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This mod is sadly abandoned and has seen it's last update 2023. There is/was a continued version, that at least got updates til mid 2024:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3260446812
I honestly don't know if that mod is abandoned as well or the person behind is still cooking on the code, but I guess you are more likely to get a response there.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3260446812
Plz owlchemist return to us! Your owlets await your return!
please update when possible.
I'm not sure about that, it happened to me with a new game, with only 5 settlers, none with any buffs or too high a speed.
But in my case, if I have several mods that add commercial caravans or npcs that are seen passing by the road (Silk Road mod), it may have to do with the route calculation when a caravan or raid spawns and must calculate the route of all npc at once. (I'm not sure it's just a theory)
I am using the version of Git published by @-=JkJkLoL=- tk421storm downloaded just 1 hour ago.
I hope you find it helpful.
https://pastebin.com/TCjYgZh9
for the common mod user, getting the releases there in stead of waiting for steam is more or less beta testing (which is absolutely fine).
The Patch_PathFinder Transpiler is making a call to CleanPathfindingUtility.AdjustCosts function. However, the type of path cost is float in 1.5 and int in 1.4, and that's the reason for my transpiler error.
By changing the input parameter and return type to float, I was able to fix the transpiler errors.
https://github.com/tk421storm/clean-pathfinding/tree/1_5