RimWorld

RimWorld

40 ratings
Re-Till
   
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Mod, 1.3
File Size
Posted
Updated
1.279 MB
21 Nov, 2021 @ 7:30am
23 Nov, 2021 @ 1:29pm
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Re-Till

Description
Makes tilled soil from various mods built by growers rather than builders. Does NOT add tilled soil. You will need another mod to do that.

If you have Vanilla Plants Expanded installed, also adds an "auto-till" toggle to growing zones.

Additionally, patches construction so that building terrain under any plant that takes longer to cut than a dandelion no longer cuts the plant if the terrain's fertility would support the plant.

Supported mods:

- Vanilla Plants Expanded (by Oskar Potocki, Sarg Bjornson, and Chowder)
- Tilled Soil (by Sam_)
- RimWorld: Ideology (by Ludeon Studios)
- Farmland (by LadyCookie)
24 Comments
Nishe 11 Jul, 2023 @ 7:20am 
Actually this mod adds the auto-till feature without adding anything else or changing any balance: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2497914485&searchtext=auto-plow

Do note that it only supports VPE tilling however.
TheEventHorizon 18 May, 2023 @ 10:07am 
Similar mod that adds the autogrow feature here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2880483951
also changes some of the fertility stats for rich soil so be aware but this is the closest to this mod while it gets updated
Comrade 15 Dec, 2022 @ 12:19pm 
Is there any analogs for this mod?
shane_357 29 Oct, 2022 @ 11:04pm 
This is entirely broken - it makes growing zones not have any widgets at all, and also breaks Achtung.
Ace 23 Oct, 2022 @ 10:00am 
1.4?
Arnovitz 8 Oct, 2022 @ 9:00am 
Getting this red error on startup: [me.lubar.ReTill][ERR] tilled soil def FungalGravel unexpectedly requires materials
WIbigdog 1 Oct, 2022 @ 10:16pm 
Does this work with multiplayer? It's not listed on the multiplayer mod database.
ELLIOTTCABLE on Discord 27 Sep, 2022 @ 9:14am 
I know mod-authors don't get notifications for Discussions - so just so you know, there's a "could not reserve" bug being discussed here.
Random Tank 14 Jun, 2022 @ 2:54pm 
One thing I've found when using this with Vanilla Expanded tilled soil; pawns only seem to re-till *after* a new plant has been sown. Not only does this not make much thematic sense, but it also means that high fertility requirement plants, like Beets, will never be auto-planted as normal soil doesn't have the fertility so it needs to be tilled, but it won't be tilled until after they're sown. Is this fixable?
Fantasy System 9 Mar, 2022 @ 6:42am 
Getting an error about a specific soil type.requiring materials Hugslib: https://gist.github.com/424fede8a831348692026844923faaf7