Erannorth Chronicles

Erannorth Chronicles

A New World - Graphical Overhaul for Enemies
18 Comments
Risewild 25 Nov, 2024 @ 7:56pm 
I made a new updated and overhauled version of this mod (has more than twice the enemy images and has enemy ally images too) that I will try to update whenever I have more enemy graphics replaced.

Get it here:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3372163169

Unfortunately, we have to unsubscribe from this one or there will be conflicts and things can get messy. The new one has all the same images as this original one (and more).
Risewild 23 Nov, 2024 @ 8:58pm 
I have one last option, and that is to brute-force my way.

I will have to change the card images to look the same as the enemies with the same name and create extra miniature graphics for the allies.

This will bloat the mod but it's the only option that will work.
Risewild 23 Nov, 2024 @ 6:33pm 
Darn, my idea failed.

The game doesn't allow to change the name for the enemy art in the enemies code, it always uses the artwork with the same name as the enemy. And any images in the Unified folder always override images in any other "CustomArtworks" folder.

Now I remember why I haven't found a good solution for this problem yet.
Risewild 23 Nov, 2024 @ 5:35pm 
That was one of the first things I tried. This mod has 228 enemy pictures, of those 133 have the same name as allies, which means that those 133 would still show blank images ingame.

Although the other 95 images would display correctly, so that is a general improvement.

I am actually working on overhauling this mod at the moment and I am trying to see if I can find a solution, I have an idea that I need to test to see if it will work though.
Mordenknen 23 Nov, 2024 @ 7:15am 
What if you only move pictures that don’t share the same name? Or would that leave you with the initial problem of white boxes?
Risewild 23 Nov, 2024 @ 6:55am 
No need to modify the .conf file. But be prepared for the any ally cards with the same name as an enemy to have those enemies images instead of the ally images.

I have been trying to find a solution for this but I still haven't found one due to how the game uses the Unified folder.
Mordenknen 23 Nov, 2024 @ 5:01am 
So question about white box bug for allies. I see you say moving the pics to unified would correct it but do you also have to modify the .conf file as well?
Risewild 25 Mar, 2024 @ 9:31pm 
Almost 2 years from my last comment.

I'm sick so I have spare time. I checked how this was going before I had to stop 1 year ago because I got too busy.

Good News:
I have 273 new enemy art. It's not all the missing enemy art but a significant number.

Bad News:
Realized I made the images smaller than in this mod, 353px by 500px vs 512px by 725px. IDK how the smaller enemy pictures look ingame on big screens.

I didn't notice before because I've a laptop.

I'm conflicted. Continue with smaller images for missing art, restart from 0 and make new art bigger like this mod, took me months of work to make all of these images, don't know if I have time and motivation for this, or keep the smaller art + make new art bigger like this mod.

Smaller images could be handy on Steam Decks. IDK, I don't own a Steam Deck. XD

As I said, I'm sick at the moment. So I can't reach a conclusion. If anyone could share their thoughts on this I would really appreciate it.
Djent Djester  [author] 24 Sep, 2022 @ 1:32am 
Hi guys. Sorry for not being active here. 😔

It's extremely unlikely that I will be continuing to work on the "New World" graphical mods. I was hoping to pass the reins to someone better experienced in photo editing, and more committed to modding than I am. I am too busy trying to establish myself as a Composer/Audio Engineer for Video Games.

Apparently Risewild was working on a lot of updates to the mod, so if you are interested in contributing to the mod, please let him know as well; he's already super busy as is!
If you need some help with orientations and alignments of the images, I'll consider making a guide with detailed steps.

Once again, I'm super sorry for not updating you guys often.
Risewild 11 Aug, 2022 @ 7:31am 
Someone asked me about the missing enemy images over at my "Reborn Enemies" mod a while ago. I mentioned that those images should be part of this mod and not mine, since mine already has the images for the enemies that it adds.

But then I remembered that Djent Djester said that he's quite busy, so I have been slowly getting images for enemies on my spare time. I have now made 175 images and still need to make another 208 to get all the enemies missing (both for Chronicles and the DLC).

This is taking quite a while since it can take a lot of time to find any good images for several enemies. And it takes longer to find the real authors of many images too. It can take from 10 minutes to 1 hour for me to make an enemy picture and credit it properly.

Anyway, I just came by to say that I have been unoficially working to help with this mod. I hope this can take some pressure off Djent Djester. :steamhappy:
[JdG] Pejman 23 Jul, 2022 @ 10:57am 
PS : some of the artworks seem "overkill" when compared to the unit (for instance using prime evil diablo for a simple "infernat servant" looks weird, I would expect that artwork on a boss/heroic level enemy :O )
(anyway, I can smack him with alexstrasza lol)
[JdG] Pejman 23 Jul, 2022 @ 9:25am 
I think avoiding the white squares is better, you can remove the pictures from unified when you get the entities ally pictures done.
PS I'm using gimp, also i'm very far from being good with it but it's quite usable.
Djent Djester  [author] 23 Jul, 2022 @ 7:53am 
@[JdG] Pejman I am considering doing a fix for this, which includes moving all artwork to a folder called "Unified," rather than "Enemies". This folder contains artwork for both enemies and allies, and will also fix the white screen issue when you control an enemy.

However, this will also affect the ally artwork, which only have very few done. I originally wanted different artwork for enemies and allies, and wanted to implement this change once all ally artwork was done.

You can easily do this fix yourself if the white screen bug is too immersion breaking, but let me know if I should update the mod with this quick fix. (It may end up being more inconsistent)
Djent Djester  [author] 23 Jul, 2022 @ 7:40am 
@Arthurius I've been unable to work on the mod due to IRL stuff and personal issues.

I'm not a photoshop expert, and I'm a perfectionist when it comes to artwork selection, so updating will take a lot of time.

Who knows, I'm considering asking for assistance from community members, it's just that finding artwork for some specific enemies (like the clockwork ones) can be very hard.
[JdG] Pejman 21 Jul, 2022 @ 6:39am 
Most enemies end up as white box when you control them :/
Arthurius 17 Jul, 2022 @ 1:19am 
Any chance for update this mod? For better game experience we need replace about 240 misssing pictures for enemys from 22 factions of the base game.
Djent Djester  [author] 26 Dec, 2021 @ 7:28am 
Yeah, it's been on my Radar, but I've been really occupied with IRL stuff. I hope to update it when I can!
Gaist Heidegger 25 Dec, 2021 @ 9:36am 
Hoping you might get a chance to update and expand on this still, as there's been new enemies added to the mix in the interim, and a fair number that still end up white boxes when controlled / summoned themselves. Thanks very much though, this is easily a must-have mod!