Project Zomboid

Project Zomboid

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ra's Professions
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1.576 MB
6 Dec, 2021 @ 7:56am
2 Sep @ 9:48am
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ra's Professions

In 1 collection by razab
ra's Mod Collection
9 items
Description
INFO: Now available for build 42!


Content:

This mod adds new professions and makes some changes to the vanilla ones. Each profession may come with special traits, skills, starting equipment, clothing and/or starting positions.

New professions:
  1. Teacher
  2. Botanist
  3. Waste Collector
  4. College Student
  5. Delivery Driver
  6. Librarian
  7. Priest
  8. Tailor (only in B41 since it is native in B42)
  9. Computer Professional
  10. Architect
  11. Veterinarian
  12. Office Worker
  13. Artist (only in B42)
  14. Homeless
  15. Gang Member
  16. Mail Carrier
  17. Pharmacist
  18. Retired

The spawn points work by chance: There is a chance that your characters spawn at a location related to their occupation. There is also a chance that they spawn at a more generic location like a residential house.

I've tried to keep the professions well-balanced: No one starts with a katana or an axe and I avoided overpowered stats.

As a basic principle for balancing, you can expect that choosing a profession will cost a bit less than manually creating the same build by choosing the respective traits for the Unemployed/Custom occupation.

Most of the new professions are not particularly powerful. Instead, the intention of the mod is to enhance realism and roleplaying. In this regard, I had the initial outbreak as starting date in mind (but it is possible to use it with any start date and any sandbox options).





Compatibility:

- Works with single player in build 41 and build 42.

- Multiplayer (in B41): Use at your own risk when playing multiplayer. I did a few test runs as a host and everything seems to work fine but I am not an excessive multiplayer by myself, so I cannot say a lot about the topic.

- Compatibility with other mods: Should be quite compatible. In B41 there could be undesirable behavior if combined with mods changing vanilla professions (mods which only add new professions should be fine though). In B42: Playing with other mods changing vanilla professions should be safe after unchecking "Overhaul vanilla professions" in my mod's sandbox menu. Mods adding new professions should be fine.

- Languages: English, German

- Mod version: 1.4.3





Bugs/Problems:

Feel free to report in the comments or in the discussion section.





Similar Mods:

There are a lot of other profession mods in the steam workshop, for example "Dub's Profession Mod" or "Bef's Professions and Traits". Have a look at them! Some of this mod's professions can also be found in other mods but they differ quite a lot in features like balancing, clothes, equipment etc.





Workshop ID: 2675128168
Mod ID: rasProfessions
Popular Discussions View All (3)
2
2 Sep @ 9:53am
PINNED: Bug reports
razab
4
15 Oct, 2024 @ 10:18am
Discussion
razab
0
28 Aug @ 4:34pm
PINNED: Translations
razab
135 Comments
razab  [author] 13 Oct @ 11:21pm 
@"Tide", thanks for providing more details. I tried again with both ways you described and can still not reproduce the problem. Both ways for selecting a new profession after character death work fine for me. :(

Do you use a lot of additional mods? In case you are using additional mods, my guess is that there is another mod causing the problems. Do you use any other profession mods, trait mods or mods changing anything in the occupation or character creation screens?

After you tried again playing with my mod and the problem occurs, you could try to copy the content of the console.txt from your Zomboid folder to the "Bug reports" section. So I can have a closer look.
"Tide" 13 Oct @ 10:51pm 
Of course the latest version of B42,maybe B42.12
razab  [author] 13 Oct @ 10:45pm 
are you on build 42 or build 41?
"Tide" 13 Oct @ 10:23pm 
When I create a new character on the character death screen and select the modded profession on the class selection screen, there is no response. If I return to the main menu and create a second character for this save file, the modded professions do not appear on the profession selection screen. Even in debug mode, I am unable to change the second character to the modded profession.:steamsad:
razab  [author] 13 Oct @ 10:15pm 
@"Tide", that's a way of accessing the occupation menu I am not even aware of although I own the game for several years! XD

Can you explain in more detail how exactly you access the occupation menu when the problem occurs for you? So I can try to reproduce.
"Tide" 13 Oct @ 7:27am 
In fact,I can choose the mod profession on the interface where the first character dies,but if I return to the main menu interface to create a second character for the same save file,the second character won not be able to choose the mod profession.
razab  [author] 12 Oct @ 7:54pm 
@"Tide", thanks for liking my mod.

I am not able to reproduce the problem you reported. For me, choosing a modded profession after player death and selecting "continue with new character" works completely fine. Do you play build 42 or 41 (and maybe multiplayer in b41)?
"Tide" 7 Oct @ 5:24pm 
The mod is really excelllent!:steamthumbsup:However,when I creat a new character after my original one died,the profession selection page will not display the profession from this mod.:steamsad:PLEASE FIX IT!Thanks a lot!
Frostyred 11 Sep @ 4:14am 
Since no ones commented recently, much appreciated razab! Doing god's work! :)
razab  [author] 19 Aug @ 5:35pm 
updated for build 42!