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I saw some of the comments in the workshop page – I may do some of the ideas/suggestions – but mainly I may also add a mod option to decide how frequently new colonists will join (and perhaps at what time). But this is for the long long future…..
The first to get updated is “A Colonist A Day”.
Its a small C# mod, but a good gateway to guide me back to modding, as I forgotten quite a lot of stuffs. Thankfully, the advent of ChatGPT means I can save a lot of time trawling the internet, forum, discord and google for information and know-how.
AI is also the main reason why I’m back – because its gonna speed up the mod updating vs the entirely blind modding that me and all the OGs used to do.
One suggestion I have is possibly having a choice to set the starting equipment for the new arrivals, or even just let you choose from the unit templates for other factions.
I know it could be exploited but I tend to just use character editor to arm all my new arrivals and change their ideologies anyway. So would be a nice optional thing, especially for mods like Zombieland where you want the new people to have a fighting chance of reaching your base.
Might also be nice to have more options for intervals and perhaps spawn counts at each interval
Also in terms of mod incompatibilities, not a major conflict but with Rim of Madness vampires I was having vampire colonists spawn and instantly burn to death.
Also occasionally had them spawn in undiscovered cave networks so I could see their marker but not the terrain.
Keep up the good work!
@Evelyn - Yeap. The option to adjust the frequency will come in the next update as a mod setting option.
I havent work on it yet. (just to add)
Oh, I never heard of this game before~ haha My bad!
And in future updates for this mod, I can add more options...
@Gyger - yellow clothes? Sorry, i missed the context
I have added an intro video to this mod into the workshop "gallery". Hope its interesting.
And if like my work, do subscribe to my youtube channel! I'm trying to grow it to a point where it can generate income to fund the modding work (thus you guys can benefit too with the free mods!)
https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw
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@Khaydar - damn! I should have thought of that!
@tkgamer77 - hmm... at the moment no.
But I will be expanding on this mod, and probably add such options into some form of mod setting some day.
If you dont want it to be "never-endingly" - can I recommend you to pair up this mod with my WalkingProblem Happening Storyteller mod?
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1295107035&tscn=1633843076
It will keep everything interesting. ENDLESSLY interesting...
Yeah, maybe I can change it to that and set a mod setting for people to adjust that...
On facebook, someone told me to add the ability to change the frequency of the colonists joining - so for that, will also need mod setting.
@Bloodletting Finale - Hmm... noted....
Why dont you just set up a concentration camp else where and use them as meat shield during a fight? LOL
I will look into it~
@Trouble - who is mas? LOL
It would be fun to get colonists every day, but I want to select only the best for my army. So banishing useless colonists (pacifists) every single day would be a massive problem.
I created this mod in a whim of sort. Its like a "warm up" for returning to update the other massive mods that is still waiting for me to update. =P
Its always useful to start with a small mod to gain some happiness and momentum before starting work on a draggy massive mod.