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Sherman D-D tanks now back on beach during landings.
New unit starting location map updated in screen shots: - - - showing starting positions for Landing craft and German unit starting positions in strong points.
Changes:
Some units types and some unit locations have added or changed due to newly acquired WW2 location information, pictures and maps on WN 72 and WN 73.
WN 72 and WN 73 resistance sites reworked to reflect this information.
Anti Tank wall correctly located and added at WN 72.
LCA (Landing Craft Assault) now join LCVP (Landing Craft Vehicle Personnel) landing on the beaches.
Normandy DD Sherman tanks have replaced normal Sherman tanks.
Removed lots of redundant props, terrain landscape props and fix many prop clipping issues.
Introduced US Rangers later in the battle advancing through WN73 and down towards WN72.
When at WN 72 - - - - WATCH OUT ! ! ! for US Rangers coming down from WN 73 location.
Load the mission then - - Exit back to main menu and restart mission ( will now load in much faster),
Then select single mission ( reduce max units if required ).
Then click on large Gray reverse arrow - - - now the selection arrows will come up for available landing craft.
This is due to a large amount of props to load.
When at WN 72 - - - - WATCH OUT for US Rangers coming down from WN 73
alexpenni [author] 5 Feb @ 11:05pm
Only seen when first starting Easy Red 2 and selecting a custom terrain mission.
Exit the mission back to main menu and then restart mission, Decals are then correctly placed.
(see previous posts below)
Added an extra start phase ( as landing craft were heading back to ships and not returning with more troops).
Changed beach mission objective locations, time and capture radius - - - this results in US troops spending a lot more time on the beach and re-grouping ( as per history) before they head up the Bluff to attack the German strong point.
Salir de la misión y luego iniciar la misión, las calcomanías se colocará en el lugar correcto
Seems to be random, it may or may not happen when you first load Easy Red 2.
If it happens - Exit the mission back to main menu and then restart mission, Decals are then correctly placed and works OK for me.
Not sure why this has started to happen, possibly a memory loading / prop location issue.
The in-game Editor now has a similar problem with mud road decals on map disappearing on first load, but reappearing correctly after re-loading.
This Mission started development in early 2022 so could be an issue with old props
I have not seen it happen over the last few days, so I hope the issue may has been solved.
I have made major adjustments to many prop position's and due to the welcomed AI path finding updates, i have now made some changes to German and American units and spawn positions.
Massive overhaul and tweaks of nearly all the elements on the map
Massive overhaul of nearly all the elements on the map, hopefully you will enjoy a more accurate game experience.
I have played the nebelwerfer battery and now seems to be working fine.
question or bug tho- the 2 neblewerfers seem to be killing themselves quite often - is there anyway that can be fixed? it seems they get 1-2 volleys out and then kill themselves with a barrage.
*edit*
the culprit seems to be the sandbags directly in front of the nebelwerfer battery - when the team tries to adjust their aim too low - they will always kill themselves with friendly fire
I have been modding maps for many years that accurately represent what it was like on the day that certain events happened in WW2.
Changed locations of some beach props and terrain props.
Relocated landing ships and some landing craft for a longer run into beach.
No more props can now be added to this map as the maximum number allowed has been reached.
D-Day – Sword Beach:
You will need to Subscribe and download the “test sword” map and then subscribe to one of the following 4 missions currently available for the Sword Beach landings in order:
V1 - is No. 4 Commando
V2 - is 2nd East Yorks
V3 – is 1st SSB Commandos
V4 – is 1st Suffolk Regiment
This Normandy map is to scale and is historically and geographically correct for 1944, as are the location of the towns and all the German strong points.