Warlock 2: the Exiled

Warlock 2: the Exiled

Starting resources perks
5 Comments
XAstrova 13 Dec, 2017 @ 6:25am 
Its Halberdhall. Not Alberdholl. Otherwise this mod looks great. Im gonna try it out.
SWK 26 Jun, 2015 @ 8:21pm 
Donkeys & dwarwes at start of game arent "resources with unit", it is "resources with money".
Seraphim  [author] 22 May, 2014 @ 10:49am 
Yes, indeed. I lost sight of that in the Minotaur caves spawn protection. Unfortunately, using the game editor this problem can not be fix.
Thjof 21 May, 2014 @ 12:19pm 
Nice mod, I like it. Is it intended that there are always minotaurs in the minotour cave? It doesn't matter too much, however. They can be annoying to a starting city, but on the other hand give some extra experience, too.
Chronoreaper 20 May, 2014 @ 12:57am 
i always wondered about them myself but the main reason they were added originally was the species rep was added to warlock 1, dont see why dwarves werent added with the svarts being added