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Rapporter et oversættelsesproblem
Thank you for doing such an amazing job on this mod & thank you for continously updating it
what did i just stumble into? a mod with quests that has a storyline? just a mod with facial stuff/etc? i.... am lost
I do like the new textures but the simple styling was quite nice :p
[Ref 92C6E707] Duplicate stacktrace, see ref for original
Exception loading UnityEngine.Texture2D from file.
absFilePath: D:\SteamLibrary\steamapps\workshop\content\294100\2670355481\ExtraKurinContent\VanillaAnimatedTails\Textures\Kurin\Tail\Animated_Default3\123.dds
Exception: System.NotSupportedException: ModDdsLoader only supports FilesystemFile types.
[Ref 92C6E707] Duplicate stacktrace, see ref for original
Exception loading UnityEngine.Texture2D from file.
absFilePath: D:\SteamLibrary\steamapps\workshop\content\294100\2670355481\ExtraKurinContent\VanillaAnimatedTails\Textures\Kurin\Tail\Animated_Default3\123_m.dds
The tail of the fox doesn't works well. how to deal with that ? I checked the file, but I can see those PNG working well. I have no idea what happeded.
A major update that focuses on visual improvements. Be sure to check the inner update log for more details. The mod has got thicker, but that's due to new animated tails graphics and second kurin tail added to the mod. Yup, now you can choose between animated tail graphics.
Oh, also, you would need some time to get used to the new lilins, BUT i assure you, it is the real lilin appearance, the old one is a fake one. Now I can do a stand alone lilin mod.
出售过期原子弹, indeed, it was planned to be a mapped vehicle, but it haven't been implemented yet.
Note : You may want to edit the tesla rifle CE patch as it breaks Nice bill tab mod. Cause is : the tesla gun is CE patched while the projectile isn't which make NiceBillTab crash when trying to calculate damage.
The only way I found to fix it currently is getting rid of the CE patch for the Tesla gun in my local copy of your mod.
Great mod btw, it's one of the few I can't play without :3
Making it very hard to troubleshoot the issue.
[KTTFDE]: There is no an incident with the name: Kurin_GuestsArrival. Exception message:
[Harmony, 0Harmony.dll]
...
[Kurin, The Three Tailed Fox [Deluxe Edition], KurinDeluxeEdition.dll] KurinDeluxeEdition.KurinQuests.KurinQuests_Utility.GenerateKurinIncident(System.String name, RimWorld.IncidentParms parms)
[Kurin, The Three Tailed Fox [Deluxe Edition], KurinDeluxeEdition.dll] KurinDeluxeEdition.KurinQuests.WorldComponent_KurinQuests.Do4DaysKurinArbiterStuff()
[Kurin, The Three Tailed Fox [Deluxe Edition], KurinDeluxeEdition.dll] KurinDeluxeEdition.KurinQuests.WorldComponent_KurinQuests.WorldComponentTick()
https://gist.github.com/HugsLibRecordKeeper/f409e6ecb5957ffce79f6bfa11cac5b6
古明地口乙烯, yeah, my bad, fixed now
小连招, should be fixed as well
-------The error occurred in a WorldComponent within the Kurin mod.
KurinDeluxeEdition.KurinQuests.WorldComponent_KurinQuests:WorldComponentTick ()
---------This check is invoked as part of the routine update performed every tick for this world component.
RimWorld.Planet.World:WorldTick ()
--------This indicates that the error occurred during the game's world-level logic update process.
A null pointer exception occurred during a routine update of the economic system.
There is a background task running constantly to manage its economic system. However, the task's code is not robust enough; it uses an object without checking whether it is valid, leading to crashes.
RimWorld.Lesson_Instruction:Notify_Event (RimWorld.EventPack)
RimWorld.TutorSystem:Notify_Event (RimWorld.EventPack)
Verse.Designator:DesignateMultiCell (System.Collections.Generic.IEnumerable`1<Verse.IntVec3>)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DesignatorManager.ProcessInputEvents_Patch2 (Verse.DesignatorManager)
RimWorld.MapInterface:HandleMapClicks ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:RimWorld.UIRoot_Play.UIRootOnGUI_Patch3 (RimWorld.UIRoot_Play)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.OnGUI_Patch2 (Verse.Root)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch2 (string)
KurinDeluxeEdition.KurinQuests.KurinQuests_Utility:GenerateKurinIncident (string,RimWorld.IncidentParms)
KurinDeluxeEditionTutorial.Lesson_Instruction_PlaceTradingShuttleLandingZone:PostDeactivated ()
我很不满意,为何我杀狐狸恶名到了1600到1800左右狐狸们就像懦夫一样逃跑了?
留下来和我再和我打到永恒啊?狐狸们1.3版本那股气势哪里去了?
现在奥德赛dlc不是已经有了机械族追杀机制了吗?什么时候再来一个kurin追杀剧本,我好吧狐狸们从整个宇宙中扫荡干净?
The update is kurin vehicles dedicated: MLRS Dominant, new kurin heavy industry vehicle, improving kurin heavy shuttle's code, etc. Details in the update log, but also i want to mention that some descriptions of the shuttles and tl keys were changed.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
KurinDeluxeEdition.KurinQuests.WorldComponent_KurinQuests:CheckForCachedTradedValueReset ()
KurinDeluxeEdition.KurinQuests.WorldComponent_KurinQuests:WorldComponentTick ()
RimWorld.Planet.WorldComponentUtility:WorldComponentTick (RimWorld.Planet.World)
RimWorld.Planet.World:WorldTick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch5 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch1 (Verse.Game)
Verse.Root_Play:Update ()
见鬼的翻译软件,它应该是把“Lilin”翻译成我的名字了。不论如何,我向你道歉
I wasn’t speaking to you, but simply giving a small opinion to the creator.
What I meant was that I’m a bit concerned about Lilin’s new appearance.
How you choose to play is entirely up to you.
But please don’t direct such unpleasant words toward me.
留下来和我再和我打到永恒啊?狐狸们1.3版本那股气势哪里去了?
The incompatibility with C# meats removal should be resolved now, the automated process targets not meat bu leather to identify if it is a sacred fox or not.
Also fixed broken rebooting device.
Also the textures were changed from 512x512 to 256x256 to reduce memory usage, the HQ textures mod is here . More info in the inner update log.
Underskore, wow, well, weapons are used by kurin pawnkinds and the mood is the part of kurin design, but do not worry about race ratio, worry about consistent trading because that thing hits kurin mood like a truck.
Chocoroom, is the issue still present?
YinTsuki, this should be working only for true kurins now
Disabling the Lilin would be the biggest thing for me though.
不知道是哪里出了问题
But I seem to have run into an issue regarding offspring between colonist of the Kurin Race and Humans, when I hover over the option to increase potential pregnancy, I tells me that 'Pregnancy is not possible. Male human cannot reproduce with female human' and I have looked over traits and stats of both pawns and nothing is indicating that either party is sterile, both are relatively young (30's isn't a bad age to have kids, right?), neither of them are in pain, so I am failing to see the issue.
If someone would be so kind as to confirm that I am not crazy, or if something is indeed wrong, I would greatly appreciate it. Thank you.
probably i should clarify threshold points in the tutorial...
Baryzhka, nah, it has low priority since it is not a critical bug, appeared in 1.6 it is indeed related to the changes in render tree, maybe later
I've tried traveling to reception camp but couldn't give away anyone, rightlicking shuttle didn't do anything and there wasn't anyone else there. Maybe its some mod conflict, I'm not sure. I've also tried gifting a bunch of random items to the settlement but they didn't appreciate it. I have maxed out faction reputation for that matter, but community reputaiton is always neutral.