Erannorth Chronicles

Erannorth Chronicles

Erannorth Reborn - Classes
16 Comments
Risewild  [author] 27 Feb @ 12:26am 
My old laptop finally died, so I was without a computer for a month or so. But now I'm back :steamhappy:
Stukov81-T.TV 21 Jan @ 8:15am 
oh nice i should use that one. sounds fun
Risewild  [author] 21 Jan @ 5:29am 
Appart from those there's also the "Ordo Tenebris Templar" which requires the "Ordo Tenebris" Organization.

I don't know when I can release a new update, since my laptop is even worse and just shuts down constantly, so modding is pretty much impossible to do for me at the moment. :ec_yorik:
Stukov81-T.TV 21 Jan @ 1:10am 
Hope you don't mind me asking what are the ways to get occultism expertise? The cards look awesome aesthetically. So far I found warlock class and warlock apprentice background
Risewild  [author] 14 Jan @ 7:25pm 
Hope you enjoy it :steamhappy:

This mod is a bit old and I am actually working on it again at the moment.

I have been updating all of my mods that add new classes, and this is the last one needing updating. I'm making it so that the classes are compatible with the multiclass system implemented in the game way after I made some of these mods.
Stukov81-T.TV 14 Jan @ 8:17am 
man i was sleeping on this mod! thanks for making it
Risewild  [author] 12 Mar, 2024 @ 8:21pm 
Unfortunately, I have no idea either, sorry. You will have to ask the developer of the game, since they were first part of the Erannorth Reborn game.

An interesting fact about why I made this mod is the Occult expertise and its cards. I really wanted to have these cool looking cards back in Erannorth Chronicles too. And that was why the two classes I already made for this mod were the ones that have access to the Occult Expertise.
MORROGANDER 12 Mar, 2024 @ 3:42pm 
I love the Occult Expertise! good job!
Any idea where does it originate? I know that Arcana Expertise are just tarot cards. Occult cards are somewhat similar to tarot cards but they are not? I tried to google search some of the Occult cards and still have no idea what they are.
Risewild  [author] 19 Jul, 2022 @ 6:44pm 
Those are development files and are not implemented or used by the mod (yet). The mod only uses the code from the CardECR.Classes.tdb, all the other files are ignored by the game.
These "extra" files are included on the mod for the following reasons:

Making it easier for me to work on future updates of this mod (since all files are accessible on the mod folder), backup (if I accidentally delete my local version of the mod, i can just download the Workshop one and lose no work) and (the biggest reason) for people who might want to take over this mod one day if I lose interest in working on it or suddenly disappear (I have some health problems so that's a posibility).

People can easily access the remaining files and know which ones were already implemented and which ones aren't. Since this way they don't have to own, install and go dig through the Erannorth Reborn game files to get them. :steamhappy:

Thanks for taking the time to reply to my previous comment. :ec_treasure:
[JdG] Pejman 19 Jul, 2022 @ 7:59am 
I think it was "night sister" and other stuff with the "temptress" tags and their content are missing in game.

for instance looking at your files there is a lot of "hecate" cards that wont show in the card list in game
Risewild  [author] 19 Jul, 2022 @ 7:03am 
Thank you for the comment.
The code for the Coven Acolyte ability was missing. It should be fixed now.

Can you share more information about what other content you notice missing?

It's a nightmare to try and find problems and accidental ommisions when there's so many cards, perks, etc. code to comb through that any help is hugely appreciated.

There's a few classes not yet implemented by this mod, that's because the developer is always adding new content for free and there's a chance that he might add those classes that existed in Reborn back in Chronicles. I did these two because they used the Occult expertise that has such a beautiful art, and a few players asked for it.
[JdG] Pejman 18 Jul, 2022 @ 4:48pm 
there seem to be some unimplemented content in this mod, most notably I saw a coven acolyte that had a missing ability (it seems there is a whole archetype or more that are either unfinished, bugged out or "blocked")
ardlz 31 Jan, 2022 @ 10:59pm 
ayy!!! thanks for this.
Risewild  [author] 28 Jan, 2022 @ 9:59pm 
The Shadow Templar gets Organization perks at certain levels (1, 3, 6, 8, 12), that's just like it was in Erannorth Reborn.
It's choice of perks to get using PP includes more perks thna just the Organization ones though.

I think it was set up like that, because the Shadow Templar is a special class that can only be picked if the character is part of the Organization. And it's lore says that they are part of the original families that created of that Organization, so they are advance automatically in that organization's ranks.
Risewild  [author] 28 Jan, 2022 @ 7:20pm 
Should be fixed now, hopefully...
Risewild  [author] 28 Jan, 2022 @ 7:20pm 
Thanks a lot for these reports :steamhappy:

This update took longer because I actually had to make several cards and also make new Miniature art too.

I guess I rushed to release this mod before I would stop having time for modding, and in doing so I forgot a few things. :steamfacepalm:

Sorry about that.