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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3131350531
Would be nice if you posted a link here once you upload so others can easily find the WH3 version and if you have link to the code so i could take a look out of curiosity that would be cool too. Good luck, it's a very small mod so I think it should be easily portable. I wouldn't worry about implementing the "yellow button" it took more work than it's worth imo.
I have some minimal mod/lua experience with WH3. Nothing released yet though. But i would like to give it a shot perhaps, if you permit?
gl!
Anyone having questions or needing any guidance to work on the port feel free to DM me :D
I highly encourage anyone to use and modify this mod for WH3, assuming they use the same lua listener structure as well as the same panel names it should be fairly easy to port. If a dummy like me with minimum coding experience can do it so should most :)
The tutorial in my description is super helpful with that too.
Yes. I don't want to see the the flashing red highlight function.
I can know win or lose because of flashing red highlight function.
but I use this mod well. thank you.
Not yet, I will have to think about it. I personally still hover over that original button in the case where I have clear superiority over the enemy but some of my units are so damaged they might die.
Might also be technically challenging since the new autoresolve button upon activation, works by basically clicking on the old autoresolve button. If the old autoresolve button does not exist it will not work. I'm not sure how to hook the new one directly into the game system... I also tried to remove the flashing red highlight function from the old autoresolve button with no success.
I can also add that sometimes this works for me and not for my h2h friend, and vice-versa
Thanks again for explaining, seems like a tough problem to fix since it's so random. I had similar issues interacting with the game using lua script, it seemed buggy to say the least. Virtually same code would work and also not work depending on the formatting, which was really weird. Also I'm a newb so probably not using the best total war lua practices lol
can't believe we need mods like this, CA can't get a grasp of what people really want from their games...
@Dr. Manhattan, thanks for the feedback! sent you a friend request, if i could get a brief description of how it worked in your MP test, perhaps I could try to fix it.
Thank you for this mod, I was searching for something like this following their last update. ;)
And yes, you are entirely correct, I was directly inspired by your mod and as such I just added you to the credits, forgive me for not doing so initially.
Sure! I will look into Rome2 and Attila and see what I can do.
Btw, I am the one you got the whole idea from ;)