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Tried disabling different mods and this one seems to be the one causing it.
Going to the mechbay however, shows the mech completely fine, no damage, proper tonnage and in complete working order. The only fix was to disable this mod :(
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2673983726&searchtext=salvage
Glad my mod has helped you, both in game, and as a modder.
BTW, this mod has been a great help both in game and in my learning process of modification of MW5, thx!
Sorry to bother you if I'm wrong, I'm fairly new to modifications of this game.
For all others, the mod should be good to go for the new expansion.
Read point #2
Realized its hard coded
GG Mod maker for being clear in description
I haven't played the game in two weeks or so, and now the Jump costs are back to 50K a pop.
Also, getting conflicts with TTRulez for Jump Jets I/II/III/IV/V.
I don't see which part of our mod affects Jump Jets o.O
Maybe the code it was attached to was connected to something the difficulty slider now adjusted as well like Easy might have decreased costs for jumps while Hard might have increased costs for jumps.
Is there any way to resolve this conflict issue?
.../Game/Objects/Mechs/_common/Equipment/JumpJets/JumpJet_Class1_Equipment.uasset
.../Game/Objects/Mechs/_common/Equipment/JumpJets/JumpJet_Class2_Equipment.uasset
.../Game/Objects/Mechs/_common/Equipment/JumpJets/JumpJet_Class3_Equipment.uasset
.../Game/Objects/Mechs/_common/Equipment/JumpJets/JumpJet_Class4_Equipment.uasset
.../Game/Objects/Mechs/_common/Equipment/JumpJets/JumpJet_Class5_Equipment.uasset
And YAML
.../Game/Campaign/TimelineEvents/TravelEvent/TravelPlanner.uasset
.../Game/Objects/Mechs/DerivedMech.uasset
Moved the load order in front and after it but it seams that YAML just overrides it which is really sad because I don't want hanger queens.