Stormworks: Build and Rescue

Stormworks: Build and Rescue

SBS CHIMERA Mk.I Patrol Boat (Challenger Edition)
17 Comments
eitje hbn.gg 23 May, 2024 @ 6:54am 
i sunk like 3000 ships with this thing already
PumpedGamer92 22 Nov, 2022 @ 11:03pm 
came back took 3 helis out a boat and 2 tanks
i added 2 extra drums for more fire time
PumpedGamer92 22 Nov, 2022 @ 11:03pm 
i took over gantry in this beast ran out of ammo so had to retreat after shooting an heli and boat and attempted jet down
chadman 22 Oct, 2022 @ 2:59am 
it worked! thanks.
chadman 22 Oct, 2022 @ 2:49am 
Thx man ı will test it now
ElfBossHogg  [author] 21 Oct, 2022 @ 3:49pm 
Hi Zyzz. I just tested it out and everything seems to be working normal. You start the Chimera Engines with the Key in the ceiling and then use W/S to Increase and Decrease the throttle. If the engines aren't on the throttle goes to 0 and it can't be adjusted.
chadman 21 Oct, 2022 @ 1:26pm 
i cant incerease my throttle. Whats the problem man wtf?
Dark Owl 30 Mar, 2022 @ 10:38pm 
I LOVE YOUR GUYS BUILDS HEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
GERusher 17 Nov, 2021 @ 5:28am 
I love this vehicle! Original and cool idea, well made and simply fun. Sadly, the radar function shouldn't be just like in War Thunder, telling you where to aim, as it is very unreliable here in Stormworks. Instead, it'd be cool to have the turret firing and aiming automatically, when activating the radar function. But that's really it, good work!
ElfBossHogg  [author] 16 Nov, 2021 @ 8:47am 
Hi I'm A Lasagna. The jitter is caused by the turret loosing sight of the Targeting Laser (mounted on the CONTROL POD) so the TURRET switches to a position where it's matching the POD's rotation and elevation until it can find the Laser Point again. Tracking the target laser allows for the uun site to be in synch with POD HUD (shows as green square). When it is in Match Mode (TURRET is matching POD) the square is yellow. The targeting will be slightly off then as the TURRET target point is not ideally synched with the POD. This will happen typically when the POD rotates completely to the rear and the Laser is blocked or if you AIM at something closer then it moves to water where the Laser Point will either disappear or go to a spot much farther away.
Cam 15 Nov, 2021 @ 9:30pm 
the turret is a bit jittery with aggressive turning
ElfBossHogg  [author] 14 Nov, 2021 @ 4:32am 
Thanks for the comments all. Much appreciated. :)

Hi J.P. I was originally considering adding the full tracking including target lead, adjustments for speed and weather (wind). However since the original challenge is to support MP it may not working properly (synch issues with location information) and add some additional lag. As a result I opted not to add it in to start but may consider it in the future. I've already started working through all the math involved and needed to reopen up my old textbook on matrices (using vectors to represent all the items such as target, source and projectiles).
J.P 123 YT 13 Nov, 2021 @ 7:35pm 
i love it! do you think you could add full radar tracking for the turrets? It would make it wayy easier to aim while moving
The C𝔬w God 13 Nov, 2021 @ 5:52pm 
this is an incredibly capable vehicle
The C𝔬w God 13 Nov, 2021 @ 5:40pm 
nice
kyaace 13 Nov, 2021 @ 7:10am 
Very impressive design, I really like the turning control pod. Good luck in the challenge!
AISO 13 Nov, 2021 @ 5:13am 
Cool concept, very effective against the AI ships. :steamthumbsup: