Barotrauma

Barotrauma

Barotrauma 40K
1.970 kommentarer
YourLocalMask 17. okt. kl. 13:44 
me and my friends just updated the mod but it keeps asking us to download the game mod and yes we all put the mod as our core package
Альфарий  [ophavsmand] 15. okt. kl. 4:29 
вчера хотфикс был, должно ожить. Если нет, и есть лог с ошибками, то прошу скинуть это в раздел с багами.
☯Runer_rus14☯ 15. okt. kl. 4:14 
Товарищ. Я все еще помню Barortauma)
А так жду обновы с новым контентом ( как я понял основную часть обновы), будем с друзьями на серваке гонять. Жаль правда сохранение померло, ну та ладно :)
Альфарий  [ophavsmand] 14. okt. kl. 6:41 
all of the admech uniforms that aren't campaign related. Those are moved into separate add-on
Creedmoor 14. okt. kl. 6:37 
do we know what have been removed? i can try to edit my save file to remove deleted items from the mod
Альфарий  [ophavsmand] 14. okt. kl. 6:05 
If you have any related error logs, post them either in bugs section in steam or in discord. Most likely your issue happened because there are character on your save files who have removed items.
Creedmoor 14. okt. kl. 6:01 
i'm concerned about this too! im having the same issue but im also running mods with my campaign rather than standalone 40k
Itsameme6 14. okt. kl. 3:45 
The mod wont let me start my previous campain
Альфарий  [ophavsmand] 13. okt. kl. 11:14 
it is utility update. Actual new content I hope will be within this week.
Longshot VT 13. okt. kl. 11:12 
new update. woo! Love you mr author this mod is super great and is the main thing keeping me and my buddies playing Barotrauma.
Альфарий  [ophavsmand] 13. okt. kl. 11:02 
it will update automatically
SixSlimeSight 13. okt. kl. 10:23 
is there a way to get the last version? i cant join a server im in because they havent updated theirs yet and i cant contact the host
Альфарий  [ophavsmand] 13. okt. kl. 9:26 
version mismatch. Just wait until your or host's files will be updated
JustOnePeople 13. okt. kl. 8:40 
For some reason, even that i have the mod enabled, the servers mods list doest count when i try to get in another server with the mod, and when i try to enter i get some error that says that the mod is too big to install, even that i already have it, am i a doing something wrong here?
Fists of Fate 12. okt. kl. 10:46 
This mod is awesome so far! Real early in our campaign. Does anyone know what the use for the censer and the incense? It's not on the wiki or in the description.
Альфарий  [ophavsmand] 12. okt. kl. 3:01 
yes, go on. But I will recommend you to wait until next update since most of the subs getting updates. As visually, as functionally.
ZacryZean 11. okt. kl. 17:00 
Can i ask for your permission to customize your submarines so they are less... (no offense) crappy?
Creedmoor 11. okt. kl. 2:12 
molochs have ridiculous health pools, but i think most ships are able to start with macro cannons that can deal at least some damage to them. unfortunately, you'll have to run away from molochs for the most part

i've killed molochs with hellguns, its a very tedious process, but it mostly revolves around trying to kite it. otherwise- its best to disengage and turn off sonar and try to get elsewhere

its why i would recommend trying to get at least one lascannon on each side as fast as possible
Альфарий  [ophavsmand] 11. okt. kl. 0:43 
avoid him
ZacryZean 10. okt. kl. 23:23 
and what am i supposed to do if we encounter a moloch on the first FUCKING MISSION?
Альфарий  [ophavsmand] 10. okt. kl. 23:17 
use better turrets.
ZacryZean 10. okt. kl. 18:40 
i think im talking for alot of people when i say the moloch health pool buff is FUCKING DISGUSTING you cant even scathe the moloch most of the time Please either remove the massive health pool and put them back to normal or put the molochs in the abyss for the love of god
Ezekiel 9. okt. kl. 13:06 
for the record i think you guys did an amazing job with how much of a nightmare barotrauma can be, been having a blast with my group, however we have an issue with difficulty scaling but i attribute that to me selecting hard mode when we started our campaign, Overall fantastic mod and the visuals are really well done!
Альфарий  [ophavsmand] 9. okt. kl. 2:35 
Get yourself turret ai than. This work 100% of the time
Sir Anthony the Roon 9. okt. kl. 0:31 
why do none of my crew shoot spore mines? i get they don't pop up on radar but none of the AI will bother shooing them and they RIP the hell out of my ship.
Swetch  [ophavsmand] 8. okt. kl. 11:35 
If you don't like the visuals of the mod, then instead of trying to prove your point, try creating your own visuals for mod by creating an add-on.
I have already described my position on the issue of art in mod.
Ezekiel 7. okt. kl. 18:21 
you are not speaking for everyone lol
tornado 7. okt. kl. 9:02 
i think im speaking for a ton of people when i say that the uniforms genuinely don't look good or even match the game's art style. it looks too cartoonish and shiny. frankly, i wouldn't mind if someone else made a mod that reverts them back to the original look so everyone's happy and still have this for who like the art.
Альфарий  [ophavsmand] 4. okt. kl. 11:20 
Cobra was changed, so, your issue might not be presented on my version already
(RedF_M)Red Faction Man 4. okt. kl. 9:29 
noticed with the Cobra submarine that the water ducts since the water detector is between hulls it just forces teh ducts to stay open causing the ship to flood faster instead of assisting with damage control in the slightest. tried to tune it myself for a local save adn the water detectors dont exist in the editor even though the ducts are "wired" to them? not sure how else to explain
Альфарий  [ophavsmand] 2. okt. kl. 15:17 
it just duplicates resistances per wearable component (wearables needed to display more than 1 sprite piece on body part, devs didn't added non bugged way to do it without multiple wearables)
Ghostdeath15 2. okt. kl. 15:04 
ok is it like a tag thing like there is no 30% resistance option so you had just throw 10% on there 3 times or is it something else
Альфарий  [ophavsmand] 2. okt. kl. 5:06 
This is unavoidable and there is no resistances tooltip toggle for armor
Ghostdeath15 2. okt. kl. 1:48 
some of the Clothing items Like the commisar jacket for example list their effects 3 times
ур69л хим69ш 1. okt. kl. 3:58 
Спасибо за детство :steamsunny:
Swetch  [ophavsmand] 1. okt. kl. 1:44 
No
RigzGrid 30. sep. kl. 23:22 
Justt checking would the you and the team be fine with a mod that reverts them to the old textures
RigzGrid 30. sep. kl. 22:37 
yeah i agree as well the old armor stuff for guardsmen looked way better than the current plasticy one
Swetch  [ophavsmand] 30. sep. kl. 12:56 
Regarding uniforms, I may disappoint some people, but I currently have a specific visual vision for mod, and I am not going to deviate from it. Both myself and the team are satisfied with the appearance of the new and redesigned clothing and armor in mod.
Random Cadian - Kasrkin 29. sep. kl. 14:17 
He's talking about the IG sprites probably, the guardsman one is especially... Cartoony.
tornado 29. sep. kl. 14:15 
the guardsman and comissar uniforms.
Альфарий  [ophavsmand] 29. sep. kl. 13:33 
I don't know which exact uniforms you are talking about. And only legacy sprites I have saved on my pc are skitarii armor sprites
tornado 29. sep. kl. 11:28 
change the uniform looks back, these look bad. please.
1ablankstare 28. sep. kl. 22:37 
Dose anyone have a good community mod pack for this?
Альфарий  [ophavsmand] 28. sep. kl. 15:16 
You can. Either on chaos outposts or chaos submarines
[BAGAŻNIK] Chaos 28. sep. kl. 13:30 
sooo I cannot craft nurgle stuff yes?
Альфарий  [ophavsmand] 28. sep. kl. 13:13 
even cheats won't help. This isn't object you can pick and place on your own
[BAGAŻNIK] Chaos 28. sep. kl. 13:10 
oh I guess we have to use cheats or something well......(we picked wrong sub at the campaing start)
Альфарий  [ophavsmand] 28. sep. kl. 12:02 
you don't
[BAGAŻNIK] Chaos 28. sep. kl. 11:23 
How exactly can I obtain nurgle vat?