RimWorld

RimWorld

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[1.5] A Colonist A Day
   
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Mod, 1.3, 1.5
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112.023 KB
9 Oct, 2021 @ 3:20pm
3 Jun @ 10:07am
2 Change Notes ( view )

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[1.5] A Colonist A Day

In 1 collection by WalkingProblem
Complete WalkingProblem Mods Collection
18 items
Description
Are you sick and tired of having insufficient colonists and having your colony failing?

Fear no more! This is the "A Colonist A Day" mod! That will give you... THATS RIGHT! A COLONIST A DAY!

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MOD FEATURES:
- Spawn a new colonists for your colony every day!
- The daily countdown starts every time you load your game (because I'm lazy to code a "save the time")
- You will be fearless and will go to war with everyone.
- You will have overpopulation (after some time)
- You MAY have trouble feeding your colony
- Your game may start to lag after having too many colonist...
- You may never "game over"...
- You can say thank you now.
- You are welcome.

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SUPPORT ME:

Subscribe to my Youtube channel (so that I can one day earn a living thru youtube and continue to do modding)
https://www.youtube.com/channel/UCgUW0Ls2wbY8h79pV9xnMjw

Become my patron on Patreon (so you can have an influence over me and what mod I work on next)
https://www.patreon.com/walkingproblem

Chat with me on Discord
https://discord.gg/AWK5Jxa
Popular Discussions View All (1)
0
3 Jun @ 4:20pm
"A Colonist A Day" finally arrive for Rimworld 1.5!
WalkingProblem
36 Comments
yellowdotchuck 4 Jun @ 7:24pm 
@WalkingProblem Sure hope you'd add a max amount of colonists as I think it can help a lot from overpopulation. A great concept.
WalkingProblem  [author] 3 Jun @ 10:14am 
I’m also thinking about relaunch the mod as a new workshop item so that people can actually find it (thinking about it)

I saw some of the comments in the workshop page – I may do some of the ideas/suggestions – but mainly I may also add a mod option to decide how frequently new colonists will join (and perhaps at what time). But this is for the long long future…..
WalkingProblem  [author] 3 Jun @ 10:14am 
After years away from Rimworld modding (and in fact, the Rimworld game itself) – I have decided to restart modding work on Rimworld – with the main objective just to update all my mods to the latest version.

The first to get updated is “A Colonist A Day”.

Its a small C# mod, but a good gateway to guide me back to modding, as I forgotten quite a lot of stuffs. Thankfully, the advent of ChatGPT means I can save a lot of time trawling the internet, forum, discord and google for information and know-how.

AI is also the main reason why I’m back – because its gonna speed up the mod updating vs the entirely blind modding that me and all the OGs used to do.
Joe The Jawliner 20 May, 2023 @ 3:09am 
update
Diamond Appendix 17 Mar, 2023 @ 5:03am 
nah, Wanderer Joins without your permission
Khanical 14 Mar, 2023 @ 3:58pm 
wanderer joins shows a pop-up you need to accept (i think)
Diamond Appendix 10 Dec, 2022 @ 12:45pm 
what's the difference between this and vanilla making a scenario with a reocurring "wanderer joins" event?
FentanylWallaby 23 Oct, 2022 @ 12:09am 
UPDATE
FemboyNugget 21 Oct, 2022 @ 10:39am 
Also it seems that whatever timer you have set keeps going when the game is paused, because I stepped away and when I unpaused I got two new colonists
FemboyNugget 21 Oct, 2022 @ 10:35am 
1.4? Also, instead of using a timer and custom event.. Why not just call a "Colonist Joins" event every day at a specific time (like 12h), that way it will stay consistent between saves and the player will know exactly when they will get a new colonist