MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

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Enhanced Salvage And Repair
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5.327 MB
11 Nov, 2021 @ 12:46pm
14 Mar, 2024 @ 4:18pm
10 Change Notes ( view )

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Enhanced Salvage And Repair

Description
QoL improvements. Improved salvage shares, improved chances to salvage mechs from combat, quicker repair times, and quicker mech traits at reduced costs.

Things this mod changes:
1) Chances of salvaging a mech from combat: Headshot raised to 99%, Legged raised to 90%, Cored reduced to 25%.
2) Salvage shares increased from 3 to 5, except for hard-coded campaign missions.
3) Reduced costs and time to repair/refit mechs armor and weapons.
4) Reduced costs and times for mech upgrades. (So it is possible to use them on all mechs.)
142 Comments
Muertington 21 hours ago 
Apparently its causing the upgrades to be of 0% value.
Tried disabling different mods and this one seems to be the one causing it.
Copleysus 5 Sep @ 2:37am 
Hi it is okey for all dlc ?
Harlan Lewd 4 Sep @ 9:10pm 
Yes, I noticed that after i reinstalled the repair times and salvage were working normally but for some reason the upgrades to mech show 0% to stats for some reason. I'm glad it's on your list of things to do, take your time, work/play balance is always tricky. Thanks very much for the time you give to it!
awlsondark  [author] 4 Sep @ 4:24pm 
Scripted missions have always been hard coded, I never could find exactly where. The rest of that tracks with what I would expect.
shrike9 4 Sep @ 4:00pm 
From what I am seeing today, the salvage is working on non-DLC mission but it is broken on the DLC specific missions (guess PG went with hard coded shares) but the repair time/costs on IS Mechs still works as does increased salvage chances on all Mechs. Clan Mechs still take forever to fix up.
awlsondark  [author] 4 Sep @ 1:54pm 
It is on my list of things to do, just not sure when. I work full time, but it is on my list of things to do, just need to reinstall the mod tools and check to see if anything in it broke.
Harlan Lewd 4 Sep @ 9:41am 
Any chance of updating this for Shadows of Kerensky? It worked last night after the update but this morning it doesn't show up at all. I love this mod!
awlsondark  [author] 14 Jul @ 4:08pm 
I have never seen that, and I have recruited him many times. Are you sure it wasn't another mod you are using? (Nothing in my mod should cause that.) Try storing the mech, then bring it back out and add the weapons back in.
Captain Planet 14 Jul @ 10:06am 
This mod definitely started causing some issues after getting Rep 5 in the campaign after a story mission. Goblin's Phoenix mech, for example, on the mission deploy/mech select screen, would show having some major serious damage, destroyed equipment, and overtonnage for the mech (52/45). Switching mech bays etc and nothing does nothing to change it, and it will deploy to the mission with the damage, and not even be able to move.

Going to the mechbay however, shows the mech completely fine, no damage, proper tonnage and in complete working order. The only fix was to disable this mod :(
awlsondark  [author] 9 Jul @ 2:14pm 
@IronMeatCurtain It will show a conflict, but I ran both and never had an issue before. Though I have not run YAML in awhile now, I doubt it has changed.