安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2824425541
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2824425541
We're running out of time lately and the time I have is starting a new dayz project with my friends, so at the moment I can't update any ProjectBR mods.
My Discord: Morette#8621
Does the ExpansionSatchel charge interact/damage Doors and Barricades structures? If so, would you be able to give an example settings? Many thanks.
I love you guys.
Carlos Morette
And i suggest to add some more elements to make it even better
- Half wall by length (like a door barriacade but higher and without the support beams)
- Half wall by height (Easier to cover gaps, multiple windows etc)
Server persistence is enabled though.. and the types.xml is having a long lifetime also.
Mod needs update
WIN-R2AB3465G34, 14.12 2021 09:59:53
NULL pointer to instance
Function: '#InitGlobals'
Stack trace:
DayZExpansion/Scripts/4_World/dayzexpansion\entities\weapons\expansion_kar98_base.c:38
There is a small problem. If you use the mod in conjunction with Simple Base, then Codelock stops being placed on the gates and doors from your mod.
If you help solve this problem, I will be very grateful.
Cheers.