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But if I have a baby pawn and it is taken up by another pawn to feed its portrait disappears.
The same happens if I have a colonist pawn that needs to be reduced, when the pawn is picked up its portrait disappears.
I'd really like to see health status - freezing, overheating and disease/infection icons colored depending on whether infection or immunity is higher. I'd happily turn off the tiredness/inspiration ones for them, it's just so key to see!
Thanks for all your mods, I think I have all of them in my game always outside of the leather chain one, lots of good stuff! :D
1) I am unable to select pawns using the bar on the far outskirts of my monitor, I am using an ultra wide monitor at 3440×1440 resolution.
2) I am also having the display issue when grouping pawns as described below. I am assuming one of the intended uses of the grouping feature is to reduce the size of the bar but to easily open up a group when needed...while the grouped pawns do get hidden, the bar organizes the pawns as if they were still showing making it look like the bar is having some visual glitches.
After a time all androids mood is on 0, even if it don't effect dem. But they are constant red in the bar. Can something be done about that?
https://gist.github.com/HugsLibRecordKeeper/07c5573199935fc417714918b0ae0376
I genuinely get like 20-40 more fps depending on where I'm looking in my 28-pawn colony and all the stuttering during camera panning is just completely gone now. I've heard Rimworld's got a lot of jank in its code, but I had no idea the vanilla colonist bar was THAT poorly optimized
You have made my permanent colony very light. Thank you very much. I have one request. Can you please make it easier for me to identify the colonist who is pregnant? When you are free is fine. Please do so.
@Deachuu - yes
That is the only thing I like more about groups. Lol but it doesn't even matter till I am at like 30+ colonist.
- The mod options related to weapon drawing have been removed, because it now just uses the vanilla interface preferences instead.
- There are now two positions for weapon drawing - below (mimics vanilla) and held.
- Minor performance improvements. One of these is in the form of a new mod options called compatibility mode which you can find in the mod options, for details.
Also there seems to be an issue with the "Show Role Icon" setting not disabling specialist role icons only shaman (don't have a leader so not sure if that works).
For those who might have missed it.