RimWorld
Prisoners Should Fear Turrets
97 件のコメント
Cyber Witch ~ 8月5日 7時54分 
why did the devs change this?
Mlie  [作成者] 7月19日 7時25分 
@Weckar Please see the Reporting Issues section described above
Weckar 7月19日 4時53分 
Seems like prisoners get ignored entirely now...
😑 6月22日 12時52分 
thx
Mlie  [作成者] 6月18日 13時01分 
@Papito Updating all my mods
Papito 6月18日 12時58分 
Will this get updated?
Pondrewd35P 3月25日 4時43分 
素晴らしい
Mlie  [作成者] 2024年11月17日 8時03分 
@Alchemist Did you enable the option for it?
Alchemist 2024年11月17日 8時00分 
Mod not working with mental state: Beserk. Turrets will watch as prisoners destroy everything..
Mlie  [作成者] 2024年9月20日 5時53分 
@Dratan Its tricky as mental breaks define themselves as aggressive or not. What mental breaks are you referring to specifically and are they vanilla or modded?
Dratan 2024年9月20日 1時49分 
Can you add an option to enable other mental breaks? For now only berserk works and it's sad that my 6 turrets ignore entity liberator, jailbreaker or murderer :(
Mlie  [作成者] 2024年5月14日 2時21分 
@chaorain Please see the Reporting Issues section described above
chaorain 2024年5月14日 1時57分 
I think 1.5 and Biotech has changed how prisoners are handled. If this mod it is not possible to convert prisoners to a new ideology via wardening. Conversion ritual may still work. Guaranteed to be this mod. Confirmed the existence of this bug with only this mod, Harmony, Biotech, and Ideology installed.
Black_Overlord 2024年5月8日 9時29分 
Can you make an option to chose wich type of turret (or a specific turret building on map) will target prisoners/slaves? I want only modded nonlethal turrets be allowed to shot them, bc real turrets in my game almost never leave survivors.
Horror 2024年5月5日 16時54分 
Can't have a functional Prison Industrial Complex without this mod. Kudos man.

Suggestion: Prison Labor integration (Turrets motivate prisoners to work)
Mlie  [作成者] 2024年4月14日 8時06分 
@Blazerik Doubt it, it just adds supression rate to turrets if enabled
Blazerik 2024年4月14日 7時53分 
Is there any chance this is responsible for me being unable to suppress slaves? Having trouble tracking down a cause.
migalone3 2024年3月10日 12時37分 
thank you so much for making this mod now my turrets can finally open fire on escaping slaves and prisoners
Mlie  [作成者] 2023年12月18日 7時01分 
@Prester I should, as long as they use the vanilla targeting logic
Prester 2023年12月18日 6時59分 
does it work with modded turrets?
Texas Red 2023年12月14日 13時20分 
works flawlessly, thank you so much!
Mlie  [作成者] 2023年12月14日 10時12分 
@Texas Red Sure, should be added now
Texas Red 2023年12月14日 8時49分 
any chance you might add support for turrets in combat extended and combat extended armory?
Srcsqwrn 2023年8月19日 7時01分 
I remember that turrets used to shoot prisoners. So I'm glad this mod exists, now. Starting up the game after a long time and having my turrets stand useless was pretty annoying.
Xalies 2023年8月15日 0時44分 
Like a fool I built a small prison with turrets thinking this would be a stock behaviour, thanks
Consistently Awful 2023年8月14日 21時46分 
Excellent, now my tranq turrets wont sit there like maroons as my prisoners vamoose!
Mlie  [作成者] 2023年7月1日 11時21分 
@Spectre See Reporting Issues for steps on how to find the issue.
Liseq 2023年7月1日 9時35分 
Any idea why mu turrets don't shoot escaping prisoners? I turned options on
Mlie  [作成者] 2023年4月10日 13時23分 
@Shazzamon No problem, they were actually pretty similar so a separate design for my own mods is a good idea. Should be fixed now!
Shazza 2023年4月9日 18時41分 
@Mlie OH NO I'M DUMB - I'm so used to seeing your red headers that I didn't realize it was a trademark for all your mods and not just the Continued series! ;; Thank you for making this beauty from scratch, then!
Mlie  [作成者] 2023年4月9日 3時46分 
@Shazzamon Thanks, this is however not a continued mod. This is one of my own creations :)
Shazza 2023年4月9日 0時59分 
I swear your Continued series is mindboggling; every single time I've had a problem and thought "I bet the mod that fixes this has been abandoned", there you are to save the day! I wonder if it was ever mentioned why this turret behaviour got snipped out with 1.4?
Evono 2022年10月21日 11時57分 
Oh wow , when i asked i checked my subscribed mods with the tag excluding 1.4 so i guess you did while i checked my list thats speedy lol thanks !
Mlie  [作成者] 2022年10月21日 10時53分 
@Evono Already done
Evono 2022年10月21日 10時08分 
1.4 planned?
WIbigdog 2022年9月27日 22時30分 
@Necrofantastic This one turns animals hunting your pawns hostile: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1098354593
TheDreamer 2022年9月17日 14時40分 
Does this still work for other people?
Yukari Whiteclouds 2022年7月2日 9時11分 
Also thank you! had a prison break and the turrets i've stationed failed to do anything. Looks like this mod fixes that
Yukari Whiteclouds 2022年7月2日 9時08分 
are there any versions of this mod that deals with wild animals hunting colonists?
CTH2004 2022年6月28日 8時23分 
here's a suggestion:
prisoners fear all turrets, but (not sure if it defaults to on or off), you can tell it to either attack or not attack escapee's. If set to not attack, it will only attack to if the prisioner tries to break it. If not, it will attack prisoners, but will try to only down them. Not necesarilly very well, as the AI in them isn't the best...
Sophia 2022年5月31日 4時17分 
Oh my bad, missed that part xD Thank @Mlie
Mlie  [作成者] 2022年5月30日 21時58分 
@Sophia From the description above: ” Turrets can also give terror to slaves to keep supression levels.”
Sophia 2022年5月30日 17時08分 
Does placing turrets also work with slave suppression?
GlyphidBait 2022年3月20日 16時08分 
thank you
Mlie  [作成者] 2022年3月20日 14時21分 
@WilhelmMidgard Should work with any turret that uses the turret-class
GlyphidBait 2022年3月20日 14時19分 
does this work with modded turrets such as simple turrets?
雯馨雨 2022年2月19日 23時24分 
thank you
Mlie  [作成者] 2021年12月29日 22時17分 
@Cosmic Dwonpour Check that you have the latest version of the mod. Steam can be slow sometimes. It should be version 1.0.3
Cosmic Downpour 2021年12月29日 18時03分 
@Mlie Doesn't seem to be working for my prisoners who go berserk. I have all the right settings ticked, i'm sure.
Mlie  [作成者] 2021年12月29日 11時05分 
@Cosmic Downpour Should be an option to let turrets shoot at pawns in any aggro mental-state.
Social fighting is however not considered an aggro-state by the game so that would require a change of the targeting system as well. Not sure how to do that tbh.