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For instance, a level one cook might make 10 safe, 10 "old", and 20 "new" (New being yours)
the level 20 made, however, 30 safe, 9 old, and 1 new.
Same with cleaner kitchens. Cleaner increases the "safe", decreases the "unsafe", as well as just downright making it less likley!
So, not only do better cooks give you less food poisioning, they also are less likley to lethaly poision you! Same with cleaner kitchens.
Finally, people should be able to normally recover from food poisioning (A baser will often only get to medium or medium-high severity). But, if you have sickly, or another disease, or genes that weaken your immunity... of course, randomness means anyone can be killed by it (short of "Perfect Immunity")