Darkest Dungeon®

Darkest Dungeon®

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Bonebranch Smackdown 2
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General: Monsters
File Size
Posted
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10.983 MB
31 Oct, 2021 @ 3:31am
1 Sep @ 8:33am
18 Change Notes ( view )

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Bonebranch Smackdown 2

Description
The Bone Rabble have started unionizing under their fearsome new leader, the Bone Behemoth, elected by the ancient rite of having the biggest stick around. Will you be able to best them before they start a new world order?

Bonebranch Smackdown 2 adds a new Miniboss to the ruins, the Bone Behemoth.
Unlike Bonebranch Smackdown 1, this time the encounter is actually somewhat balanced .

The Bone Behemoth can also drop two trinkets:


A Stick
+100% Max Damage vs Bone Rabble
+15% Dmg vs Unholy
+12% Crit vs Unholy
-12 Dodge if Holy Water in Inventory


Malformed Skull
+25% Prot
+50% Dmg Reflection when attacked by Unholy
+50% Dmg Received when attacked by Unholy
-25% Max Hp if Holy Water in Inventory

Set Bonus:
+20% Dmg if Holy Water in Inventory

Credits:
  • JelloSkeleton: Art, Design, Code, Sounds
  • Ooh Ah: Animation

Localisation:

Chinese: 54NBB
French: _Phil_
KoreanA: KingInYellow
Russian: Positiff

More Mods:



[ko-fi.com]

Legal Stuff:

This item and its content are not authorized for posting on Steam, except under the Steam account JelloSkeleton. Art and animation assets are free to use for non profit purposes, with credit given to the original artist and animator. Darkest Dungeon and everything Darkest Dungeon related is entirely the property of Red Hook Studios. Red Hook is not responsible if this mod ends up damaging your game.
34 Comments
Kidora 26 Aug @ 11:52am 
Can u fix blue text in skills, trinkets and name of monster? "Bone_Branch_A" is his actually name.
I'm playing in Polish Language
Xesarex 5 Aug @ 6:06am 
actually somewhat balanced

This "mini" boss is a little overloaded, it has the high dps smackdown of the giant, summons troops like the Necromancer, a passive buff like the Bone Bearer (10x better at that), and at I don't know 20% hp gets a constant riposte with no dmg reduction.

I like the design and "lore" if one could say that I have a few suggestions to make it more balanced. As I have read the comments, some people share the notion that it is rather strong really strong, I would call it artificial difficulty.

Side note:
My point of view is coming from a Bloodmoon run, the only mods I have are enemy mods and No More Heroes, my team was Vestal, HW, SB, and Crusader. In the end, I lost my Crusader on a Veteran mission in this battle, and in the early game, when you don't have the best gear/trinkets, this is by far the most unbalanced encounter I've faced so far.

Huge fan of your work the mimic, DD2 warrens are a god send, kraken is EPIC :wilbur::stress:
Xesarex 5 Aug @ 6:06am 
Let's start with the skeletons
- having a constant buff is okay if it's something manageable, not an absurd advantage
75% dmg boost
100% crit VS marked
30% prot (this one is ok)

1) The buff can stay the same, but the boss has to use an action to apply it to one unit
1.5) A summoned skeleton can have, either a damage increase or the riposte
2) Keep the passive buff and remove the 100% crit, that way it's not so oppressive

The big boi himself
- the issue is his huge tool kit. If I were to compare this to the Collector, who by himself is not a threat, but the heads he summons are the ones doing the clapping, same with the necromancer (but he is a boss, rather an easy one, so yeah...)
0) Keep the boss as is, but introduce him after the defeat of Champion Necromancer. That way, even lore-wise, it makes sense, the skelly bois have lost their leader, and this is the replacement. And would prevent him from spawning in the early game, where his kit is hard to play against.
Xesarex 5 Aug @ 6:06am 
1) Remove 1 action, he can do too much on his turn, summon, and then attack.
2) Explosive damage, it's hard to sustain yourself against him and avoid death's door, that's why it's even harder to finish him off when he gets low and activates his riposte
2.5) Change his riposte to be used once (just like the mimic), and the attack to be the bonebranch smackdown. This makes for a good interaction that can be outplayed with planning and good skill usage.

3) Giving him some identity (not in the art direction, that one is already fantastic), give him something to make him stand out more, make him interact with the skeletons he summons that would set him apart from his peers (Collector, Necromancer), not just I hit stuff in a different way.

Some ideas: :yawp:
- make him give out bigger sticks to his skelly bois, that would make them stronger and look like a true leader
- or the opposite, when a skelly has low HP he steals their stick to empower him self (activate riposte)
Jugito de mango 6 Mar @ 6:27pm 
Does this mod need any DLC?
Dennis The Dark Lord 4 Feb @ 11:44pm 
"the ancient rite of having the biggest stick around."

the bone rabble when I pull up with this really cool stick I found at the park: :stress:
年轮 11 Jan @ 6:58pm 
@JelloSkeleton thanks,Wish you everything goes well.‌
JelloSkeleton  [author] 11 Jan @ 5:18am 
should be fixed now
年轮 10 Jan @ 9:43pm 
Chinese is disappeared
Positiff 27 Dec, 2024 @ 5:37am 
Here I've added translations for "russian" language. Please update it in your mod.
https://drive.google.com/file/d/1pyRy4A49NZGhWQtv577tM2PNeZGH-Zos/view