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But note that debug mode is a developer mode and not the "official" way to play the game. So when you use debug mode with my mod, it might not be as polished and functional as it should be during normal gameplay.
I'll try to fix the issue.
Btw you might have noticed that the ingame profession icons disappear after the you load a game. This is in fact caused by the very same problem. Nothing game-breaking but will be fixed too in the next update.
Thanks for reporting!
Or are you now really trying to do something in debug mode (which is a developer mode and not really meant for normal gameplay...).
I've finished the Korean translation for it and would be delighted to share the file with you.
Would you be willing to integrate it into the official mod? That would be wonderful for the Korean community.
Thank you again for your hard work!
https://drive.google.com/file/d/1jHz-ImtdqlDu6LXHRCz8EEFPLjWar4Q1/view?usp=drive_link
I'll do some research into the issue and see that I can fix the problem.
Do you use a lot of additional mods? In case you are using additional mods, my guess is that there is another mod causing the problems. Do you use any other profession mods, trait mods or mods changing anything in the occupation or character creation screens?
After you tried again playing with my mod and the problem occurs, you could try to copy the content of the console.txt from your Zomboid folder to the "Bug reports" section. So I can have a closer look.
Can you explain in more detail how exactly you access the occupation menu when the problem occurs for you? So I can try to reproduce.
I am not able to reproduce the problem you reported. For me, choosing a modded profession after player death and selecting "continue with new character" works completely fine. Do you play build 42 or 41 (and maybe multiplayer in b41)?
I’m a newcomer to the world of modding, and I’m seeking to study and learn by referencing your mod. I’d like to know if I may use some of your images or assets as references for my work. If you prefer I don’t use them, please let me know. I have no intention of using your work without permission.
If you’ve already expressed such a wish and I missed it, I apologize for not noticing. Should I use your work in my mod, I will clearly credit it both within the mod files and on the description page.
I respect your work greatly and hope for your understanding. Thank you.
Did you modify any of those values in your professions, or are they in general just combinations of traits/skills + start location and a few items?
however, one smaller issue: if a map mod changes a vanilla building like completely removing it, it may happen that some professions spawn in unusual environments not fitting the profession anymore. this will happen when I made them to spawn in the vanilla building which has been removed by the map mod. they will still spawn at the same location and depending on what the map modder has decided to put there instead, results could be somewhat inappropriate.
rosewood expansion for example removes the vanilla rosewood gas station. iirc, there is one profession in my mod which could start there. so my above remarks apply here. the profession will then simply spawn at whatever building the creator of rosewood expansion has decided to put there.
but as said, technically the mods should work fine together.