Warhammer 40,000: Gladius - Relics of War

Warhammer 40,000: Gladius - Relics of War

Inventory for All Units (1 Slot)
15 Comments
Lampros 6 Jan @ 4:49am 
Never mind. It works on units that are newly created - but not the old ones! ;)
Lampros 6 Jan @ 4:31am 
It isn't working for me unfortunately.
Skirata  [author] 17 Oct, 2023 @ 3:04pm 
@Haplo That is great that you can move certain elements of the UI around now, as I don't recall that being the case a while back. Not entirely sure, my memory is a bit fuzzy.

I do remember though that the other reason I didn't try to force cargo units to have inventories is that some of them are immobile, and transferring say an item that increases movement or grants teleportation would cause some issues with the game (even as far as crashing it). Since there is no way to limit which items can be sold/equipped to specific units (outside of modifying the items themselves), I figured it would be best not to mess around with the cargo unit's inventories.

Feel free to take this mod and modify it to allow for cargo units to have inventories if you'd like. I haven't played any Gladius in a bit so I'm not up to date with all the newest developments.
Haplo 17 Oct, 2023 @ 6:33am 
Is the only issue with giving Transports inventory is that they overlap? Because you can use the mouse to grab and drag the Cargo over on the screen.
Ninja-454 6 Jun, 2023 @ 5:19am 
As in, Vaul Relics are providing stupid things like +20 food instead of an actual artefact.
I think it was just a bad play, I'll test further.
I doubt it's MIA, as that mod actually adds a ton more stuff to get...
Skirata  [author] 5 Jun, 2023 @ 2:28pm 
@HEX_Ninja05 Weird not being able to find artefacts/relics as often. Just to clarify: Do you mean when you're not finding items/resources as often when you move a unit onto a special tile (e.g. Grox Pastures)? Or do you mean that there are less actual Artefacts on the map itself? Either way this mod certainly doesn't affect either of those things. My best guess would be that the More Items & Artefacts has changed something perhaps?
Ninja-454 5 Jun, 2023 @ 3:11am 
Not sure if it's the mod, but I've noticed it's almost impossible to find actual relics anymore with units that have inventories.

Certain drones of mine (T'au) have been able to find relics, but my infantry keep finding Resources.

Is it possibly because of this, or just really bad chance?
(Using the More Items & Artefacts mod as well)
Skirata  [author] 4 Jun, 2023 @ 1:16pm 
@FilthyRando All fixed! Thanks again for letting me know, I greatly appreciate it! :steamthumbsup:
Skirata  [author] 4 Jun, 2023 @ 1:05pm 
@FilthyRando Oh no! I definitely didn't catch that in my testing. Thank you very much for letting me know, I'll patch these ASAP!
FilthyRando 4 Jun, 2023 @ 10:46am 
Skirata, last night me and some friends noticed that for this particular version of the mod, the Space Marine Aquila Macro Cannon has an item slot.

Based on the apparent no transports/no buildings limitation, this probably should not be - But we decided to attempt to abusively test it anyway.

When placing the Dimensional Key item in the Aquila Macro Cannon's item slot (which, by default, is underneath the Cargo pane and thus mostly hidden), it transports the entire game to a different dimension -namely, the desktop.

I suspect that it similarly crashes for the other inventory mods, but we only use this specific one.

Hope this feedback helps!
Skirata  [author] 4 Jun, 2023 @ 9:43am 
@HEX_Ninja05 I wish we could modify the AI in ANY way, but as it stands now, we can't change it at all.
Ninja-454 4 Jun, 2023 @ 12:42am 
Any luck on getting AI to utilize the gear?
Maybe splice half the Hero code in somehow?
Skirata  [author] 3 Mar, 2023 @ 9:22am 
@Crow :steamthumbsup:
Crow 2 Mar, 2023 @ 12:08pm 
This changes a lot without being ridiculous. I like it.
Reece 30 Sep, 2021 @ 4:33pm 
WOOP