Noita
Material Spells
45 коментара
leandro 11 авг. в 6:13 
awesome mod but could u fix descriptions and some of the mists pls?
Sartus 10 юни в 1:30 
yeah, have the same problems too. mist spells do nothing and i see no mod options menu either.
Plum 4 апр. в 21:19 
I'm pretty sure palapapa is right, that mist spells don't do anything. I remember them working in an earlier version of noita, but I don't think they do anything now
Skunkie 3 апр. в 19:48 
How to open menu??
mysticl hat 26 февр. в 7:25 
there are no mod settings, new spells are not added
palapapa 26 ян. в 5:03 
Mist spells do nothing when cast. I have tried with Attunium and Carbon Dioxide.
Midnight StarBurst 16 ян. в 11:21 
I would love if this could include glimmer spells, since glimmers color is based off the material used in its code
blahaj fan 1 окт. 2024 в 17:16 
haha meat go brrr
Pufferfish1072 30 авг. 2024 в 16:36 
Or cast the spell with your cursor over the material for compatibility with all materials.
Pufferfish1072 30 авг. 2024 в 16:35 
It would be great if there was a spell that you could cast to convert the first flask in your inventory into its material spell.
You could have different types for different types of material spell (blank circle of, blank touch of, etc).
hoecakes 17 юни 2024 в 13:50 
THANK YOU
Evaisa  [автор] 17 юни 2024 в 6:40 
I updated it to make use of new API functions for better compatibility.
hoecakes 27 май 2024 в 3:58 
nah its broken
Nayuta 11 май 2024 в 6:39 
It still seems to work :cinnamon2: Are you guys putting it at the top of the load order?
hoecakes 13 апр. 2024 в 16:58 
please fix this made for some really insane runs
Beanyboi69 15 март 2024 в 15:59 
mod broke....
Noche 31 ян. 2024 в 1:45 
Currently broken.
Wandering Stars 14 март 2023 в 7:42 
it doesnt give me any material spells, literally nothing
IHeartElephants 18 ян. 2023 в 11:13 
touch of cursed rock time
XDaron 4 ян. 2023 в 8:08 
Warning, this mod is incompatible with chemical Curiosities, and appears to have issues with the new version of new enemies mod
HIM 29 ноем. 2022 в 5:07 
oh my god YES
finally, toxic wizard is unleashed!
Evaisa  [автор] 18 окт. 2022 в 5:49 
The sprites are computer generated, urine likely uses a texture which it could not read a color from so it used the color which is used to define urine on the biome map, which happens to be blue
Ivory Partnaite 17 окт. 2022 в 20:33 
I'm confused, why is Urine Mist blue?
TheDanishCorgi 25 май 2022 в 8:19 
Warning: Do not cast Circle of Frog Meat, it melts your computer.
KeinNiemand 13 февр. 2022 в 1:03 
This needs a rareity sysstem that makes spells for rare materials rarer a healithum spell should be as rare relative to a water spell as a healtium flask is to a water flask.
girl beans 22 ян. 2022 в 13:20 
Just confirming that this does crash my game when combined with the potent potions mod. Both are great mods individually though!
Stream Sniper 10 ян. 2022 в 15:32 
Molten Plastic Mist crashed my game, beware.
okuuisdumbirb 27 дек. 2021 в 17:41 
i got a midas mist trail with slime clouds and accidently tunneled from the snowy depths to the surface and got over a 100 thousand money. Not game breaking because theres already a gold biome your just making a new one
CuriousTaco 19 дек. 2021 в 21:47 
I got poison gas mist, but it was invisible
Midnight StarBurst 11 дек. 2021 в 10:42 
The moid doesnt generate spells for the materials made from your Potent Potions mod combined with the Modifier Modules mod.

Not sure if its intended or not
Kantreer 21 ноем. 2021 в 8:34 
Not working on my side either. It does work when I remove the Twitch Extended mod.
Theta_Zeta 16 ноем. 2021 в 15:55 
unfortunately, this simply refuses to work for me, even after I have tried turning off almost all of my other alchemy mods.
strange skeleton 16 ноем. 2021 в 14:07 
ima have some fun with this
warmos 16 ноем. 2021 в 4:59 
wellp, could you make some limits for the spells? I found healthium mist and i think, its a great idea but it should be limited to few uses like circle of vigour etc. Ive also found two times molten gold trail in hiisi base and that makes the game very unbalanced.
Evaisa  [автор] 14 ноем. 2021 в 21:43 
The option makes more sense for modders, Noita has this hidden material tags system, materials have certain tags like liquid, magic_liquid etc. https://noita.fandom.com/wiki/Modding:_List_of_all_tags#Material_tags
vccyovee 14 ноем. 2021 в 3:19 
Well, there is a little confusing in "Blacklist Tags". First, which tag should I use? For example, if I want to disable the Spells about "Creepy liquid", which should I type: the "creepy liquid" , "MS_MATERAL_CREEPY_LIQUID" or the "CREEPY LIQUID"?
emmm, unfortunately, the textbox seems to be limited by 19 words and I can't type " " and ",". I want to know why the limits doesn't work. Could you help me?
I believe Material Spells is a great work! Even in the future, it would be a comprehensive alchemy lab component in Noita.
Klitchie 14 ноем. 2021 в 0:27 
I'm making the Beautiful Magic mod, where I change gfx of spells. Id love to have full compatibility with this mod also, so it too has filled clouds etc. Care to add me for a bit?
kaden0823 13 ноем. 2021 в 16:53 
circle of cursed rock.
Olie 11 ноем. 2021 в 17:26 
There is a literal option that says "solid spells". I believe its safe to assume that it means concrete as well -.-
Ui Uingus 11 ноем. 2021 в 16:40 
does it do it for solids like concrete?
Solaire 11 ноем. 2021 в 4:50 
Great ideia, thanks for making the mod. Worked for me
Evaisa  [автор] 10 ноем. 2021 в 5:09 
Actually I used your mod list and got a error too, fixed it now.
Evaisa  [автор] 10 ноем. 2021 в 4:52 
Installing the Enable Logger mod and checking logger.txt in your noita folder should give a more detailed error.
Proteus Ω 9 ноем. 2021 в 20:59 
This looks really sweet, I'm getting an error as well though. Always wanted a way to summon any material.

Just gave me an idea for a potential mod: Generating spells to summon enemies in the game (similarly to the egg spell, but specific to an enemy).
Noche 9 ноем. 2021 в 18:54 
Right so I've done a fair bit of fiddling to try and get this mod to work and it just doesn't. It throws a generic error when a game is started with it enabled (if there's a way to get a more detailed error report, I don't know it), and spells do not appear in any external spell-spawning mod IE spell lab or cheatgui.

I suspect this is a compatibility issue. These are the mods I have that add or otherwise have something to do with liquids, which I currently have enabled: Fluid Dynamics, Alchemical Reactions Expanded, Arcane Alchemy, Bottled Reactions if that counts, Vampirism+ Updated, and Magic in our Veins: Perk Rework.