catcraft  [author] 1 Mar, 2022 @ 1:53am 
1: Yes. It'll take 24 hours to reset if you don't turn it off, but if you do, it will simply disable the loop.
2: The entire world is reset, so any pawns will be reset (and pawns with a memory implant will remember everything set), including those on caravans or out in the world somewhere
wincentweynard 1 Mar, 2022 @ 1:01am 
So you could turn that machine on during a raid and then disable it if all pawns survive?
Also what about colonists which are not in your homebase?
Punished Zexthoid 27 Feb, 2022 @ 10:19pm 
Good man
catcraft  [author] 27 Feb, 2022 @ 9:02pm 
it's in Misc, you also need to research called "Temporal manipulation"
Punished Zexthoid 27 Feb, 2022 @ 3:36pm 
Where can you find the machine
catcraft  [author] 23 Feb, 2022 @ 2:13am 
somewhat, but i feel like rimworld gives off more deathloop vibes
also nice pun lol
Tactical Katelyn 23 Feb, 2022 @ 1:49am 
Im gonna take a Wild guess that this is Outer wilds inspired
catcraft  [author] 14 Feb, 2022 @ 6:52am 
i wish lol
Sea's 14 Feb, 2022 @ 5:32am 
Question: Does this also work irl?
catcraft  [author] 25 Jan, 2022 @ 7:43pm 
probably not
༺༃Pt.C็༃༻ﺴღﺴ❧ 25 Jan, 2022 @ 7:03pm 
So can you?
catcraft  [author] 25 Jan, 2022 @ 9:32am 
you can't, and with the way the mod works that'd be impossible
༺༃Pt.C็༃༻ﺴღﺴ❧ 25 Jan, 2022 @ 9:13am 
This device affects the whole world, but I only want to play time loop in a small area. How can I do that?
catcraft  [author] 30 Dec, 2021 @ 12:06am 
Mainly so it's more vulnerable to attack, so you need to put at least a little bit of effort into protecting it from raids.
madscientist12 29 Dec, 2021 @ 7:51pm 
Is there a reason it can't be placed inside?
Ninefinger 14 Dec, 2021 @ 11:58pm 
This seems great but maybe if you could add a way to discharge the machine early to go back would make this mod into a good viable addition to an iron man mode game that would have the ability to research to end game that allows you to redo mistakes but has to be planned for.
catcraft  [author] 14 Dec, 2021 @ 11:14pm 
@Jon Sneh I don't really plan to expand the mod beyond the one loop building, but I like the idea.
catcraft  [author] 14 Dec, 2021 @ 11:12pm 
@Clockwork Orange Yes, but you can't end the loop whenever you want, you would need to wait a day after activating it. And also yes, the loop will end if the machine loses power, is turned off, or is destroyed.
Ninefinger 14 Dec, 2021 @ 9:46pm 
So if I get a raid and I activate this thing to last for a day I can reset to before the raid and try again if it fails and then if I succeed and I dont want to loop take me back I can just stop the machine?
Jon Sneh 14 Dec, 2021 @ 8:23pm 
This could also make for a fun scenario with solo colonist runs like naked brutality as, set loop start at day 1 and when your run ends, have somewhat of a new game plus and start over but have your skill gains and research preserved.

With moodlets being preserved just before the loop ends (especially via death in combat) it could make for an interesting drawback with an extreme break risk from witnessing ally death, saw corpse, mind-shattering pain, etc. However you would have to find a workaround for pawns losing memories on death, maybe have the loop actually set to end if the pawn's health or blood loss reaches a certain stage so it can snapshot the memories before they're wiped.
Jon Sneh 14 Dec, 2021 @ 8:23pm 
Any plans to expand this mod beyond using the machine to set/activate a loop? Having the loop be based upon a specific pawn's life via an implant could be a cool alternative to save scumming.

For example, rather than having to activate the loop through the machine, then having to wait for the reset, one could instead set the start of the loop through a gizmo when the pawn is selected and the loop ends when the pawn dies (or give the player direct control to end the loop as well through a gizmo on the pawn). 1/2
chasicles 13 Dec, 2021 @ 11:23pm 
K thx👌
catcraft  [author] 13 Dec, 2021 @ 11:19pm 
Nothing, it does it after an amount of time you set has passed. I think you should try playing around with it, I think you'll get a better understanding
chasicles 13 Dec, 2021 @ 11:11pm 
What do u have to do for u to go back>?
catcraft  [author] 13 Dec, 2021 @ 11:00pm 
It's... a time loop? Everything is reverted back to the moment in time where you turned on the device after your loop time has passed (except for people who have a specific implant, who will still remember the listed things)
chasicles 13 Dec, 2021 @ 10:58pm 
What does the loop do tho. cuz ive read the desc but abit of it is confusing?
catcraft  [author] 13 Dec, 2021 @ 10:57pm 
Mainly if you think a day is too short of a loop.