Total War: WARHAMMER II

Total War: WARHAMMER II

Battle terrain modifiers reworked around speed
4 Comments
HungryBat  [author] 14 Nov, 2021 @ 3:07pm 
Keep in mind that compared to other cavalry units, yours are not slowed in the forest, so no change is still extremely effective
HungryBat  [author] 14 Nov, 2021 @ 2:59pm 
This mod and the other one is exactly the same, I'll double check, but maybe there is a speed limit to units, I've heard legend of total war talk about a unit speed limit, so maybe some cavalry can't go faster
Hoiyet Yettoi 14 Nov, 2021 @ 10:19am 
It looks like this mod only affects big forest stalkers. Like treeman i guess. Tooltip for forest looks like yours, but it says (Forest Stalkers Large), not (Forest Stalkers). And i didn't see much speed change. Maybe i'm doing it wrong and i need your other mod too?
HungryBat  [author] 14 Nov, 2021 @ 6:58am 
I personally don't understand why the devs felt the need to add more penalties for units inside certain terrain types, it isn't like melee units are so powerful we need some kind of extra high ground mechanic to give people another reason to only use ranged armies
its a dumb base game mechanic that encourages even more camping
the worst part is, you can't even see it on the unit cards, meaning your units will get slammed in melee without you even being able to see it