RimWorld

RimWorld

Re-Till
24 Comments
Nishe 11 Jul, 2023 @ 7:20am 
Actually this mod adds the auto-till feature without adding anything else or changing any balance: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2497914485&searchtext=auto-plow

Do note that it only supports VPE tilling however.
TheEventHorizon 18 May, 2023 @ 10:07am 
Similar mod that adds the autogrow feature here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2880483951
also changes some of the fertility stats for rich soil so be aware but this is the closest to this mod while it gets updated
Comrade 15 Dec, 2022 @ 12:19pm 
Is there any analogs for this mod?
shane_357 29 Oct, 2022 @ 11:04pm 
This is entirely broken - it makes growing zones not have any widgets at all, and also breaks Achtung.
Ace 23 Oct, 2022 @ 10:00am 
1.4?
Arnovitz 8 Oct, 2022 @ 9:00am 
Getting this red error on startup: [me.lubar.ReTill][ERR] tilled soil def FungalGravel unexpectedly requires materials
WIbigdog 1 Oct, 2022 @ 10:16pm 
Does this work with multiplayer? It's not listed on the multiplayer mod database.
ELLIOTTCABLE on Discord 27 Sep, 2022 @ 9:14am 
I know mod-authors don't get notifications for Discussions - so just so you know, there's a "could not reserve" bug being discussed here.
Random Tank 14 Jun, 2022 @ 2:54pm 
One thing I've found when using this with Vanilla Expanded tilled soil; pawns only seem to re-till *after* a new plant has been sown. Not only does this not make much thematic sense, but it also means that high fertility requirement plants, like Beets, will never be auto-planted as normal soil doesn't have the fertility so it needs to be tilled, but it won't be tilled until after they're sown. Is this fixable?
Fantasy System 9 Mar, 2022 @ 6:42am 
Getting an error about a specific soil type.requiring materials Hugslib: https://gist.github.com/424fede8a831348692026844923faaf7
Paradichlorobenzene 10 Dec, 2021 @ 6:45pm 
Pawns still till soils even with "auto-till" off. I suspect this is because I'm also using the Tillable Terrains Patch.
Ben Lubar  [author] 29 Nov, 2021 @ 8:09am 
@Kayedon hmm, that instruction pointer is "callvirt Verse.Map Verse.Thing::get_Map()". Does Achtung give null pawns?
Kayedon 28 Nov, 2021 @ 6:46pm 
Hmm, got this error after using Achtung's Forced mode to make a pawn till an entire field.

Yuliya threw exception in GiverTryGiveJobTargeted on WorkGiver ReTill_TillSoil: System.NullReferenceException: Object reference not set to an instance of an object
at ReTill.WorkGiver_TillSoil.JobOnCell (Verse.Pawn pawn, Verse.IntVec3 cell, System.Boolean forced) [0x00007] in <b6f223867c0d456499eafe8f4fe5c10f>:0
at RimWorld.WorkGiver_Scanner.HasJobOnCell (Verse.Pawn pawn, Verse.IntVec3 c, System.Boolean forced) [0x00000] in <9476d1af18ed4436980e1a0f850ea7f6>:0
at (wrapper dynamic-method) RimWorld.JobGiver_Work.RimWorld.JobGiver_Work.GiverTryGiveJobPrioritized_Patch0(RimWorld.JobGiver_Work,Verse.Pawn,RimWorld.WorkGiver,Verse.IntVec3)
https://gist.github.com/5beb2489e0f265f790b911f51843c895
Ben Lubar  [author] 25 Nov, 2021 @ 5:18pm 
@Lurmey this mod doesn't handle any type of soil treatment that uses materials, like Fertile Fields or the Save Our Ship 2 artificial soil substrate
Lurmey 25 Nov, 2021 @ 1:14pm 
No support for the OG Fertile Fields..?
Ben Lubar  [author] 23 Nov, 2021 @ 1:32pm 
@shane_357 yes
shane_357 23 Nov, 2021 @ 3:28am 
Would it be possible to shift the skill used to growing as well? My growers without construction skill are building very slowly.
Shadow3750 22 Nov, 2021 @ 7:53am 
Thank you Ben, very cool
Kayedon 21 Nov, 2021 @ 10:14am 
I was just about to check that, d'oh! Nice. :)
Ben Lubar  [author] 21 Nov, 2021 @ 10:13am 
@Kayedon those use the same defName, so yes
Kayedon 21 Nov, 2021 @ 10:05am 
Does it support the two spin-off, lowered intensity Tilled Soil mods, too? :)
Scorpio 21 Nov, 2021 @ 9:44am 
was wondering about this making no sense , thanks for the patch
Alexandr 21 Nov, 2021 @ 8:42am 
I REALLY like you. :) You're doing some excellent work with tweaking Vanilla Expanded stuff to my personal preferences! Haha
branch? 21 Nov, 2021 @ 8:22am 
Thank god!