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[string "Resources/Scripts/EnvoyDuties/PerformEnvoyD..."]:60: Forcing script to end: (tail call)@-1
Stack trace:
...Clash of the Ancients/Resources/Scripts/Entities.lua:52
[string "Resources/Scripts/EnvoyDuties/PerformEnvoyD..."]:60
[string "Resources/Scripts/EnvoyDuties/PerformEnvoyD..."]:1354
However, for the envoys who do not progress with their work, I'm not sure if this fixes it. If this happens again, can you please select the city and type into the console pprint(getselected():getattribute("activeenvoy")) ? The result should be 1 if there's an envoy, if it's 0 although there's an envoy, then something is wrong and the script will not process this city/envoys.
[[string "Resources/Scripts/EnvoyDuties/PerformEnvoyD..."]:60: Forcing script to end: (tail call)@-1
Stack trace:
...Clash of the Ancients/Resources/Scripts/Entities.lua:52
[string "Resources/Scripts/EnvoyDuties/PerformEnvoyD..."]:60
[string "Resources/Scripts/EnvoyDuties/PerformEnvoyD..."]:1339
The speed became 1 after the script was broken.
After the next purchase message, the game crashed altogether.
The same trouble happened to the spies - a fifth-level city, one merchant, four messengers are waiting for infiltration. Everyone is standing and working. I transfer one envoy to be a spy for infiltration, I start it up, it all hung up at the preparation stage (I checked it for an interval of up to five weeks)...