Dawn of Man

Dawn of Man

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Historical Migrations
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17 Oct, 2021 @ 8:59pm
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Historical Migrations

Description
This mod intends to provide a more accurate experience to Dawn of Man.

Europe during the Pleistocene was a giant tundra. No trees: only reindeer. Very few groups were able to enter the Neolithic on their own after the Pleistocene. Most were overwhelmed by their Neolithic neighbors. In Europe, Neolithic migrants from Anatolia became the dominant group in Europe. For these two reasons in this mod you start as a migrating group of Neolithic migrants at 7000 BC.

Small villages did not advance technologically by themselves. Nor is their evidence of conscience trading of technology for goods. In this mod, technology only comes after more advanced raiders become your neighbors and attack you!

The mod starts with only few raiders. As Neolithic migrations occurred in Europe, it was 'generally peaceful'. But as new farmlands became less available, war and large scale cannibalism become widespread (see Linear Pottery Culture). Raiders will slowly become more dangerous as you continue playing.

Proto-Indo-Europeans show up to Europe around ~3500 BC during the Bronze Age. These groups swiftly replace much of Neolithic Europe. And by the Roman Empire during the Iron Age, not one of the original Neolithic migrants remained unconquered. You can not win in the mod. If you have survived to this point, in the Iron Age you will be conquered.

Obsidian, copper, iron, and especially tin were extremely hard to come by. Few people were lucky enough to have these resources in their backyard. In this mod, your only option is to trade for them (don't worry, traders will come by frequently).

There is no drop of birth rate or migrants due to population size.

~~~Mod designed for use with Nomad/Hardcore mode only~~~
27 Comments
balue 9 Jul, 2023 @ 4:59am 
No Firestone :steamthumbsdown:
cheeezie 3 Apr, 2022 @ 9:59am 
There is a serious bug which is affecting gameplay. Sometimes a random item appears on the edge of the map, causing villagers to try and retrieve it. For example a bow appeared on a distant mountain, even though I had not unlocked bows and no raider had attacked with bows. My villagers spent ages trying to retrieve it, until I found it and used the recycle option. It's very annoying, but other than that this is a great mod with tons of interesting maps.
polcorp 28 Jan, 2022 @ 2:04am 
With the development of the Neolithic, it is once again climate change which is at the origin of the evolutions and which creates population movements or “invasions”.
The "typical" example is the tragic episode around 1200 BC. J.-C.: the "peoples of the sea" upset all the political balances of the Near East: disappearance of the Hittites, fall of Assyria, troubled period in Egypt.
These "people of the sea" come from Europe.
They are hunted by European populations from countries further north. Agriculture becoming impossible there, these populations invade the regions further south and they "push" the other populations into bloody battles. It is then a game of dominoes, where the populations chase each other from their territory, until the Peoples of the Sea, who come to invade other countries.
polcorp 28 Jan, 2022 @ 1:47am 
One last point: you mention cannibalism. This happened several times in Europe, but mainly during the agricultural (Neolithic) era.
Climate changes are manifold. These changes are due to multiple factors, such as huge volcanic eruptions, linked to plate tectonics: I am thinking for example of Africa, with the emergence of the mountains of Ethiopia and the Red Sea coast, which causes the modification of the course of the Nile, which becomes what it is today (previously, the Nile flowed horizontally and threw itself into the Mediterranean towards the Lybo-Tunisian border). It was around 7000 BPC that the populations of the Middle East passed into Egypt, because before that, the Nile delta was under water.
The P.I.E. have a very basic agriculture. And it is each time that the growing conditions become difficult (climate), that cannibalism appears. This is illustrated at the Neolithic site of Herxheim, in Germany.
polcorp 28 Jan, 2022 @ 1:37am 
Please don't take my previous statement the wrong way.
The P.I.E., probably originating from Anatolia, progress at the rate of 1km per year. The diffusion of their way of life is much faster than this "conquest". Because certain populations of hunter-gatherers adopt this way of life and propagate it in turn. This explains the “lightning” progress of the P.I.E.
This shows that there have been many exchanges between these "two" populations: we all have traces of them inscribed in our genes (see the numerous genetic studies published).
polcorp 28 Jan, 2022 @ 1:22am 
Very interesting storyline.
That said, I am surprised to read that there was no trade between European hunter-gatherer populations before the arrival of the Proto-Indo-Europeans (P.I.E).
There were exchanges between these different populations of hunter-gatherers. It is seen with amber that is found in places where it does not exist.
It is also surprising to read that the villages do not evolve. It would be wrong to believe that the P.I.E. brought everything to Europe. On the contrary: they learned a lot from these local hunter-gatherers who were always curious to meet these strange farmers.
phurst1com 23 Jan, 2022 @ 9:08am 
Can I suggest you investigate the archeological excavations of villages from this period, as you will find the buildings were randomly built within their defensive walls. The complete opposite to the layouts constructed by the Romans, who built on the grid system.
meowtainspring  [author] 13 Jan, 2022 @ 2:41am 
Hey everyone. Sorry for the slow reply. I've been away from home for the past month or so. I see I mistakenly only created this scenario for Hardcore mode. When I return home, I will fix this issue. Thanks for bringing it to my attention!
altzheimer 11 Jan, 2022 @ 2:43am 
Nice idea but poorly tested. It takes too long to complete the milestones. If you decide to play, set up your camp and after that run at max game speed as much as you can.
爱嗦辣条的射鸡师 28 Dec, 2021 @ 11:24pm 
原始印欧人大约在公元前3500年青铜时代出现在欧洲。这些群体迅速取代了新石器时代欧洲的大部分地区。铁器时代的罗马帝国,没有一个新石器时代的移民没有被征服。你不能在mod中获胜。如果你幸存到这一点,在铁器时代你将被征服。


黑曜石,铜,铁,尤其是锡都非常难获得。很少有人能有幸在自家后院拥有这些资源。在这个mod中,你唯一的选择是为他们交易(不要担心,交易员会经常来)。

由于人口规模的原因,出生率和移民没有下降。