Total War: WARHAMMER III

Total War: WARHAMMER III

37 ratings
[DEPRECATED] Hide Autoresolve Outcome
2
2
   
Award
Favorite
Favorited
Unfavorite
ui
Tags: mod
File Size
Posted
99.671 KB
4 Jan, 2024 @ 10:09am
1 Change Note ( view )

Subscribe to download
[DEPRECATED] Hide Autoresolve Outcome

Description
I strongly recommend checking out this mod as a replacement:
https://gtm.steamproxy.vip/workshop/filedetails/?id=3242344786

You can hide Auto-Resolve Outcome, it gamifies Auto-Resolves a bit and is customizable via MCT if you do not want certain features. It is also updated very regularly.

This mod will probably continue to function for the foreseeable future if you prefer a non MCT enabled mod, but i'm not going to update this any longer since i do not play WH3 TW as much as i used to.

--------

Ported from this WH2 mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2657619785&tscn=1704335076

This simply removes the Autoresolve result from the Pre-Battle UI. No other features were ported from the original mod.

I would like to add that you will still see if you lose any units while hovering over the Autoresolve button. Therefore you still "see" if you win or lose a battle. BUT i still think it adds some tension and some randomness to the game (which i like) since you can't say how hard your units are hit and might therefore be inclined to fight a battle or take a bigger risk of losing lots of models in a regiment.

Credit to Ares106 for letting me use his mod from WH2
Credit to VARIANVS for the original mod idea

Source: https://github.com/SenshaDoKay/WH3Mod_HideAutoResolveOutcome
26 Comments
sarumanthecursed 19 Oct @ 6:55am 
Please update
Kay  [author] 19 Apr @ 7:01am 
Yes it would be more fun. But it is WAY more complicated than what this mod does.

I'm not going to release any newer versions beyond this one, since i very rarely play this game these days. Sorry.
¯\_(ツ)_/¯ 19 Apr @ 6:20am 
Can you make a version where you don't see the units you are going to lose?

I think it would be a lot more fun to have to know your units and the enemy's before autoresolving.

If you can see the units you are going to lose, you still have no risk despite the mod.

Thanks anyway for the mod!!, if you know any mod that works as i say please share!!
Kay  [author] 3 Apr @ 12:02pm 
@duck you didn't bother me. :) But it is only fair that i clearly state that i'm not going to support it if it ever breaks. I haven't even the mod tools installed anymore and i do not see the inherent benefit, if there are technically better versions that are more often updated anyways
Flying dUCK 1 Apr @ 1:27pm 
When the 6.1 update was done, there was a problem with all modes. If the mode name included capital letters, it was an issue that caused a crash when running the mode. This was fixed by a 6.1.1 hotfix patch. After the comments I wrote down, your mode changed to DEPRECATED. I would like to apologize if I bothered you. But I still love your mode. I hope there will be no problems in the future. I appreciate your management of the mode in all time. Thank you so mush, sir.
Kay  [author] 29 Mar @ 10:34am 
@duck, I just tested it. It still works if you only activate this mod. It should not conflict with most other mods, as the change is only minor. If it stops working with another mod enabled, it is the other mod that's at fault.
Flying dUCK 25 Mar @ 4:01pm 
Hello, Sir. I love your mod and thank you so much. Today 6.1 update is released. So... It doesn't work. I need your help.
Kay  [author] 9 Jan @ 7:01pm 
4th of Jan 2024, right. I did not update it since than, but it also should not be necessary. Are you using the CA Launcher or the 3rd party Mod Manager that is pretty much standard?

It can help to verify your game files if a couple of mods are installed, even when not activated.

I get this Problem with Warhammer every 2nd time i try multiplayer or so. With and without the mod.
KaNNaY 7 Jan @ 10:19pm 
Tx alot for answering Kay.
So we where 4 people trying to start up a multiplayer game, and we non of them could join up. It was red. sorry mention crash, I just ment it showed up red. It has never done this. Even in the mod manager it said it wasent updated even though in here the update date is 4 january
Kay  [author] 7 Jan @ 1:39pm 
I also recommend checking out this mod:
https://gtm.steamproxy.vip/workshop/filedetails/?id=3242344786

It gamifies Auto-Resolves a bit, is configurable via MCT and also has the ability to hide the autoresolve outcome. It is also updated very regularily.