RimWorld

RimWorld

Owl's Colonist Bar (dev)
161 Comments
FlareFluffsune 8 Dec @ 2:31am 
Seems to already work with 1.5. I'm using it right now and so far no issues.
Griczzly 20 Nov @ 12:08am 
Hello, I was just wandering if this mod is ever going to get updated to game version 1.5 or if this mod is abandoned? Thanks for your answer in advance.
Church.exe 6 Aug @ 7:36am 
Really? I'm coming back to rimworld after a bit and I noticed that they were largely gone (from the looks of it, all of their mods that I remember using had to have forks or unofficial updates) but it's great if they are still active. (also great if this mod still works, the bleedout display is something so obvious that I'm kinda shocked no-one else seems to have thought of it.)
Maty the Fluff :3 1 Jul @ 1:51pm 
Is it possible to somehow disable the underline from drafted pawn's names?
Delmain 1 Jun @ 7:25pm 
It required re-compiling, but this *does* seem to work in 1.5 without much changing. Hopefully when owl is back, this can get a proper update.
Pong 15 May @ 11:25pm 
I sacrificed my beloved Pawn Badges for this snappy improvement.
sourmilk 26 Apr @ 2:36am 
@Dizzy Ioeuy they're active on ko-fi, they will be back
Dizzy Ioeuy 2 Apr @ 11:24am 
Owl sort of disappeared. It's scary... and sad. His technical skills are premium.
kongkim 30 Mar @ 3:33am 
@Hi Owl, will there be a 1.5 of your mods :)?
General Profit 21 Feb @ 8:54am 
@CYFire you can enable/disable being able to see weapons when they are drafted/undrafted in the mod options
CYFire 11 Feb @ 5:56am 
Maybe there is some common knowledge I'm missing, but I like seeing colonists weapons undrafted, but I can only see if the colonist is still drafted when I look at the bar and see a weapon. Soo... some icon or colored frame around drafted pawns?
Theo 28 Jan @ 8:06am 
would it be possible to add a feature to hide specified colonists from the bar? Trying to swap to this from colony groups which has a lot of bloat I don't like, but I really miss being able to hide pawns like slaves or temporary members
kongkim 22 Dec, 2023 @ 1:05pm 
Don't know if it's a bug or intended.
But if I have a baby pawn and it is taken up by another pawn to feed its portrait disappears.
The same happens if I have a colonist pawn that needs to be reduced, when the pawn is picked up its portrait disappears.
东方彩虹🌈 11 Dec, 2023 @ 11:14pm 
Milk and beer have swapped icons
Reverie 4 Dec, 2023 @ 8:24am 
I have swapped to this mod from the other colonist bar (don't remember which), because yay, performance, sleekness and generally Owl-quality :) But there's a feature I miss *dearly* and I wonder if there's a chance it could be included here as well.

I'd really like to see health status - freezing, overheating and disease/infection icons colored depending on whether infection or immunity is higher. I'd happily turn off the tiredness/inspiration ones for them, it's just so key to see!

Thanks for all your mods, I think I have all of them in my game always outside of the leather chain one, lots of good stuff! :D
mountainofcheezo 30 Nov, 2023 @ 12:34pm 
Babies seem to always be hungry - not sure what thats about (always have the hunger icon)
mountainofcheezo 27 Nov, 2023 @ 2:49pm 
Can you please add the option to move the bar up and down / left and right please?
Dutchglorius 5 Nov, 2023 @ 6:22am 
looks like a cool collection of functions, just putting this out there tough, if it's not planned yet, but maybe incorporate the slave bar mod.
Rakerburn 16 Oct, 2023 @ 6:58am 
Thanks for all the useful mods! Two problems I am having here are:
1) I am unable to select pawns using the bar on the far outskirts of my monitor, I am using an ultra wide monitor at 3440×1440 resolution.
2) I am also having the display issue when grouping pawns as described below. I am assuming one of the intended uses of the grouping feature is to reduce the size of the bar but to easily open up a group when needed...while the grouped pawns do get hidden, the bar organizes the pawns as if they were still showing making it look like the bar is having some visual glitches.
Kitherit 28 Sep, 2023 @ 12:10pm 
The one complaint I have about this mod is that it has disabled the icon for pregnant colonists. I prefer to see that icon so I'm reminded for baby prep. (It will also start flashing red if that colonist is getting close to giving birth, which I find useful.)
Malnormalulo 24 Sep, 2023 @ 10:14am 
There seems to be a display issue when you have more than one row and you try to use groups. Colonist boxes can become uncentered or move entirely off the screen. Hard to describe exactly, but should be trivial to reproduce. Seems like the row wrapping basically just acts as if collapsed groups still displayed all colonists.
Epic Store Exclusive 31 Aug, 2023 @ 10:03pm 
The only other thing I am missing is the ability to see colonist schedules. It would be great if we could outline the bar based on their current schedule (work, sleep, recreation, etc)
Epic Store Exclusive 30 Aug, 2023 @ 5:07am 
I understand this is still in dev, but I really love this. The only thing it's missing is icons to display what each colonist is currently doing
kongkim 27 Aug, 2023 @ 5:49am 
@Owlchemist When i use this mod together with Vanilla Races Expanded - Android.
After a time all androids mood is on 0, even if it don't effect dem. But they are constant red in the bar. Can something be done about that?
HKO2006 27 Aug, 2023 @ 4:37am 
Can the pawn icon size go lower than 0.7? With 100 colonists, they are still too big with 0.7
Icarium 22 Aug, 2023 @ 6:47pm 
Are you still continuing development of this mod?
Victor 17 Aug, 2023 @ 5:16pm 
Since I believe this is incompatible with Colony Groups, you could list it as such in the About.xml so to help with sorting modlists.
Eclipse 2 Aug, 2023 @ 2:41pm 
Please add temperature icons
莫名某某 30 Jul, 2023 @ 5:33am 
Want to add support for Job In Bar .
flee 15 Jul, 2023 @ 6:45am 
A nice feature too if possible would be to display 3 highest skills when mouse hover or something. Just a thought. Excellent mods btw keep up the amazing work
Winter 3 Jul, 2023 @ 2:00am 
Noticed running LTO Colony Groups with this (for the optimized mood bar) makes pawns HUD not show up when clicking on them in the top colonist bar. Is this intended behaviour? Have tried multiple settings and load orders. Tested with only a handful of mods.
https://gist.github.com/HugsLibRecordKeeper/07c5573199935fc417714918b0ae0376
Fonzawa 14 Jun, 2023 @ 9:26pm 
Nice mod, as always! is it possible that in the future you can increase the size of the portraits? My eyes are terrible doing their job :lunar2019piginablanket:
t0m4s1t0 4 Jun, 2023 @ 1:01pm 
Must have mod. Replaces a lot of other mods and you gain performance. OwlGod.
Wilihey 4 Jun, 2023 @ 4:49am 
on its way to be the best colonist bar mod for me, its already better than any of them for what i need, great stuff
#6 27 May, 2023 @ 1:05am 
I'm noticing the portrait scale option seems to only scale the horizontal distance between portraits and not the size of the actual portraits themselves. Here's a log if it helps Linky [gist.github.com]
Calantlar 25 May, 2023 @ 6:46am 
Is the mods' implementation of groupings still very much WIP or is it in a usable state now, asking since I'm currently running some saves and a lighter weight version of colony groups was exactly what I was looking for, plus I really like the implemenation of groups using the Group Leader > Group Member system.
LoopKat 23 May, 2023 @ 7:39pm 
I've got all the major performance mods and never noticed huge differences with any of them, but the performance that this mod adds? Good LORD

I genuinely get like 20-40 more fps depending on where I'm looking in my 28-pawn colony and all the stuttering during camera panning is just completely gone now. I've heard Rimworld's got a lot of jank in its code, but I had no idea the vanilla colonist bar was THAT poorly optimized
Matsumoto Rise 18 May, 2023 @ 2:05pm 
It would be great if it was compatible with Custom Portraits and Dynamic Portraits.
たぁぼう 9 May, 2023 @ 12:13am 
@Owlchemist
You have made my permanent colony very light. Thank you very much. I have one request. Can you please make it easier for me to identify the colonist who is pregnant? When you are free is fine. Please do so.
Owlchemist  [author] 8 May, 2023 @ 8:56pm 
Nope. See the patch notes below.

@Deachuu - yes
bryn Ovem 8 May, 2023 @ 8:50pm 
Have you removed the option to show weapon under portrait for undrafted pawns? I miss that option 😥
squishyguns 6 May, 2023 @ 2:05am 
hello i have a request for this: could you possibly make it so when pawns have one of those weird illnesses or an infection that bedriddens them and can be fatal (flu, etc) it shows it on the colonist bar
Annabellee 5 May, 2023 @ 11:05am 
I like this better than colony group, but I wish this had one thing—a way to select all colonists so i can draft them.
Black★Rock Shooter 5 May, 2023 @ 12:59am 
As one of many no doubt, the only thing I like about Colony Groups compared to this is the better ability to resize/position the colonist bar.

That is the only thing I like more about groups. Lol but it doesn't even matter till I am at like 30+ colonist.
Owlchemist  [author] 4 May, 2023 @ 11:18pm 
v0.7.7
- The mod options related to weapon drawing have been removed, because it now just uses the vanilla interface preferences instead.
- There are now two positions for weapon drawing - below (mimics vanilla) and held.
- Minor performance improvements. One of these is in the form of a new mod options called compatibility mode which you can find in the mod options, for details.
Basblob 23 Apr, 2023 @ 3:51pm 
Super excited to use this mod because I use so many of yours and they're so well done, just waiting for the equipped weapon fix 🤞. One suggestion for a feature would be showing whether a colonist is pregnant or not. Just had the realization it isn't a vanilla feature haha.

Also there seems to be an issue with the "Show Role Icon" setting not disabling specialist role icons only shaman (don't have a leader so not sure if that works).
(ㅇㅅ)ㄸㅆㄹㄱㄹ(ㅂㅁ 8 Apr, 2023 @ 1:19pm 
I can not seeing weapons due to UI scale issues. In this case, I'd like you to add a setting to make the weapon show below like vanilla...
Kirbicus 19 Mar, 2023 @ 10:27pm 
1440p monitor, using UI scale 1.5 = weapons all over the screen lol. Tried setting UI scale to 1 and the weapons sit fine, but I can't play like that D: