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[string "Resources/Scripts/EnvoyDuties/PerformEnvoyD..."]:60: Forcing script to end: (tail call)@-1
Stack trace:
...Clash of the Ancients/Resources/Scripts/Entities.lua:52
[string "Resources/Scripts/EnvoyDuties/PerformEnvoyD..."]:60
[string "Resources/Scripts/EnvoyDuties/PerformEnvoyD..."]:1354
However, for the envoys who do not progress with their work, I'm not sure if this fixes it. If this happens again, can you please select the city and type into the console pprint(getselected():getattribute("activeenvoy")) ? The result should be 1 if there's an envoy, if it's 0 although there's an envoy, then something is wrong and the script will not process this city/envoys.
[[string "Resources/Scripts/EnvoyDuties/PerformEnvoyD..."]:60: Forcing script to end: (tail call)@-1
Stack trace:
...Clash of the Ancients/Resources/Scripts/Entities.lua:52
[string "Resources/Scripts/EnvoyDuties/PerformEnvoyD..."]:60
[string "Resources/Scripts/EnvoyDuties/PerformEnvoyD..."]:1339
The speed became 1 after the script was broken.
After the next purchase message, the game crashed altogether.
The same trouble happened to the spies - a fifth-level city, one merchant, four messengers are waiting for infiltration. Everyone is standing and working. I transfer one envoy to be a spy for infiltration, I start it up, it all hung up at the preparation stage (I checked it for an interval of up to five weeks)...
> setgamespeed(2)
Invalid faction.
Stack trace:
[C]:-1
[string "Resources\Scripts\RequisitionResourceNodePe..."]:15
ASDv2
[string "Resources/Scripts/EnvoyDuties/PerformEnvoyD..."]:700: attempt to compare number with table
Stack trace:
[string "Resources/Scripts/EnvoyDuties/PerformEnvoyD..."]:700
[string "Resources/Scripts/EnvoyDuties/PerformEnvoyD..."]:1340
Help us debug this script! Type 'clipboard(history())' to copy everything above into your clipboard, so you can send it to a dev!
> clipboard(history())
elseif (ad_ped_fort:getfaction():gethostility(playerFaction) < -0.8) and (ad_ped_fort:getfaction():getattribute("ally") == 1) and (ad_ped_fort:getattribute("infiltration") ~= 1) then
This condition does not allow you to switch to annex
Capital infiltrated.
According to the script, envoys must have the status: influencing nobility
In fact, envoys are stuck on: negotiating support
disk_yandex_ru_d/zwBtH0LilSyaYA
Fucking steam delete links to savefile.
{LINK REMOVED}https://disk.yandex.ru/d/zwBtH0LilSyaYA
DLC/TheEagleKing
ActiveDiplomacy
Fortress
HuntersLodge
VaeVictis
MilitaryDrill
Governance
MoreFactionGroups
don't exists in brigade_common_envoys.xnt
{LINK REMOVED}https://disk.yandex.ru/d/gCGvnBHFmQAbCg
You're the hero I needed. =D
\o/
Thanks for your effort and keep up the good work!
The thing with envoy officer upgrade specifically is that they can only be made while the envoy is in a city by hovering the mouse over its portrait. Outside cities the envoys upgrade tab is locked.
ActiveDiplomacy
Fortress
HuntersLodge
MilitaryDrill
AlternateStartDates
Loading game: eug_3_54
[string "Resources/Scripts/EnvoyDuties/PerformEnvoyD..."]:272: attempt to compare number with nil
Stack trace:
[string "Resources/Scripts/EnvoyDuties/PerformEnvoyD..."]:272
[string "Resources/Scripts/EnvoyDuties/PerformEnvoyD..."]:915
https://disk.yandex.ru/d/Ro2TVoI-y5KYJA