Barotrauma

Barotrauma

Aliens Humans
89 Comments
ПΛПО Dragoon  [author] 19 Feb @ 12:02pm 
The current synths are pet ai. They function like pets do I can't make them stop following you. I could make them function like crew but currently there are some...bugs around that, that need to be ironed out first.

I can add a tooltip info for what the statuses do. And will add that into the next update
Captain Phantom 19 Feb @ 10:48am 
Could you go into a little more detail about some of the synths? like what the status' they give you do and how to get them to stop following you?
ПΛПО Dragoon  [author] 25 Nov, 2024 @ 1:28pm 
The Lancer suit is like the PUCS suit. That second slot is for medical items and you press your creature attack button to fire the laser
Acid Green 24 Nov, 2024 @ 5:25am 
what does the second slot in the EVA lancer suit do? and how does the lance laser work?
ПΛПО Dragoon  [author] 21 Sep, 2024 @ 11:06pm 
They automatically repair areas they are around via their aura. Also did you not see the status affect they give the player when they are around you?
Milkman [UM] 21 Sep, 2024 @ 4:48am 
What is a working joe's purpose?
All I see is them just walking around doing nothing and saying voicelines
Milkman [UM] 19 Sep, 2024 @ 12:24pm 
It is too big for steam lol
ПΛПО Dragoon  [author] 19 Sep, 2024 @ 12:15pm 
Post it in bug reports, and Ill get it fixed
Milkman [UM] 19 Sep, 2024 @ 11:51am 
My game crashed when I crafted a working joew crew1

I have the full crash log, if u need it I can paste it all here
Corporal Dude 8 Sep, 2024 @ 3:07am 
crazy comeback
ПΛПО Dragoon  [author] 5 Sep, 2024 @ 12:33pm 
I recently got some new models and I can add more to this mod. However I have other projects currently, that are holding me up. Just messaging to let you folks know, this mod isn't dead and neither am I.
ПΛПО Dragoon  [author] 31 Aug, 2024 @ 3:03pm 
Doesn't matter they don't conflict or overwrite each other
Milkman [UM] 31 Aug, 2024 @ 7:55am 
What should the load order be?
ПΛПО Dragoon  [author] 27 Aug, 2024 @ 6:07pm 
As far as I know yes
Milkman [UM] 27 Aug, 2024 @ 4:06pm 
Is this compatible with neurotrauma?
ПΛПО Dragoon  [author] 14 Jan, 2024 @ 6:26pm 
Yeah the devs where talking about making ranged limbs aiming because of spineling spines, but it hasn't been added yet. As soon as I can ill make it aimable
pyro557 8 Jan, 2024 @ 8:06pm 
i did have the wrong keybind set. as a side note the lance tends to shoot pretty innacuratly especially when swimmingit doesnt always fire where im facing either for example i have had it shoot up when im facing to the left of my screen
pyro557 8 Jan, 2024 @ 4:25pm 
aw ty i must have a different key assigned for that.
ПΛПО Dragoon  [author] 8 Jan, 2024 @ 4:14pm 
It's a item slot, the way you fire the lance is with your creature attack button. Like with husk genes
pyro557 8 Jan, 2024 @ 3:04pm 
how do i get the lance to work on the eva lance suit i see that it has a extra slot but im not sure what goes there
ПΛПО Dragoon  [author] 21 Jun, 2023 @ 9:27am 
You both build and buy em. You buy the components (or the blue prints to make the components). Then go to the fab and combine it with batteries to activate them.
JewsSave, SocialismEnslaves 21 Jun, 2023 @ 8:30am 
Thanks for the update, i want to check out the new synths in my 6290 attempt at doing the campaign, Whether we need to build synths or buy em makes little difference to me. Hire does make more sense, i guess. let the adventure begin.
ПΛПО Dragoon  [author] 20 Jun, 2023 @ 2:06pm 
Added a 2nd video to better show them off.
Katz 20 Jun, 2023 @ 12:13pm 
wow! it looks really good! nice job, dude!
ПΛПО Dragoon  [author] 20 Jun, 2023 @ 11:42am 
Hey synths (working joe, pilot, and combat) are coming today. Check the first two videos out if you wanna see how effective combats synths are. (they are against crawlers which anyone with a rock could kill but still)
Katz 19 Nov, 2022 @ 3:11pm 
this is so cool! thank you!
JewsSave, SocialismEnslaves 31 Jul, 2022 @ 5:18pm 
no problem (there are way better mods out there for armor like Waifu++ and PUCS plus has the perfect diving gear, so you dont need to worry about fixing diving gear or the armors), i like the Yautja armor a lot anyway (it has decent stats, so i just use Yuatja instead or Pirate Outfit, lol)

i'm pretty sure the android helmets already work with O2, however it is 2 pieces the A.I. NPC crew i sent to fix the hull (a few hours ago) he put on an android diving suit, but didnt put on his helmet, lol so he died of suffocation in... my navigation / command room, this is why PUCS Plus was one of the first mods i installed, it has a (1 piece) suit that recharges oxygen tanks while you are just standing in normal air (it doesnt use O2 when you are out of water and smoke areas), and the monster hunter mod doesn't use your oxygen in normal air (either), but it does not recharge like PUCS plus. Oh, yeah, cool suggestion section, i will use that from now on
ПΛПО Dragoon  [author] 31 Jul, 2022 @ 4:45pm 
The recoil is very outdated and I will work on reducing it. Same for the android helmets, I suppose I should look into making them work with o2. You should be able to buy and craft ammo. Ill work on making them ammo recycle and update the recipe to match more with vanilla.

The armor stats however will not change. They are meant to be vanilla, but I might look into ammo sections for the armor. as I revise the recipes it will be balanced out that way.

Also I have a suggestions section where you could put this. That way you would only have 1 comment you can edit, so you don't have to make 2 comments for something.
JewsSave, SocialismEnslaves 31 Jul, 2022 @ 6:59am 
part2 i like how the USCM helmet1 is good for big haired characters BTW, because most helmets dont fit right on big haired characters in the Waifu++ mod.

Also, i dont see an option to recycle the RR ammo though (like Tony Da Lord). you can see what mods i'm running on my posted sub, As well as i just installed your Yuatja mod and this one...that's all my current mods if you need to know exactly what mods cause the issue, i guess. (im also running EK Armory and Ultility)

SideNote: hopefully i can buy ammo for your guns in the shop, that's really all i need... because i have way too many gun mods installed anyway, so ammo piles up. i got a couple russian gun mods installed that give infinite ammo, lol... so no biggie that i cant craft your ammo, imo.
JewsSave, SocialismEnslaves 31 Jul, 2022 @ 6:59am 
Wow, most of these guns are really beautiful...but i want to offer some useful information (most beautiful guns ive found in the mods, well done) and they shoot rather well, cool sounds but i notice most gun mods if not all have too much recoil, most of the armor is Low stats.. so low defens. the Rapid Responder is exactly what i look for in every game with guns: a shotgun like in No Country for Old Men, Also most of the armor is pretty, except the Scientist one, And the body armors are really cool, i would have given the USCM1 body armor 4 ..slots or 6 ammo items though. Also the android helmets do look cool but use up oxygen when you are in a clean air environment... i think that's outdated. Since PUCS plus and Monster Hunter both have better Ox systems. i hope this information was helpful... i dont want to be harsh but there are many good mods features that can improve this mod.
Tony da lord 1 Jun, 2022 @ 5:16pm 
Yes i run with some other mods including EK armory and utility
ПΛПО Dragoon  [author] 1 Jun, 2022 @ 12:58pm 
The USCM Armor and helmet, Security Officer, spacesuit and helmet are all craftable.
As are most of the weapons. Do you have any other mods running?
Tony da lord 1 Jun, 2022 @ 12:24pm 
The thing is i dont see them at all in the fabricator, they dont show up except for the android helmet white and black.
ПΛПО Dragoon  [author] 1 Jun, 2022 @ 12:21pm 
@Tony da lord What did you try to craft?
Tony da lord 1 Jun, 2022 @ 10:15am 
Are you supposed to be able to craft them at the fabricator?:pug: it doesnt seem to work for me if so
:pug:
Goostave 10 May, 2022 @ 9:07pm 
looking forward to use this with aliens:steamhappy:
ПΛПО Dragoon  [author] 27 Apr, 2022 @ 2:52pm 
This is what your line of code looks like?
Holdable slots="Any,RightHand+LeftHand"
DanielVector99910103 27 Apr, 2022 @ 12:35am 
Hey OP I tested it out and it still can't be stored in the inventory. The slots in the middle bottom of the screen.
DanielVector99910103 27 Apr, 2022 @ 12:11am 
I really appreciate your generosity OP, its just that I really wanted to use them more often but due to their inventory limitation its hardly ever get to use and get out shined by other weapons without inventory limitation.
DanielVector99910103 24 Apr, 2022 @ 6:32am 
Than you kind sir, thank you, really really thank you.
ПΛПО Dragoon  [author] 21 Apr, 2022 @ 1:12pm 
btw im back (not really but kinda) gonna be updating mods idk if ill be adding much.
ПΛПО Dragoon  [author] 21 Apr, 2022 @ 1:05pm 
I'm honestly surprised it really bothers you that much.

Go to holdable and where you see slots add "any," infront of RightHand+LeftHand and you can store the guns on your belt.
DanielVector99910103 21 Apr, 2022 @ 4:25am 
Just wanted to see if you read my comment.
DanielVector99910103 26 Feb, 2022 @ 4:28am 
Can you tell me how to change the two handed to one handed myself? I'm not familiar with mod codings but I'll do my best, I promise. I'm not going to redistribute that back on the workshop so don't worry. I'll just keep it to myself and my friends that play in my session.
ButterBro 1 Feb, 2022 @ 6:13pm 
Yeah that's more an issue with the base game and how NPCs treat items that are supposed to have oxygen tanks but have no oxygen in them.
Viper 2 Jan, 2022 @ 9:03pm 
Nice thank you very much when firing the guns character's arms are not flailing around anymore.


Though still when you switch and the A.I controls the character it is still removing the android helmet(s) and when you switch back still have to re-equip them
ПΛПО Dragoon  [author] 30 Dec, 2021 @ 4:12pm 
Its been updated check the changlogs
Viper 29 Dec, 2021 @ 7:03pm 
@Dragoon you are very welcome

I figured it was the game though still wanted to ask.

Also its not as much as the recoil but the ragdolling an flailing of the arms when firing the guns
seems a bit to much on that.

You really did a good job though on this regardless.
ПΛПО Dragoon  [author] 27 Dec, 2021 @ 6:22pm 
@viper thanks for the feedback

1.ill reduce recoil a bit

2.is a game issue. they recently added a way to make them keep on the PUCS. ill look into it and see if i can apply for the android
Viper 27 Dec, 2021 @ 4:57pm 
Recoil on all the weapons is way off and horrible.

The android helmet when you switch crew members they remove them instantly
so giving any crew members these helmets is a no go.

Not sure if this is a problem with the mod or the game

a shame really but glad you came up with this mod