Hearts of Iron IV

Hearts of Iron IV

Infrastructure Increased Building Slots
20 Comments
jjburghard 9 Aug, 2024 @ 10:21pm 
jojozeus12, it DOES help with building speed, but i think only for Civillian Factories
skshus 11 May, 2024 @ 6:11pm 
infrastructure already does that
jojozeus12 24 Feb, 2024 @ 12:58pm 
you should make a mod that makes infrastructure increase building speed
Djinn 24 May, 2023 @ 12:57pm 
good decision too. gl)
Christian  [author] 24 May, 2023 @ 11:57am 
@Djinn wow. Thanks for catching that, I didn't notice it. I just took out the ending '}'
Djinn 22 May, 2023 @ 7:17am 
good mod, man, but you got error's in code. check lines 69-74 in file: Scripted_effects > IIBS_scripted_effects. you need to put "{" after every "clr_state_flag =".
Пенис 19 Feb, 2023 @ 8:05pm 
0 equal -50%, 1 equal -30%, 2 equal -15%, 3 equal 15%, 4 equal 30%, 5 equal 50%. But it's still not exactly defined.
Christian  [author] 18 Feb, 2023 @ 7:29pm 
@Desaix the mod is still compatible with the new updates, but I can update the version number.
@꧁😏 орешкЕ 🤔꧂ I'll see. What numbers were you thinking?
Пенис 17 Feb, 2023 @ 2:33am 
Man, can you please do local manpower growth from infrastructure
Tetsuoda てつおだ 14 Feb, 2023 @ 5:09pm 
update
napamathguy 29 Dec, 2021 @ 7:04pm 
Actually, never mind. That would be double-dipping. The starting number of build slots is determined by urbanization already. I guess the same can be said for population.
napamathguy 29 Dec, 2021 @ 6:20pm 
Maybe, instead of population, use Urbanization (rural to megapolis)?
Christian  [author] 28 Dec, 2021 @ 5:18pm 
@napamathguy Alright it's updated now. Also I realized that population is going to require variable so it will take a bit longer. I'm probably just going to do like 1% more building slots per 500k population. I could also do magnitude. Which ever one works best.
Christian  [author] 28 Dec, 2021 @ 3:47pm 
@napamathguy I have not been able to updated it yet. I have not done anything for the damaging of infrastructure. I'm not sure how difficult it would be change the value with damaging, It might just destroy the buildings. I can add in some population bonuses.
napamathguy 28 Dec, 2021 @ 9:41am 
A question that just occurred to me. Doesn't infrastructure get damaged by strategic bombing? (I play as USA, so little harm happens to my homeland.)

What happens when infrastructure drops? Do extra build slots grey out (even with buildings in them)? And if so, which buildings are chosen?
napamathguy 28 Dec, 2021 @ 9:37am 
From the discussion below, this now works with 1.11 infrastructure (1-5, instead of 1-10)? Downloading it to try out! :-) (I have downloaded a 50-slot mod, and now I'm struggling to fill up those slots; I think my biggest state had 44 slots open...)

Any chance you can add a logarithmic population bonus, too? Every order of magnitude (e.g,, 1M, 10M, 100M, etc.) gives a bonus to build slots?

I've seen a few of those, but they're all old. :-(
Paddy Power 26 Dec, 2021 @ 9:07am 
thanks! i really liked this mod I hate how limited you are as minors for build space
Christian  [author] 25 Dec, 2021 @ 11:12pm 
@Paddy Power. Yes I can.
Paddy Power 25 Dec, 2021 @ 10:23am 
Can you update? It doesn't work anymore
reazy 29 Oct, 2021 @ 2:05pm 
first