RimWorld

RimWorld

Prisoners Should Fear Turrets
97 kommentarer
Cyber Witch ~ 5 aug @ 7:54 
why did the devs change this?
Mlie  [skapare] 19 jul @ 7:25 
@Weckar Please see the Reporting Issues section described above
Weckar 19 jul @ 4:53 
Seems like prisoners get ignored entirely now...
😑 22 jun @ 12:52 
thx
Mlie  [skapare] 18 jun @ 13:01 
@Papito Updating all my mods
Papito 18 jun @ 12:58 
Will this get updated?
Pondrewd35P 25 mar @ 4:43 
素晴らしい
Mlie  [skapare] 17 nov, 2024 @ 8:03 
@Alchemist Did you enable the option for it?
Alchemist 17 nov, 2024 @ 8:00 
Mod not working with mental state: Beserk. Turrets will watch as prisoners destroy everything..
Mlie  [skapare] 20 sep, 2024 @ 5:53 
@Dratan Its tricky as mental breaks define themselves as aggressive or not. What mental breaks are you referring to specifically and are they vanilla or modded?
Dratan 20 sep, 2024 @ 1:49 
Can you add an option to enable other mental breaks? For now only berserk works and it's sad that my 6 turrets ignore entity liberator, jailbreaker or murderer :(
Mlie  [skapare] 14 maj, 2024 @ 2:21 
@chaorain Please see the Reporting Issues section described above
chaorain 14 maj, 2024 @ 1:57 
I think 1.5 and Biotech has changed how prisoners are handled. If this mod it is not possible to convert prisoners to a new ideology via wardening. Conversion ritual may still work. Guaranteed to be this mod. Confirmed the existence of this bug with only this mod, Harmony, Biotech, and Ideology installed.
Black_Overlord 8 maj, 2024 @ 9:29 
Can you make an option to chose wich type of turret (or a specific turret building on map) will target prisoners/slaves? I want only modded nonlethal turrets be allowed to shot them, bc real turrets in my game almost never leave survivors.
Horror 5 maj, 2024 @ 16:54 
Can't have a functional Prison Industrial Complex without this mod. Kudos man.

Suggestion: Prison Labor integration (Turrets motivate prisoners to work)
Mlie  [skapare] 14 apr, 2024 @ 8:06 
@Blazerik Doubt it, it just adds supression rate to turrets if enabled
Blazerik 14 apr, 2024 @ 7:53 
Is there any chance this is responsible for me being unable to suppress slaves? Having trouble tracking down a cause.
migalone3 10 mar, 2024 @ 12:37 
thank you so much for making this mod now my turrets can finally open fire on escaping slaves and prisoners
Mlie  [skapare] 18 dec, 2023 @ 7:01 
@Prester I should, as long as they use the vanilla targeting logic
Prester 18 dec, 2023 @ 6:59 
does it work with modded turrets?
Texas Red 14 dec, 2023 @ 13:20 
works flawlessly, thank you so much!
Mlie  [skapare] 14 dec, 2023 @ 10:12 
@Texas Red Sure, should be added now
Texas Red 14 dec, 2023 @ 8:49 
any chance you might add support for turrets in combat extended and combat extended armory?
Srcsqwrn 19 aug, 2023 @ 7:01 
I remember that turrets used to shoot prisoners. So I'm glad this mod exists, now. Starting up the game after a long time and having my turrets stand useless was pretty annoying.
Xalies 15 aug, 2023 @ 0:44 
Like a fool I built a small prison with turrets thinking this would be a stock behaviour, thanks
Consistently Awful 14 aug, 2023 @ 21:46 
Excellent, now my tranq turrets wont sit there like maroons as my prisoners vamoose!
Mlie  [skapare] 1 jul, 2023 @ 11:21 
@Spectre See Reporting Issues for steps on how to find the issue.
Liseq 1 jul, 2023 @ 9:35 
Any idea why mu turrets don't shoot escaping prisoners? I turned options on
Mlie  [skapare] 10 apr, 2023 @ 13:23 
@Shazzamon No problem, they were actually pretty similar so a separate design for my own mods is a good idea. Should be fixed now!
Shazza 9 apr, 2023 @ 18:41 
@Mlie OH NO I'M DUMB - I'm so used to seeing your red headers that I didn't realize it was a trademark for all your mods and not just the Continued series! ;; Thank you for making this beauty from scratch, then!
Mlie  [skapare] 9 apr, 2023 @ 3:46 
@Shazzamon Thanks, this is however not a continued mod. This is one of my own creations :)
Shazza 9 apr, 2023 @ 0:59 
I swear your Continued series is mindboggling; every single time I've had a problem and thought "I bet the mod that fixes this has been abandoned", there you are to save the day! I wonder if it was ever mentioned why this turret behaviour got snipped out with 1.4?
Evono 21 okt, 2022 @ 11:57 
Oh wow , when i asked i checked my subscribed mods with the tag excluding 1.4 so i guess you did while i checked my list thats speedy lol thanks !
Mlie  [skapare] 21 okt, 2022 @ 10:53 
@Evono Already done
Evono 21 okt, 2022 @ 10:08 
1.4 planned?
WIbigdog 27 sep, 2022 @ 22:30 
@Necrofantastic This one turns animals hunting your pawns hostile: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1098354593
TheDreamer 17 sep, 2022 @ 14:40 
Does this still work for other people?
Yukari Whiteclouds 2 jul, 2022 @ 9:11 
Also thank you! had a prison break and the turrets i've stationed failed to do anything. Looks like this mod fixes that
Yukari Whiteclouds 2 jul, 2022 @ 9:08 
are there any versions of this mod that deals with wild animals hunting colonists?
CTH2004 28 jun, 2022 @ 8:23 
here's a suggestion:
prisoners fear all turrets, but (not sure if it defaults to on or off), you can tell it to either attack or not attack escapee's. If set to not attack, it will only attack to if the prisioner tries to break it. If not, it will attack prisoners, but will try to only down them. Not necesarilly very well, as the AI in them isn't the best...
Sophia 31 maj, 2022 @ 4:17 
Oh my bad, missed that part xD Thank @Mlie
Mlie  [skapare] 30 maj, 2022 @ 21:58 
@Sophia From the description above: ” Turrets can also give terror to slaves to keep supression levels.”
Sophia 30 maj, 2022 @ 17:08 
Does placing turrets also work with slave suppression?
GlyphidBait 20 mar, 2022 @ 16:08 
thank you
Mlie  [skapare] 20 mar, 2022 @ 14:21 
@WilhelmMidgard Should work with any turret that uses the turret-class
GlyphidBait 20 mar, 2022 @ 14:19 
does this work with modded turrets such as simple turrets?
雯馨雨 19 feb, 2022 @ 23:24 
thank you
Mlie  [skapare] 29 dec, 2021 @ 22:17 
@Cosmic Dwonpour Check that you have the latest version of the mod. Steam can be slow sometimes. It should be version 1.0.3
Cosmic Downpour 29 dec, 2021 @ 18:03 
@Mlie Doesn't seem to be working for my prisoners who go berserk. I have all the right settings ticked, i'm sure.
Mlie  [skapare] 29 dec, 2021 @ 11:05 
@Cosmic Downpour Should be an option to let turrets shoot at pawns in any aggro mental-state.
Social fighting is however not considered an aggro-state by the game so that would require a change of the targeting system as well. Not sure how to do that tbh.