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0, 0
0.2, 0.15
0.4, 0.3
0.6, 0.45
0.8, 0.6
1, 1
would squeeze most of the melanin down. I should probably change the labels in the mod settings to make it more clear they're coordinates defining a curve (however the game handles it, honestly idk and idc, so long as it works) where x is the random melanin value the game generates and y is the output melanin.