Dawn of Man

Dawn of Man

Historical Migrations
27 Comments
balue 9 Jul, 2023 @ 4:59am 
No Firestone :steamthumbsdown:
cheeezie 3 Apr, 2022 @ 9:59am 
There is a serious bug which is affecting gameplay. Sometimes a random item appears on the edge of the map, causing villagers to try and retrieve it. For example a bow appeared on a distant mountain, even though I had not unlocked bows and no raider had attacked with bows. My villagers spent ages trying to retrieve it, until I found it and used the recycle option. It's very annoying, but other than that this is a great mod with tons of interesting maps.
polcorp 28 Jan, 2022 @ 2:04am 
With the development of the Neolithic, it is once again climate change which is at the origin of the evolutions and which creates population movements or “invasions”.
The "typical" example is the tragic episode around 1200 BC. J.-C.: the "peoples of the sea" upset all the political balances of the Near East: disappearance of the Hittites, fall of Assyria, troubled period in Egypt.
These "people of the sea" come from Europe.
They are hunted by European populations from countries further north. Agriculture becoming impossible there, these populations invade the regions further south and they "push" the other populations into bloody battles. It is then a game of dominoes, where the populations chase each other from their territory, until the Peoples of the Sea, who come to invade other countries.
polcorp 28 Jan, 2022 @ 1:47am 
One last point: you mention cannibalism. This happened several times in Europe, but mainly during the agricultural (Neolithic) era.
Climate changes are manifold. These changes are due to multiple factors, such as huge volcanic eruptions, linked to plate tectonics: I am thinking for example of Africa, with the emergence of the mountains of Ethiopia and the Red Sea coast, which causes the modification of the course of the Nile, which becomes what it is today (previously, the Nile flowed horizontally and threw itself into the Mediterranean towards the Lybo-Tunisian border). It was around 7000 BPC that the populations of the Middle East passed into Egypt, because before that, the Nile delta was under water.
The P.I.E. have a very basic agriculture. And it is each time that the growing conditions become difficult (climate), that cannibalism appears. This is illustrated at the Neolithic site of Herxheim, in Germany.
polcorp 28 Jan, 2022 @ 1:37am 
Please don't take my previous statement the wrong way.
The P.I.E., probably originating from Anatolia, progress at the rate of 1km per year. The diffusion of their way of life is much faster than this "conquest". Because certain populations of hunter-gatherers adopt this way of life and propagate it in turn. This explains the “lightning” progress of the P.I.E.
This shows that there have been many exchanges between these "two" populations: we all have traces of them inscribed in our genes (see the numerous genetic studies published).
polcorp 28 Jan, 2022 @ 1:22am 
Very interesting storyline.
That said, I am surprised to read that there was no trade between European hunter-gatherer populations before the arrival of the Proto-Indo-Europeans (P.I.E).
There were exchanges between these different populations of hunter-gatherers. It is seen with amber that is found in places where it does not exist.
It is also surprising to read that the villages do not evolve. It would be wrong to believe that the P.I.E. brought everything to Europe. On the contrary: they learned a lot from these local hunter-gatherers who were always curious to meet these strange farmers.
phurst1com 23 Jan, 2022 @ 9:08am 
Can I suggest you investigate the archeological excavations of villages from this period, as you will find the buildings were randomly built within their defensive walls. The complete opposite to the layouts constructed by the Romans, who built on the grid system.
meowtainspring  [author] 13 Jan, 2022 @ 2:41am 
Hey everyone. Sorry for the slow reply. I've been away from home for the past month or so. I see I mistakenly only created this scenario for Hardcore mode. When I return home, I will fix this issue. Thanks for bringing it to my attention!
altzheimer 11 Jan, 2022 @ 2:43am 
Nice idea but poorly tested. It takes too long to complete the milestones. If you decide to play, set up your camp and after that run at max game speed as much as you can.
爱嗦辣条的射鸡师 28 Dec, 2021 @ 11:24pm 
原始印欧人大约在公元前3500年青铜时代出现在欧洲。这些群体迅速取代了新石器时代欧洲的大部分地区。铁器时代的罗马帝国,没有一个新石器时代的移民没有被征服。你不能在mod中获胜。如果你幸存到这一点,在铁器时代你将被征服。


黑曜石,铜,铁,尤其是锡都非常难获得。很少有人能有幸在自家后院拥有这些资源。在这个mod中,你唯一的选择是为他们交易(不要担心,交易员会经常来)。

由于人口规模的原因,出生率和移民没有下降。
爱嗦辣条的射鸡师 28 Dec, 2021 @ 11:24pm 
这个mod旨在为人类黎明提供更精确的体验。


更新世时期的欧洲是一片巨大的苔原。没有树,只有驯鹿。在更新世之后,很少有群体能够独自进入新石器时代。大多数人都被新石器时代的邻居征服了。在欧洲,来自安纳托利亚的新石器时代移民成为欧洲的主导群体。出于这两个原因,在这个mod中,你从公元前7000年新石器时代的移民群体开始。


小村庄本身并没有在技术上取得进步。他们也没有用技术换取商品的良心证据。在这个mod中,技术只有在更先进的突袭者成为你的邻居并攻击你之后才会出现!


mod一开始只有几个袭击者。当新石器时代的移民在欧洲发生时,它“大体上是和平的”。但随着新的农田变得越来越少,战争和大规模的同类相食变得普遍(见线性陶器文化)。随着你继续玩,突袭者会慢慢变得更加危险。
UglyBird 20 Dec, 2021 @ 5:16pm 
If you play this scenario on normal mode you won't get raiders at all.
Raiders are set to appear every 2 years or so until year 10 then every 5 years in hard mode only.
Morty 14 Dec, 2021 @ 8:52am 
@Askyia, Thanks for your comments. I played normal mode. When starting the mod it clearly says there are fewer raids. Bur there are NO raids at all. I will not repeat this mod, it was too time consuming anyways with nearly no excitement. I don´t know Stone Age Realistic, is it another mod?
Askyia 12 Dec, 2021 @ 1:51pm 
@Morty, I think this is based of Stone Age Realistic. Did you play in normal or hardcore? Because in normal there are no raiders (IF the mod is truly based on Stone Age realistic).
Morty 12 Dec, 2021 @ 10:26am 
I have reached the Iron age. But there has been no raiders at all yet, which is kind of boaring if you have prepared for raids
gianfrancenico85 30 Nov, 2021 @ 8:02am 
very good scenario,i managed to complete all the milestones (the last one is a nightmare btw and took me a lot of tries)
the only thing to change probably is the copper/tin from the merchants,as you progress there's a certain point where 99% of merchants will sell tin but not copper anymore so you can't make bronze.
Michan 30 Nov, 2021 @ 1:30am 
I find it a bit odd that there is no flint at all on the maps. I get the whole no metal part but flint should be avalible if even in just small quantity. Also I have played the same map for like 2-3 hours now and still hardly any raids and def no copper. How long dose it take?
Queenofdragons6 28 Nov, 2021 @ 3:03pm 
Just so that I'm sure I understand, does this affect all games?
大猫来了 23 Nov, 2021 @ 2:20am 
但是随着新农田越来越少,战争和大规模的同类相食变得普遍(见线性陶器文化)。如果你继续玩,掠夺者会慢慢变得更危险,原始印欧人在公元前3500年左右的青铜时代出现在欧洲。这些团体迅速取代了大部分新石器时代欧洲。铁器时代的罗马帝国,没有一个新石器时代的移民没有被征服。在国防部你是赢不了的。如果你能活到现在,在铁器时代,你会被征服的,黑曜石,铜,铁,特别是锡,都是极难得到的。很少有人有幸在自家后院拥有这些资源。在这个模型中,你唯一的选择就是交易他们(不要担心,交易员会经常来)。没有出生率下降或移民由于人口规模
大猫来了 23 Nov, 2021 @ 2:19am 
这个模型旨在为人类提供更准确的体验,更新世时期的欧洲是一个巨大的苔原。没有树,只有驯鹿。很少有人能在更新世之后,自己进入新石器时代。大多数人都被他们的新石器时代邻居压垮了。在欧洲,来自安纳托利亚的新石器时代移民,成为欧洲的主要群体。由于这两个原因,在这个模型中,你开始于公元前7000年,一群迁徙的新石器时代移民,小村庄本身没有科技进步。也不是他们良心交易技术货物的证据。在这个模型中,技术只有在更先进的掠夺者成为你的邻居并攻击你之后才会出现。因为新石器时代的迁徙发生在欧洲,所以总的来说是和平的。
roman-hm 31 Oct, 2021 @ 5:14am 
meowtainspring : thank you for the explanation,I'll continue to play
Rednek 30 Oct, 2021 @ 10:31am 
You are crazy. great work.
meowtainspring  [author] 29 Oct, 2021 @ 12:14pm 
Thanks Mauser! Appreciate the feedback. The point of having 500 experience to get to the copper age is so that you are not able to research tech at all. There are random events that will unlock the next age. Those events come after more advanced raiders attack.
Mauser6863 29 Oct, 2021 @ 12:05pm 
I agree that the 500 experience is too high to get to the copper age, maybe 200 is reasonable. Also, the Trader comes way too often, maybe the frequency should be half what it is now. Some flint needs to be able to be gathered in the game, not mined, but gathered, Other than those points, I like the mod. Thanks for making it.
meowtainspring  [author] 28 Oct, 2021 @ 2:51pm 
Roman-hm: I suggest to reconsider and read mod description before commenting: "In this mod, technology only comes after more advanced raiders become your neighbors and attack you."

Askyia: That is exactly what I was going for :).... in my mind, as I play, I'm playing as the Basques! They were eventually conquered by the Romans; and many of their villages were burnt to the ground. Some of course survived. Yours wont though ;)
Askyia 28 Oct, 2021 @ 7:31am 
What about the Euskera (Basques, as they are known worldwide)? Sure, they mixed with the migrants from other parts, but their culture remained relatively unique.
roman-hm 28 Oct, 2021 @ 5:09am 
I do not understand how to achieve 500 reserarch points before you have constructed all you wanted and got bored.
When I have done all interesting things and established a good thriving settlement I had only 200 research points. It is a little bit stupid just to present in the same conditions until you reach 500 of them so I quit. I suggest to reconsider research economics otherwise this mod is broken and boring.