One Step From Eden

One Step From Eden

Witch-Hunter Di.
15 Comments
definitelynotvictini 11 Dec, 2021 @ 1:23pm 
Um… okay, thanks! Heck yeah.
Mad Engineer Kikoumaru  [author] 11 Dec, 2021 @ 1:14pm 
I don't see why not
definitelynotvictini 11 Dec, 2021 @ 12:59pm 
Yeah, it also does that when there's no target. …Should I just make this public?
Mad Engineer Kikoumaru  [author] 11 Dec, 2021 @ 12:38pm 
Seems like a fun loadout! It keeps playing the cast animations on attack even when you have no mana, but other than that I like it!
definitelynotvictini 11 Dec, 2021 @ 12:24pm 
Yeah, just did the same and it works fine. Weird and neat.
Anyway, here's a link: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2679730947
Warning: Silly.
Known issues: Micro Missiles and Flechette don't do damage because for some reason they can't parse the slightly complex weapon damage formula, even though the weapon itself does damage just fine. If you get an Atk Dmg artifact like the Rose, that damage applies, though.
Mad Engineer Kikoumaru  [author] 11 Dec, 2021 @ 12:21pm 
Ok, just tested it, made a temp mod with only the Heroes.xml with the new loadout in it, and it worked as long as I had this mod installed.
definitelynotvictini 11 Dec, 2021 @ 12:17pm 
Oh! okay. So I shouldn't need the splash image or the sprites or anything to be part of it. Interesting…
Mad Engineer Kikoumaru  [author] 11 Dec, 2021 @ 12:16pm 
I think you can have mods with dependency easily. If I'm not mistaken, you just have to add the new loadout to your mod's Heroes.xml file without including the original ones, and here on the workshop page you can click "Add/Remove Required Items" and it should work. Haven't done it, but in theory should work
definitelynotvictini 11 Dec, 2021 @ 12:07pm 
Hmm… I don't know how to make mods with dependency on other mods… I guess I could just make a version of her with your original loadouts and spell scrubbed and upload it as an unlisted mod, and link it here?
Mad Engineer Kikoumaru  [author] 11 Dec, 2021 @ 4:39am 
Would love to see it! And technically it's a big knife, not a sword but I see what you mean.
definitelynotvictini 10 Dec, 2021 @ 7:04pm 
So um. I was inspired by the way the apparent use case of the Endless Knife loadout's weapon is just holding the weapon button to spam teleport everywhere and hope you hit something, and also by the fact that she has a sword but bizarrely doesn't use it, and… I made a loadout for her? I haven't posted it on Steam or anything and I have no idea if it fits the Vtuber in question flavour-wise at all, but I figured I'd let you know so you can have it and throw it in the mod if you want.
definitelynotvictini 9 Dec, 2021 @ 4:39pm 
Makes sense to me! (Oh, unrelatedly, all the loadouts are kinda busted (except for Party Wipe probably) but I think you knew that. Using unmodified spells as weapons tends to have problems balance-wise.)
Mad Engineer Kikoumaru  [author] 9 Dec, 2021 @ 2:20pm 
I added the taunt animations because I already had them, but I didn't really look into how to implement them yet. When I have the time to figure out how it works I'll add it to the next update.
definitelynotvictini 9 Dec, 2021 @ 12:29pm 
I notice you have taunt sprites in there. However, her taunt does not appear to work. I've tried the button combination (remove + shuffle) over a dozen times and gotten nothing.