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The "typical" example is the tragic episode around 1200 BC. J.-C.: the "peoples of the sea" upset all the political balances of the Near East: disappearance of the Hittites, fall of Assyria, troubled period in Egypt.
These "people of the sea" come from Europe.
They are hunted by European populations from countries further north. Agriculture becoming impossible there, these populations invade the regions further south and they "push" the other populations into bloody battles. It is then a game of dominoes, where the populations chase each other from their territory, until the Peoples of the Sea, who come to invade other countries.
Climate changes are manifold. These changes are due to multiple factors, such as huge volcanic eruptions, linked to plate tectonics: I am thinking for example of Africa, with the emergence of the mountains of Ethiopia and the Red Sea coast, which causes the modification of the course of the Nile, which becomes what it is today (previously, the Nile flowed horizontally and threw itself into the Mediterranean towards the Lybo-Tunisian border). It was around 7000 BPC that the populations of the Middle East passed into Egypt, because before that, the Nile delta was under water.
The P.I.E. have a very basic agriculture. And it is each time that the growing conditions become difficult (climate), that cannibalism appears. This is illustrated at the Neolithic site of Herxheim, in Germany.
The P.I.E., probably originating from Anatolia, progress at the rate of 1km per year. The diffusion of their way of life is much faster than this "conquest". Because certain populations of hunter-gatherers adopt this way of life and propagate it in turn. This explains the “lightning” progress of the P.I.E.
This shows that there have been many exchanges between these "two" populations: we all have traces of them inscribed in our genes (see the numerous genetic studies published).
That said, I am surprised to read that there was no trade between European hunter-gatherer populations before the arrival of the Proto-Indo-Europeans (P.I.E).
There were exchanges between these different populations of hunter-gatherers. It is seen with amber that is found in places where it does not exist.
It is also surprising to read that the villages do not evolve. It would be wrong to believe that the P.I.E. brought everything to Europe. On the contrary: they learned a lot from these local hunter-gatherers who were always curious to meet these strange farmers.
黑曜石,铜,铁,尤其是锡都非常难获得。很少有人能有幸在自家后院拥有这些资源。在这个mod中,你唯一的选择是为他们交易(不要担心,交易员会经常来)。
由于人口规模的原因,出生率和移民没有下降。
更新世时期的欧洲是一片巨大的苔原。没有树,只有驯鹿。在更新世之后,很少有群体能够独自进入新石器时代。大多数人都被新石器时代的邻居征服了。在欧洲,来自安纳托利亚的新石器时代移民成为欧洲的主导群体。出于这两个原因,在这个mod中,你从公元前7000年新石器时代的移民群体开始。
小村庄本身并没有在技术上取得进步。他们也没有用技术换取商品的良心证据。在这个mod中,技术只有在更先进的突袭者成为你的邻居并攻击你之后才会出现!
mod一开始只有几个袭击者。当新石器时代的移民在欧洲发生时,它“大体上是和平的”。但随着新的农田变得越来越少,战争和大规模的同类相食变得普遍(见线性陶器文化)。随着你继续玩,突袭者会慢慢变得更加危险。
Raiders are set to appear every 2 years or so until year 10 then every 5 years in hard mode only.
the only thing to change probably is the copper/tin from the merchants,as you progress there's a certain point where 99% of merchants will sell tin but not copper anymore so you can't make bronze.
Askyia: That is exactly what I was going for :).... in my mind, as I play, I'm playing as the Basques! They were eventually conquered by the Romans; and many of their villages were burnt to the ground. Some of course survived. Yours wont though ;)
When I have done all interesting things and established a good thriving settlement I had only 200 research points. It is a little bit stupid just to present in the same conditions until you reach 500 of them so I quit. I suggest to reconsider research economics otherwise this mod is broken and boring.