Darkest Dungeon®

Darkest Dungeon®

Bonebranch Smackdown 2
34 Comments
Kidora 26 Aug @ 11:52am 
Can u fix blue text in skills, trinkets and name of monster? "Bone_Branch_A" is his actually name.
I'm playing in Polish Language
Xesarex 5 Aug @ 6:06am 
actually somewhat balanced

This "mini" boss is a little overloaded, it has the high dps smackdown of the giant, summons troops like the Necromancer, a passive buff like the Bone Bearer (10x better at that), and at I don't know 20% hp gets a constant riposte with no dmg reduction.

I like the design and "lore" if one could say that I have a few suggestions to make it more balanced. As I have read the comments, some people share the notion that it is rather strong really strong, I would call it artificial difficulty.

Side note:
My point of view is coming from a Bloodmoon run, the only mods I have are enemy mods and No More Heroes, my team was Vestal, HW, SB, and Crusader. In the end, I lost my Crusader on a Veteran mission in this battle, and in the early game, when you don't have the best gear/trinkets, this is by far the most unbalanced encounter I've faced so far.

Huge fan of your work the mimic, DD2 warrens are a god send, kraken is EPIC :wilbur::stress:
Xesarex 5 Aug @ 6:06am 
Let's start with the skeletons
- having a constant buff is okay if it's something manageable, not an absurd advantage
75% dmg boost
100% crit VS marked
30% prot (this one is ok)

1) The buff can stay the same, but the boss has to use an action to apply it to one unit
1.5) A summoned skeleton can have, either a damage increase or the riposte
2) Keep the passive buff and remove the 100% crit, that way it's not so oppressive

The big boi himself
- the issue is his huge tool kit. If I were to compare this to the Collector, who by himself is not a threat, but the heads he summons are the ones doing the clapping, same with the necromancer (but he is a boss, rather an easy one, so yeah...)
0) Keep the boss as is, but introduce him after the defeat of Champion Necromancer. That way, even lore-wise, it makes sense, the skelly bois have lost their leader, and this is the replacement. And would prevent him from spawning in the early game, where his kit is hard to play against.
Xesarex 5 Aug @ 6:06am 
1) Remove 1 action, he can do too much on his turn, summon, and then attack.
2) Explosive damage, it's hard to sustain yourself against him and avoid death's door, that's why it's even harder to finish him off when he gets low and activates his riposte
2.5) Change his riposte to be used once (just like the mimic), and the attack to be the bonebranch smackdown. This makes for a good interaction that can be outplayed with planning and good skill usage.

3) Giving him some identity (not in the art direction, that one is already fantastic), give him something to make him stand out more, make him interact with the skeletons he summons that would set him apart from his peers (Collector, Necromancer), not just I hit stuff in a different way.

Some ideas: :yawp:
- make him give out bigger sticks to his skelly bois, that would make them stronger and look like a true leader
- or the opposite, when a skelly has low HP he steals their stick to empower him self (activate riposte)
Jugito de mango 6 Mar @ 6:27pm 
Does this mod need any DLC?
Dennis The Dark Lord 4 Feb @ 11:44pm 
"the ancient rite of having the biggest stick around."

the bone rabble when I pull up with this really cool stick I found at the park: :stress:
年轮 11 Jan @ 6:58pm 
@JelloSkeleton thanks,Wish you everything goes well.‌
JelloSkeleton  [author] 11 Jan @ 5:18am 
should be fixed now
年轮 10 Jan @ 9:43pm 
Chinese is disappeared
Positiff 27 Dec, 2024 @ 5:37am 
Here I've added translations for "russian" language. Please update it in your mod.
https://drive.google.com/file/d/1pyRy4A49NZGhWQtv577tM2PNeZGH-Zos/view
Positiff 27 Dec, 2024 @ 5:19am 
You should check "rule_data.string" parameter of "bb_trinket_dmgVsUnholyH" buff.
Seems that it has incorrect "monsterType" value instead of needed "unholy" value.
GrimAtrament 21 Dec, 2024 @ 8:12pm 
this guy really really should not spawn that early. going to leave him disabled till i get to higher levels for now on.
semicolin 21 Dec, 2024 @ 6:10pm 
yeah i was wondering how that slipped through
JelloSkeleton  [author] 21 Dec, 2024 @ 5:28pm 
hm, weird that noone's reported this before, I'll look into it
semicolin 21 Dec, 2024 @ 12:14pm 
i think the malformed skull is bugged, i take extra damage from attacks but i don't get the damage reflection i was promised when being attacked by unholy, so it's just kind of all negative no positive
kA$hhh 10 Aug, 2024 @ 2:41pm 
Great boss! Really strong, but it's good (is it so, because I enabled both "Bonebranch Smackdown's" 1 and 2?).
JetKong 26 Jan, 2024 @ 8:39pm 
looks like aint the only one getting this guy in the seconds mission, totally destroyed my units cas they were no match for him, but the fight still nice
TheFirebender 7 Jan, 2024 @ 7:24pm 
I had quite an experience getting this man on my first and second mission of the save and both parties getting absolutely obliterated in the easiest mission of the game. So,yea,thanks for not spawning in the tutorial,I guess?
Ooh Ah  [author] 29 Jun, 2023 @ 9:17am 
But it did 😏
neIVIesis 28 Jun, 2023 @ 9:46pm 
This unit should not spawn in the second mission.
Sess 3 Apr, 2023 @ 3:45am 
Doing a fully moded playthrough at the moment, had the pleasure of meeting this chap in week 3 after a mimic encounter. He anihilated my sorry ass and I couldn't keep up with the stick dudes he summoned. Good mod lmao, his design is sick.
SONIC.EXE 27 Feb, 2023 @ 9:15am 
i love how the only reason why he's the boss is because he has a big stick
"that potato" 8 Mar, 2022 @ 3:35pm 
i give this mode 4/10

bone no strong, not killing my party in one shot, nerf
JelloSkeleton  [author] 2 Feb, 2022 @ 9:22am 
Crash should be fixed now, was a problem with the tooltip. Weird that noone reported it before.
Sgt. Skeleton 2 Feb, 2022 @ 1:37am 
The boss fight is very good, difficult but manageable. Just fought it for the first time and encountered what might be a bug. Beat the boss and got the stick, but whenever I hover over it with the cursor the game closes. I can pick it up just fine and finished the mission with it in the bag but even in the hamlet it crashes my game whenever I hover over it. I do have a lot of mods installed but in case it isn't caused by one of them I thought I'd leave a comment here about it.
JelloSkeleton  [author] 10 Nov, 2021 @ 1:15am 
@budderhydra Try resubbing, english loc seems to work fine for me
budderhydra 9 Nov, 2021 @ 4:42pm 
@Wellington Mcskellington English only.
JelloSkeleton  [author] 8 Nov, 2021 @ 2:09am 
@budderhydra what language are you playing on? I just updated the localization so maybe I messed something up there
budderhydra 7 Nov, 2021 @ 6:27pm 
Bug report; The Name of the boss, his lackeys, and all of his moves display as [Bone_Rabble_Boss_A] Or something similar.

Complete ****fest of a miniboss, cost me a run and two heroes I really liked. Love it.
JelloSkeleton  [author] 31 Oct, 2021 @ 11:22pm 
@Jurassiclan Boss can spawn on all difficulties
CaptainSnafu 31 Oct, 2021 @ 4:46pm 
great job
JurassicIan 31 Oct, 2021 @ 2:54pm 
what dungeon level does biggest bone spawn in?
JelloSkeleton  [author] 31 Oct, 2021 @ 8:46am 
Should be fixed now
Pirate Lord Omega 31 Oct, 2021 @ 7:24am 
Aight game was complaining about missing trinkets for this mod, just noting that