Oxygen Not Included

Oxygen Not Included

Hot Nuclear Power
71 Comments
Murden 25 Jul @ 4:23am 
This is so cool! Thanks for taking the time to make this mod :)
Rainbow  [author] 27 Jul, 2024 @ 2:04pm 
Hey ne_propheta, Thankyou for your input. :)
ne_propheta 25 Jul, 2024 @ 1:02pm 
Hello boss! :steamhappy:
Recycling that pesky Depleted Uranium and Nuclear Waste should be a very nice thing to have - apart from Radium, which is a subject on its own, I think that the nuclear fuel reprocessing could give a pretty straightforward crafting chain.

Like X depleted uranium + Y nuclear waste (let's imagine it as Plutonium) + Z refined carbon (graphite pellets would be prettier, Ronivan's Chemical Processing mod has Graphite in it IIRC) + W clay/ceramic for roleplaying the outer fuel vessel + Q oxygen/oxilite/fertilizer for voloxidation = K enriched uranium (let's imagine it as some MOX rods) + some kind of waste byproduct(s).

But ... I'm not very good at brainstorming recipes & co., after all - sorry!
Rainbow  [author] 24 Jul, 2024 @ 3:27pm 
I consider to add some receipes to refine nuclear stuff as example to get radium or to refine depleted uranium or nuclear waste, however i have not decided on the exact recipes. Any suggestions or wishes?
ne_propheta 20 Jun, 2024 @ 10:17pm 
Aww, so thanks again for the update! <3
Rainbow  [author] 20 Jun, 2024 @ 9:27pm 
I added a mechanic and description so you can get radium again.
ne_propheta 18 Oct, 2023 @ 3:00pm 
Thanks for the update, Rain :3
Seems to work fine, at least for what I've seen by now!
Rainbow  [author] 5 Oct, 2023 @ 12:13pm 
I did debuff the mod a while ago decreasing the amount of heat generated while increasing the amount of fuel consumed. I came now around to compare it to the original test reactor and i think i debuffed it too far, so i undid the debuff the fuel rods will be now much stronger again be careful not to burn something valuable if you created a reactor without safetys and remember if you want to deconstruct a fuel rod you need to cool it down so the fuel does not melt.
SALTY BOIII 14 Jul, 2023 @ 11:41pm 
are you referring to the "Nuclear Processing" mod?
i think that mod had some buildings that produced radium, but it was sadly removed some months ago...

i will look into your challenge collection mod, thanks for the hint :)
Rainbow  [author] 14 Jul, 2023 @ 11:25pm 
It is obtainable by other mods, some nuclear refining mod but i dont recall the name and also by my challenge collection where you can set it so radium is spawned at start or over time in the world.
SALTY BOIII 14 Jul, 2023 @ 11:22pm 
thx 4 fast fix :D

mod works (better steam turbine and nuclear fuel rod) and does not crash the game.
the only remaining problem: there is currently no way to use the radium fuel rod, because radium does not spawn in my worlds or is obtainable by other mods.
Rainbow  [author] 14 Jul, 2023 @ 9:04pm 
Try if it is fixed.
Rainbow  [author] 11 Jul, 2023 @ 11:50am 
I will look into it soon
SALTY BOIII 11 Jul, 2023 @ 11:20am 
Recent update broke the mod

https://pastebin.com/mNEEkjmA
Rainbow  [author] 10 Jul, 2023 @ 10:24pm 
If he contacts me and wants to continue maintaining the mod i will consider it.
Void 10 Jul, 2023 @ 3:11am 
Please consider making this open source. There's a guy taking on and updating a bunch of older mods, but he only works with open source mods.
Rainbow  [author] 8 Dec, 2022 @ 12:00pm 
Hello Void,
I am not sure how the game works there and i only make small fixes now so it unlikely to be added.
Void 8 Dec, 2022 @ 7:33am 
Love the mod! Could you add the current heat production value to the rod's status box?
Rainbow  [author] 8 Oct, 2022 @ 6:08am 
I updated the mod i decided to let you pump out the waste, especially since the original idea of cleaning it would have needed fixing anyways and pumping it out is a good solution.
The radium fuel rod should work now too generating 40 times more radiation but only a tenth of heat.
Also the values of the mods have changed.
Rainbow  [author] 5 Oct, 2022 @ 2:36pm 
When i repair it i will look if i can add pumping out of nuclear waste.
Rainbow  [author] 5 Oct, 2022 @ 2:33pm 
If i remember right you have to empty it with a dupe.
Muffinman 4 Oct, 2022 @ 2:54pm 
So, I've tested extensively. Your mod, as coded, doesn't drop any waste anyway.

This setup ought to drop waste.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2871385594
However, when the signal is green, all it does is delete the waste.

I'll have to look at the code to see what's going on. Also, new update broke everything including this mod.
Muffinman 4 Oct, 2022 @ 7:55am 
For sure you won't get the same amount if the gas is "dropped". You get nothing at all at the moment. Pipped gas should work though.
Rainbow  [author] 3 Oct, 2022 @ 7:35am 
If you want to write the code alright.
Perhaps it can even be done without changing the gameplay:

You add a gas out logic with a pipe out and when a gaspipe is attached the logic converts the nuclear waste to nuclear fallout, the hot gas you get when you heat up nuclear waste and disables the dropping of the waste.
That way it can be used with and without a pipe. However i am not sure if you get the same amounts that way.
Muffinman 30 Sep, 2022 @ 9:50pm 
"If i let you pump out the nuclear waste it would make the design somewhat easier, that is why i think i will not do that, also i dont think i will spend enough time modding to do that soon."

-T'is a shame really. The temperature that the reactor gets run at would instantly boil the waste into fallout that doesn't get collected easily...In my case, it would just get deleted.

Perhaps, I shall look at your code and see what I can improve upon.
Rainbow  [author] 30 Sep, 2022 @ 5:02am 
If i let you pump out the nuclear waste it would make the design somewhat easier, that is why i think i will not do that, also i dont think i will spend enough time modding to do that soon.

I am not really sure how much energy is wasted by the turbine, i think it produces 40% less energy compared to if you dilute the hot steam and use a normal turbine.

The cycle report is generated automatically, i never really researched how it works and i dont think i will fix that any time soon.
Muffinman 29 Sep, 2022 @ 7:02pm 
I think there is a bug with the high-pressure turbine portion of the colony summary. In a typical cycle, the summary reported power added by high-pressure turbine is 2971.6 kJ while power wasted is -4081.3 kJ...This is nonsense? The magnitude of the power wasted should be less than or equal to that of the power added. Perhaps you designated something off in your code for the object?

Case in point, in that same cycle power added by steam turbine is 4353.9 kJ and wasted is -4353.9 kJ. Similarly, power added by stirling engine is 983.1 kJ and wasted is -947.4 kJ.
Muffinman 28 Sep, 2022 @ 7:10am 
"If you have 20kg waste it should be dropped into the reactor as soon you enable that input so normally you would have somewhere a single tile with 20kg gaseous fallout..."

-I see...Then it's simply being deleted due to such high pressure steam and only 1 tile exposed above the rod...It's pretty restricted in shape due to the area that sweeper can see past checker-board tiles; but it also looks nice and like an actual rod assembly in a real reactor.

Perhaps if you could allowed piped waste output in the form of a liquid? That way the waste can be recovered. The liquid should be hot and close to it's boiling point - perhaps just 5 degs below transition temperature.
Rainbow  [author] 28 Sep, 2022 @ 6:23am 
True you need to setup the reactor carefully if you want to evenly distribute the heat.

Right now the fuel rods have only one logic input since they are only one tile so that input is for supply fuel and for dump fuel.

If you have 20kg waste it should be dropped into the reactor as soon you enable that input so normally you would have somewhere a single tile with 20kg gaseous fallout...

If it deletes the mass i think that setup cannot recover the waste.
Muffinman 28 Sep, 2022 @ 1:25am 
I feed the rods 1000g over a long period of time to allow a very gradual and controlled warming up of the core. If you look at my picture, my current setup is 8 cores. Each of them have various amounts of fuel in them between 300-600 kg. I built it in a way that allows the logic to figure out where fuel should end up for even heating of the core. Indeed, my setup is currently slowly climbing to 600C with 500kg pressure. I'm very happy with this setup...So what you have current is great (please don't change). It's currently 2 high-pressure turbine + 10 turbine.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2868654094

As to why I set it up this way, my first try with buckshot loading of 1000kg into each core didn't go well. It heated up too fast and melted. I did not like it.

Regarding waste, I'm not sure what's going on, but 20kg of waste disappeared in one of the rod...It must be deleted by Klei's logic or maybe it's a genuine bug with mod logic.
Rainbow  [author] 28 Sep, 2022 @ 12:12am 
Yes i think the game deletes the mass if its too small when its dumped into the steam, but that might well be a klei mass deletion bug.
I will think about the storage stuff but its not so likely to change the idea for the reactor is not to feed it with small amounts, and i dont really understand why you would do that what is the idea?
Muffinman 27 Sep, 2022 @ 11:05pm 
Thanks...I'm pretty sure waste is simply deleted when the rod gets some fuel by the sweeper as my setup doesn't fuel the rod to 1000Kg all at once. I throttle the supply of fuel. If and when you get back to modding, if you could allow the waste barrel/bottle to be collected by the sweeper and transferred to a bottle emptier. It would be nice to do some waste fuel recycling (which I have another mod for). Thanks for the replies
Rainbow  [author] 27 Sep, 2022 @ 9:59pm 
The waste is dropped as solid nuclear waste, it has a low melting point, if you want to collect it solid you need to get the heat down first to something below the melting point, otherwise you get it an a liquid or gas state, or maybe klei will just delete the new gas, they do a load of rounding. Usually you would only collect and refuel when the extra 1000kg are used up and the power generation starts to go down because of some complications.
I am not sure if there is some bug with the wastegeneration and dropping.

10KW is the reference for the power bar and kleis ui does use maximum caps for producers, but the 10KW is only for the ui the code itsself does not have a cap so it can generate more. However i find it hard to really produce enough heat to constantly generate more power than the 10KW.

Yes you can increase the pressure.

The output temperature is roughly one third of the input temperature. 550C should get you something just below 200C out.
Muffinman 27 Sep, 2022 @ 9:42pm 
"Waste generation depends on temperature too. waste is only dropped when the building input is green..."

-What I've noticed is the waste just disappears when the rod is refueled. They are bottles/barrels and can be removed by the sweeper right into a bottle emptier right?

"High pressure tubine takes 2% of the available steam on every tick and transforms the heat depending on how much heat it takes in, higher pressure / temperature in the reactor = more power, its not capped."

-How come the high pressure turbine Energy UI said it's at most 10KW if it's not capped?
-So if I want the high pressure turbine to perform better at a set temperature, increase the steam pressure on the reactor side?
-Say ingested steam from core side is at 550C at 200kg pressure, 2% expelled is 4kg but at what temperature?

This is my current setup with temperature/radiation controlled (at least I hope) with core at 520C.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2868615628
Rainbow  [author] 27 Sep, 2022 @ 8:26pm 
More heat = more radioactivity, more radioactivity = more heat, fuel rods start slow unless you preheat them with a radioactive lamp or dont fill it with steam until its fairly hot.
Also i dont think it makes really sense to make a reactor with less than two filled rods (2000kg uranium) it would heat really slowly. If you have so little uranium you should really find a way to irradiate the rod.

High pressure tubine takes 2% of the available steam on every tick and transforms the heat depending on how much heat it takes in, higher pressure / temperature in the reactor = more power, its not capped.
Waste generation depends on temperature too. waste is only dropped when the building input is green you can make a maintenance cycle when you want to get the waste.
Muffinman 27 Sep, 2022 @ 9:30am 
Finally...I've noticed that the more waste there are in the rod, the hotter it is...That's supposed to happen?
Muffinman 27 Sep, 2022 @ 9:24am 
What's the relationship between high-pressure turbine to "vanilla" turbine? I assume 1:4 according to your screenshot...but I don't really know since the building description does not mention how much mass the high-pressure turbine moves.
Muffinman 27 Sep, 2022 @ 9:09am 
To elaborate more on radiation, I'm currently controlling the delivery of fuel to the rod through careful dosage to keep the radiation density at a certain level...I'm hoping this will work with my current design to gate the temperature to a certain average value as it appears radiation density influences the temperature...I just hope to not get a positive feedback cycle.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2868406809
Muffinman 27 Sep, 2022 @ 8:56am 
I've managed to delivered just the amount I want now. The issue that I still can't figure out is what happens to the nuclear waste inside the nuclear fuel rod? Is it suppose to dump out of it once it accumulates to a certain amount?

Also, what's the relationship between radiation density and temperature? The reactor I'm building is very very slow increasing in temperature...The rate is very small, like 1-2 degrees per cycle on average...But this will eventually cause meltdown of the rod itself...
Rainbow  [author] 27 Sep, 2022 @ 5:58am 
If you want to stop at 1000kg or less you load it with dupes as soon the wanted amount is reached you disable it and for short time lock all doors till the dupes dropped the uranium. If you use sweeper you keep only the needed amount in range. And turn it off then.
Rainbow  [author] 27 Sep, 2022 @ 5:56am 
If you disable the building it only disables new chore orders, if the order was given already it will be fullfilled.

The Building is full with 1000kg Uranium the second 1000kg is reserve.
Muffinman 26 Sep, 2022 @ 11:32am 
Hi, the tile stores way too much uranium. It said it needs 500g, and yet it will store up to 2x1000kg...?! This happens even when there's a signal to disable refuel. The sweeper will simply put more fuel into it.
ne_propheta 10 Aug, 2022 @ 6:08am 
Uh, I understand.
Thanks anyway, as always :steamhappy:
Bye!
Rainbow  [author] 9 Aug, 2022 @ 7:02pm 
hei, I know that problem, the radium fuel rod is new and essentially i did not really debug it because i am not really sure what is wrong with it.
Next time i give more attention to modding i will take a deeper look.
ne_propheta 9 Aug, 2022 @ 2:05pm 
Hi there! I use this mod with Ronivan's Nuclear Processing (in order to use Radium, which is otherwise pretty useless apart from Radionuclids Projector or something).

Unfortunately, the power rod tile, with Radium as input element, seems not to heat up, whereas the Enriched Uranium one works perfectly.

I see that you aren't actively modding anymore, but I'm reporting this just in case you decide to work on this little jewel in the future.

Cheers and thanks very much for the mod! :steamhappy:
Rainbow  [author] 24 May, 2022 @ 9:17am 
Hey,
there will be no control rods since i am not actively developing mods right now and if at all maintaining things.
However i might add a door that can be build from raw and refined ores and somehow does not melt when build from lead that way you could build it from lead and have a high radiation screening.
On the other hand it would make designing and handling a reactor so much easier and so much safer if your design is flawed which in the end is much less fun :D
edouard.the.shark 24 May, 2022 @ 5:33am 
Probably my favorite mod. Being able to design the reactor core bring so much more to nuclear power. Even though I am still not good at designing them (152 ton of super coolant in the core and internal cooling loop is too much).

Suggestion : In my opinion (sorry its probably a bad one), it would be fun to have control rod to block more radiation more reliably than door, though its a lot to ask. The way I see how it could work is that it could essentially be a door that block more or less radiation and could be controlled by an automation ribbon.

Once again, thank you for having created this amazing mod.
Atom, He Who Seeks Nowhere 14 May, 2022 @ 3:46pm 
No problem mate.
Rainbow  [author] 14 May, 2022 @ 8:11am 
Thankyou for your nice words :)
Atom, He Who Seeks Nowhere 11 May, 2022 @ 7:06pm 
This is actually amazing. Thank you for making this mod.