Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For instance, a level one cook might make 10 safe, 10 "old", and 20 "new" (New being yours)
the level 20 made, however, 30 safe, 9 old, and 1 new.
Same with cleaner kitchens. Cleaner increases the "safe", decreases the "unsafe", as well as just downright making it less likley!
So, not only do better cooks give you less food poisioning, they also are less likley to lethaly poision you! Same with cleaner kitchens.
Finally, people should be able to normally recover from food poisioning (A baser will often only get to medium or medium-high severity). But, if you have sickly, or another disease, or genes that weaken your immunity... of course, randomness means anyone can be killed by it (short of "Perfect Immunity")
I'd like to suggest a mod option/setting that toggles the severity/deadliness however, like Wiseman05 mentioned, it's pretty much an instant death sentence if you start tribal.
I like this mod though! makes Food Poisoning a lot more dangerous, and with Communicable Diseases, Diseases+ and a few other things it makes taking care of pawns something to focus on. The only thing I can think of is to slow down the rate of progression on Food Poisoning, as unless they're close to their beds it's pretty much a death sentence. Especially on tribal runs. I've had pawns die and it often became a race against the clock. So a little bit more forgiving progression would make this IMO a lot better, especially how easy it is for pawns to get food poisoning to begin with in the early game.
I'm asking about compatibility with a mod called Best Rest For Food Poisoning.
Sometimes I feel like even social fights should be letters