Tabletop Simulator

Tabletop Simulator

Class War - A Board Game of Political Economy
58 Comments
DsdSd23 27 Aug @ 2:10am 
By the way, syndicalism is a joke that is incapable of working in reality. The Soviet Union with its state capitalism tried to experiment with syndicalism and it does not work.
DsdSd23 27 Aug @ 2:09am 
The entire class struggle exists only in your imagination and in the fantasies of your prophets. The fact that you people of different types of activity have only one single task - to oppress you, only emphasizes how sick you are.
DsdSd23 27 Aug @ 2:02am 
Pathetic Marxist propaganda. In communist states the main source of oppression is the state and officials, you exchange capitalists for another class and that's it. The fact that your religion is purely a source of oppression is a comedy.
AmesNFire 7 May @ 8:13pm 
@Bornkiller1463
It's fairly easy to just run the game yourself with a single capitalist and a single revolutionary.
Bornkiller1463 7 May @ 7:58pm 
I'm curious if the idea of a solo mode is possible.
nonalienatedproductions  [author] 4 May, 2023 @ 2:50pm 
v1.0 with updated art and a more streamlined board is up.
The rulebook needs to be brought in line with v1.0, but patch notes can be viewed on the Discord in the meanwhile.
Z Games 25 Aug, 2022 @ 11:15pm 
Good to know! keep working. I think commodity gamble is a bit op now as you can easily roll into huge wealth. Insider info also gives risk free returns. I dont see anything that could stop a monopolist who turns its money stash 1.5 times every, on average, two rounds.
nonalienatedproductions  [author] 24 Aug, 2022 @ 4:59pm 
Yes, we are still working on this project, primarily on game balance!

Players have been testing on our Discord, so we've been getting a lot of ideas on how to improve the game.

We have also notice that new players tend to crash capitalism pretty early, focusing on backstabbing each other rather than industrialization!

On turn 0, we are taking a look at speeding things up. Starting on the Action Phase would help, but it would skip the first Policy pick. This may not be a loss, as the narrative could be that players are starting on the Cycle where the Inclosure Acts Policy was passed.

Also, we are looking into "Scenarios" for advanced players where you start with a suite of unique Policies already in play, so you can jump straight into the middle of a complex economy!
Runrunrun 1 Aug, 2022 @ 4:20pm 
In terms of game balance, it seems that proliferators do not have much options against burgeons who accumulated mass funds through commodity market and totally dont need to rely on any production to endure the rest of the game.
Comrade Beric 1 Aug, 2022 @ 5:11am 
I hope you're still working on this, @nonalienatedproductions. My friends and I have not lost interest in this at all.
Runrunrun 31 Jul, 2022 @ 10:33pm 
Good day comrade!. We liked the game so very much. I think the balance is well tuned however inexperienced burgeons players often just lose to themselves easily. Another small suggestion is that maybe start from phase 7 as round 0 so that burgeons have something to do in round 1. But not necessary at all since round 1 could serve as round 0 for same purpose anyway.
Comrade Beric 1 May, 2022 @ 2:32pm 
:rchammerandsickle:
nonalienatedproductions  [author] 1 May, 2022 @ 2:21pm 
Happy International Workers' Day!
May Day balance patch is up; read the patch notes on the Discord.
nonalienatedproductions  [author] 10 Mar, 2022 @ 7:53am 
Finalized Rule Book now complete! Current project is doing a pass over all the assets to make sure they are updated and to current standards.

A video tutorial is the next priority!

(Feedback on the Rule Book would be appreciated)
Mongo 9 Mar, 2022 @ 3:37pm 
yeah ofcourse, but I tried playing it with my friends, but we couldnt really figure out HOW to play it, a youtube video showing how one round works, going through all the phased would be pretty good for a game with rules like this
AmesNFire 9 Mar, 2022 @ 9:40am 
With other people, although it's entirely possible to play it solo.
Mongo 9 Mar, 2022 @ 9:28am 
how are you supposed to play this?
nonalienatedproductions  [author] 15 Feb, 2022 @ 9:00pm 
Working on a streamlined, finalized rule book--almost done! A v0.4 patch is on its way.
All we ask for is playtest feedback as balancing is the next major goal. Consider letting us know what you think on the Discord.
RadixRoss 15 Feb, 2022 @ 6:04pm 
Hey @nonalienatedproductions this is really cool! How is development going? What do you need to keep up the good work?
Shkarpetka 31 Jan, 2022 @ 1:38am 
we want innovations!
Shkarpetka 31 Jan, 2022 @ 12:31am 
when will game be updated?
Amthesy Harkonnen 25 Jan, 2022 @ 9:05pm 
VIVA LA REVOLUCION, COMRADES!!!!!!!
AmesNFire 3 Dec, 2021 @ 12:53am 
The Proletarian player(s) have an entire section just for what they can do, did you miss it?
Shkarpetka 2 Dec, 2021 @ 11:11am 
so If you play as proletarian, and can't do literally anything, It is ok? So the game is designed in a way where 1 player doesn't play?


Or maybe you should add something about going over 8 consiousness, because of problem listed above, bourgeois players don't give a shit about it
nonalienatedproductions  [author] 29 Nov, 2021 @ 5:29am 
Hotfix is up; abbreviated rulebook updated to match. Full patch notes listed on the Discord.

Everything mentioned here has been or is being addressed in some manner.
EnderSlayer366 25 Nov, 2021 @ 11:42pm 
Could you add some descriptions or pictures in the rules of what tokens are which? I can't tell what a handful of them are meant to be and they aren't labelled.
nonalienatedproductions  [author] 15 Nov, 2021 @ 3:45pm 
Unless all the Proles were so unlucky not to have any of them draw the Bolsheviks character! What tragicomic circumstance!
nonalienatedproductions  [author] 15 Nov, 2021 @ 3:32pm 
And if the Proles have otherwise achieved victory, perhaps they could have created a Soldier to block the United Fruit's Colonize Action, thus starving them out.

We'd love to hear all about your playtest on Discord!
nonalienatedproductions  [author] 15 Nov, 2021 @ 3:23pm 
When you buy Titles, you can pick the Stock, Deed, or Patent of your choice. I suppose those are more of a stack of available cards than a deck. A explicit explanation of this will be added.

Currently nothing happens after Considering all the Policies; you've survived to the endgame!

United Fruit's infinite recursion is a problem we will address! It shouldn't be easy too easy to force a cat's game by going all offshore Panama Papers.

We've tested versions where all Players start Bourgeois before and could revisit.

Life for the working class sure is toilsome, huh?
Shkarpetka 15 Nov, 2021 @ 11:52am 
another thing is that you can't do anything to banana republic... fix it somehow, maybe their unening colonies. game needs a lot of changes, and it's just too long. One of players suggested a thing: all players are bourgeois at the beginning, and system plays as proletarian, and if bourgeois player loses he becomes a proletarian.
Shkarpetka 15 Nov, 2021 @ 11:52am 
ok, so, we've just finished a 3 player game... or rather not. we have been stuck, in situation where proletarian players have conquered everything, 1 bourgeois player, united fruit, had colonies, and he was able to make 1 colonize action per turn, to keep him on 0 money flow in total, which led to tie, because all policies were played already, and we can't do anything to colonies, and all crisises which cood have been drawn were drawn... infinite game. That's 1 problem, another problem is that proletarian player does nothing half of the time, which makes gameplay for proletarian quite boring, if bourgeoise players cooperate then almost all your actions end up blocked.
Shkarpetka 15 Nov, 2021 @ 11:19am 
and what happens when policies decks run dry?
Shkarpetka 15 Nov, 2021 @ 10:58am 
when you buy a title, can you choose a title, or can you buy only from top of the deck?
Shkarpetka 15 Nov, 2021 @ 10:01am 
and also there is no impact of getting over 8 consiousness, maybe you should add 1 to sollitary die instead
Shkarpetka 15 Nov, 2021 @ 9:32am 
I have a question, what should proletarian player do, if all of his actions keeps beeing blocked by burquoise players?
nonalienatedproductions  [author] 14 Nov, 2021 @ 4:09pm 
The intended text of the Soldier Rules is that you must tap an untapped Soldier to activate one of its two abilities: Intimidation and Political Violence; where the latter is a more powerful version that also requires sacrificing the tapping Soldier. This text will be corrected int he next hotfix.

If anyone has balance suggestions for any of the Characters, we'd welcome the discussion at our Discord!

In previous editions, Bourgeois Characters needed Property to survive, but this was changed recently to include Titles. This means that United Fruit could subsist entirely off of Stocks, if they so choose, but this would leave them incredibly vulnerable to the "Credit Crunch" and "Stock Crash" Crises. It would also give them an income that scales pretty much only with Bureaucrat action economy.
AmesNFire 14 Nov, 2021 @ 12:32am 
Is the banana republic capable of surviving off only colony cards and not investing in any property throughout the game?
Shkarpetka 14 Nov, 2021 @ 12:13am 
workers of the country, UNITE!!!
Shkarpetka 13 Nov, 2021 @ 11:57pm 
I think edison bourgeois card is quite bad comparing to others, and I think they should get pattents not only when they are chair, because this research thing is quite random, and edison is having it quite rough as he is now
Asterix 13 Nov, 2021 @ 11:26pm 
Thanks! is it possible to use an already tapped soldier for political violence?
nonalienatedproductions  [author] 13 Nov, 2021 @ 11:15pm 
Some rules edge cases to be addressed in the next patch:

In playtests, we've always let the workers who worked that cycle eat first, and then let the Proletarian player(s) decide if there are more Proles and anything left over in the Wage Surplus.

But for the middle classes, control over those Surpluses are ambiguous. Obviously, if there aren't enough Taxes to go around, the Bourgeoisie would prefer to starve out any Red Bureaucrats. I would rule that the current Chair has the keys to the coffers on any given turn and would decide reproduction order. This may be revisited.

When it comes to Labor Bidding, the Proletarian Player(s) may decide how to break ties for Red Workers, but ties for neutral workers are decided by die roll. This way, the Bourgeoisie can't just ignore any Union.
nonalienatedproductions  [author] 13 Nov, 2021 @ 11:06pm 
Class War is being developed under a Creative Commons license. So as long you attribute the original and do not sell any derivations commercially, you are free to do whatever you like with it, Nomark! Translate and share away!
AmesNFire 13 Nov, 2021 @ 8:48pm 
The proletarian can decide to reject some offers to push for better pay if there are unionized workers, but ultimately they'll choose working over starving and dying.

It and the food thing is in the abbreviated rules I think.
Asterix 13 Nov, 2021 @ 8:13pm 
do the bourgeois hire workers of their choice, or does the proletarian decide who will go to work?
Asterix 13 Nov, 2021 @ 8:12pm 
if there is not enough money for food for some people - who chooses who will eat and who will not? Let's say there are 3 black and 3 red, and there are only 3 coins of money
诺马克 13 Nov, 2021 @ 7:56pm 
Hello, I come from China.I want to make a Chinese version and share it with my friends in China.Can I copy it?
Asterix 7 Nov, 2021 @ 10:55pm 
Good
菜肉大汤圆 6 Nov, 2021 @ 11:52pm 
是马恩牌:steamthumbsup:
AmesNFire 5 Nov, 2021 @ 6:43pm 
4 Continued:
Alright, good to know.
I think my initial understanding of the "Commons" surplus going into the Wages section could be a fun variant to include at the end of the rule book but It does make sense the remaining free peasants would simply enjoy their surplus.

[General thoughts] I finished my initial play-test and did make a lot of mistakes(a few I was able to correct, others I only realized long after) but it's a fun board-game version of the Class War and does provide a nice overview of the subject matter.

The Proletariat's won mostly by way of near-total economic collapse, with only a single Commune(built by using the Catholic Workers "Character" feature on the church and then using a red bureaucrat's turn to use their middle/Active action to build the Commune there.) remaining after debts, ecological ruin, market doubt, and an ongoing bear market slaughtered the last two Bourgeois. Speaking of which, are the Prol's supposed to pay rent on the Commune?
nonalienatedproductions  [author] 5 Nov, 2021 @ 4:18pm 
Quoting the Grundrisse , Notebook V: "Only in the period of the decline and fall of the feudal system... is there a golden age for labour in the process of being emancipated."

This golden age ends when the acceleration of inclosures becomes irresistible. Even after the Nobles are gone, a Bourgeois Player can still scoop up that land and proletarianize the peasants.