Barotrauma

Barotrauma

Barotrauma 40K
1,970 Comments
YourLocalMask 17 Oct @ 1:44pm 
me and my friends just updated the mod but it keeps asking us to download the game mod and yes we all put the mod as our core package
Альфарий  [author] 15 Oct @ 4:29am 
вчера хотфикс был, должно ожить. Если нет, и есть лог с ошибками, то прошу скинуть это в раздел с багами.
☯Runer_rus14☯ 15 Oct @ 4:14am 
Товарищ. Я все еще помню Barortauma)
А так жду обновы с новым контентом ( как я понял основную часть обновы), будем с друзьями на серваке гонять. Жаль правда сохранение померло, ну та ладно :)
Альфарий  [author] 14 Oct @ 6:41am 
all of the admech uniforms that aren't campaign related. Those are moved into separate add-on
Creedmoor 14 Oct @ 6:37am 
do we know what have been removed? i can try to edit my save file to remove deleted items from the mod
Альфарий  [author] 14 Oct @ 6:05am 
If you have any related error logs, post them either in bugs section in steam or in discord. Most likely your issue happened because there are character on your save files who have removed items.
Creedmoor 14 Oct @ 6:01am 
i'm concerned about this too! im having the same issue but im also running mods with my campaign rather than standalone 40k
Itsameme6 14 Oct @ 3:45am 
The mod wont let me start my previous campain
Альфарий  [author] 13 Oct @ 11:14am 
it is utility update. Actual new content I hope will be within this week.
Longshot VT 13 Oct @ 11:12am 
new update. woo! Love you mr author this mod is super great and is the main thing keeping me and my buddies playing Barotrauma.
Альфарий  [author] 13 Oct @ 11:02am 
it will update automatically
SixSlimeSight 13 Oct @ 10:23am 
is there a way to get the last version? i cant join a server im in because they havent updated theirs yet and i cant contact the host
Альфарий  [author] 13 Oct @ 9:26am 
version mismatch. Just wait until your or host's files will be updated
JustOnePeople 13 Oct @ 8:40am 
For some reason, even that i have the mod enabled, the servers mods list doest count when i try to get in another server with the mod, and when i try to enter i get some error that says that the mod is too big to install, even that i already have it, am i a doing something wrong here?
Fists of Fate 12 Oct @ 10:46am 
This mod is awesome so far! Real early in our campaign. Does anyone know what the use for the censer and the incense? It's not on the wiki or in the description.
Альфарий  [author] 12 Oct @ 3:01am 
yes, go on. But I will recommend you to wait until next update since most of the subs getting updates. As visually, as functionally.
ZacryZean 11 Oct @ 5:00pm 
Can i ask for your permission to customize your submarines so they are less... (no offense) crappy?
Creedmoor 11 Oct @ 2:12am 
molochs have ridiculous health pools, but i think most ships are able to start with macro cannons that can deal at least some damage to them. unfortunately, you'll have to run away from molochs for the most part

i've killed molochs with hellguns, its a very tedious process, but it mostly revolves around trying to kite it. otherwise- its best to disengage and turn off sonar and try to get elsewhere

its why i would recommend trying to get at least one lascannon on each side as fast as possible
Альфарий  [author] 11 Oct @ 12:43am 
avoid him
ZacryZean 10 Oct @ 11:23pm 
and what am i supposed to do if we encounter a moloch on the first FUCKING MISSION?
Альфарий  [author] 10 Oct @ 11:17pm 
use better turrets.
ZacryZean 10 Oct @ 6:40pm 
i think im talking for alot of people when i say the moloch health pool buff is FUCKING DISGUSTING you cant even scathe the moloch most of the time Please either remove the massive health pool and put them back to normal or put the molochs in the abyss for the love of god
Ezekiel 9 Oct @ 1:06pm 
for the record i think you guys did an amazing job with how much of a nightmare barotrauma can be, been having a blast with my group, however we have an issue with difficulty scaling but i attribute that to me selecting hard mode when we started our campaign, Overall fantastic mod and the visuals are really well done!
Альфарий  [author] 9 Oct @ 2:35am 
Get yourself turret ai than. This work 100% of the time
Sir Anthony the Roon 9 Oct @ 12:31am 
why do none of my crew shoot spore mines? i get they don't pop up on radar but none of the AI will bother shooing them and they RIP the hell out of my ship.
Swetch  [author] 8 Oct @ 11:35am 
If you don't like the visuals of the mod, then instead of trying to prove your point, try creating your own visuals for mod by creating an add-on.
I have already described my position on the issue of art in mod.
Ezekiel 7 Oct @ 6:21pm 
you are not speaking for everyone lol
tornado 7 Oct @ 9:02am 
i think im speaking for a ton of people when i say that the uniforms genuinely don't look good or even match the game's art style. it looks too cartoonish and shiny. frankly, i wouldn't mind if someone else made a mod that reverts them back to the original look so everyone's happy and still have this for who like the art.
Альфарий  [author] 4 Oct @ 11:20am 
Cobra was changed, so, your issue might not be presented on my version already
(RedF_M)Red Faction Man 4 Oct @ 9:29am 
noticed with the Cobra submarine that the water ducts since the water detector is between hulls it just forces teh ducts to stay open causing the ship to flood faster instead of assisting with damage control in the slightest. tried to tune it myself for a local save adn the water detectors dont exist in the editor even though the ducts are "wired" to them? not sure how else to explain
Альфарий  [author] 2 Oct @ 3:17pm 
it just duplicates resistances per wearable component (wearables needed to display more than 1 sprite piece on body part, devs didn't added non bugged way to do it without multiple wearables)
Ghostdeath15 2 Oct @ 3:04pm 
ok is it like a tag thing like there is no 30% resistance option so you had just throw 10% on there 3 times or is it something else
Альфарий  [author] 2 Oct @ 5:06am 
This is unavoidable and there is no resistances tooltip toggle for armor
Ghostdeath15 2 Oct @ 1:48am 
some of the Clothing items Like the commisar jacket for example list their effects 3 times
ур69л хим69ш 1 Oct @ 3:58am 
Спасибо за детство :steamsunny:
Swetch  [author] 1 Oct @ 1:44am 
No
RigzGrid 30 Sep @ 11:22pm 
Justt checking would the you and the team be fine with a mod that reverts them to the old textures
RigzGrid 30 Sep @ 10:37pm 
yeah i agree as well the old armor stuff for guardsmen looked way better than the current plasticy one
Swetch  [author] 30 Sep @ 12:56pm 
Regarding uniforms, I may disappoint some people, but I currently have a specific visual vision for mod, and I am not going to deviate from it. Both myself and the team are satisfied with the appearance of the new and redesigned clothing and armor in mod.
Random Cadian - Kasrkin 29 Sep @ 2:17pm 
He's talking about the IG sprites probably, the guardsman one is especially... Cartoony.
tornado 29 Sep @ 2:15pm 
the guardsman and comissar uniforms.
Альфарий  [author] 29 Sep @ 1:33pm 
I don't know which exact uniforms you are talking about. And only legacy sprites I have saved on my pc are skitarii armor sprites
tornado 29 Sep @ 11:28am 
change the uniform looks back, these look bad. please.
1ablankstare 28 Sep @ 10:37pm 
Dose anyone have a good community mod pack for this?
Альфарий  [author] 28 Sep @ 3:16pm 
You can. Either on chaos outposts or chaos submarines
[BAGAŻNIK] Chaos 28 Sep @ 1:30pm 
sooo I cannot craft nurgle stuff yes?
Альфарий  [author] 28 Sep @ 1:13pm 
even cheats won't help. This isn't object you can pick and place on your own
[BAGAŻNIK] Chaos 28 Sep @ 1:10pm 
oh I guess we have to use cheats or something well......(we picked wrong sub at the campaing start)
Альфарий  [author] 28 Sep @ 12:02pm 
you don't
[BAGAŻNIK] Chaos 28 Sep @ 11:23am 
How exactly can I obtain nurgle vat?